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ChAiNz.2da

Latest Posts

Page: 72 of 76
Posted in: Chain's WIP
 ChAiNz.2da
12-16-2004, 1:36 AM
#14
Originally posted by Chains when I get to the part in which you pick what game your file goes under it goes to a page that says file not found (I am a member.) Make sure there aren't any 'special' characters in your zip or rar filename (commas, ap...  [Read More]
Posted in: Chain's WIP
 ChAiNz.2da
12-14-2004, 12:21 AM
#8
Originally posted by Chains Now, Where would I find this so-called ROOT folder??? (if you mean the folder where all the game folders are then there someting wrong because its not saving them there) oops...sorry... :xp: ROOT = C:\Program Files\Luc...  [Read More]
Posted in: Chain's WIP
 ChAiNz.2da
12-12-2004, 3:13 PM
#2
To be able to take screenshots (much less without the GUI) This is what you're going to need to do: Open your "swkotor.ini" file located in the game's root (main) directory. You can use notepad or similiar word processing program In this...  [Read More]
Posted in:  LB War Axe Set Mod now available!
 ChAiNz.2da
12-13-2004, 6:22 AM
#7
Originally posted by RedHawke *Sharing Violation In Progress!* That's sharing a little too much information about yourself with the group ChAiNz! ^^ :lol: :lol: Now that I think about it, I should've named these "The RedHawke's Lizard Skinn...  [Read More]
Posted in:  LB War Axe Set Mod now available!
 ChAiNz.2da
12-12-2004, 4:05 PM
#5
Originally posted by svцsh Great mod ChAiNz I really like the name :p Keep it up svцsh I was wondering whom and when someone would 'catch on' ;) For a good read, open the .uti file (either one) in Fred's Kotor Tool and read the comments... h...  [Read More]
Posted in:  LB War Axe Set Mod now available!
 ChAiNz.2da
12-11-2004, 8:54 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Ok, nothing major but I was bored and I wanted to see if I could do it. Some time ago I remember reading a thread mentioning some...  [Read More]
Posted in: My new mod page is up & mask question
 ChAiNz.2da
12-09-2004, 7:54 AM
#4
VERY nice site! Glad to see you got the model exported and everything is working out... Can a mask/helmet force a head model change when worn or removed? I believe so. I believe that's what the MECK Project guys (Prime, bneezy, Xavier2 & [STGN...  [Read More]
Posted in: Error!!!!
 ChAiNz.2da
12-08-2004, 5:26 PM
#2
Originally posted by Winduwt105 Whenever i start Kotor it is okay but then when i create a new game and hit the play button after creating my character an error message pops up first it was a dwwin.exe error but then i took the mods i had in the ove...  [Read More]
Posted in: KOTOR Music
 ChAiNz.2da
12-08-2004, 12:50 PM
#2
Originally posted by MightyM How can I decompress KOTOR's music so I can listen to it when i'm not in the game? http://www.lucasforums.com/showthread.php?s=&threadid=129789 Scroll to section 3.3 :)...  [Read More]
Posted in: Gmax import question
 ChAiNz.2da
12-08-2004, 12:19 PM
#6
Kewl, I'm glad it worked for you! (the REAL thanks should go to cchargin and his tools...lifesavers they be for the modeling tinkerer :) ) and thanks for the :thumbsup: on my mod. Glad you're enjoying it :)...  [Read More]
Posted in: Gmax import question
 ChAiNz.2da
12-08-2004, 11:29 AM
#4
Originally posted by Darth Omegacron Nope. Maybe that's where the problem lies. I was using MDL files included with various mods, since they're already extracted and I can just pull them straight out of the zip. I'm a noobie at this (obviously) an...  [Read More]
Posted in: Gmax import question
 ChAiNz.2da
12-08-2004, 10:13 AM
#2
are you decompiling your (original in-game) models first with either cchargin's MDLOPs or FredTetra's Kotor Tool? http://www.lucasforums.com/showthread.php?s=&threadid=122049...  [Read More]
Posted in: D3 head is invisible in game
 ChAiNz.2da
12-08-2004, 2:02 PM
#6
Originally posted by Darth Omegacron BTW, are the filenames case-sensitive? I mean, I've been using the exact same names, but that's something good to know if they are... Now that you mention it...I'm not quite sure. I just usually do 'cuz I'm par...  [Read More]
Posted in: D3 head is invisible in game
 ChAiNz.2da
12-08-2004, 12:47 PM
#4
Originally posted by Darth Omegacron I went back to make darkside transitions for my signature head mod, but the D3 head is invisible when used in the game. I saved it as a 32-bit TGA, just like the other heads, so I don't understand what's going w...  [Read More]
Posted in: graphics crash every 10-15 minutes
 ChAiNz.2da
12-10-2004, 7:20 PM
#12
Here's a few 'suggested' BIOS settings. Any of these look familiar? Assign IRQ to VGA Enabled VGA Palet Snooping Disabled PCI Latency Timer 128 Video BIOS Shadowing Disabled Video RAM Shadowing Disabled USWC Options Disabled PnP O/S Installed Enabl...  [Read More]
Posted in: graphics crash every 10-15 minutes
 ChAiNz.2da
12-08-2004, 1:58 PM
#4
Originally posted by Darth Omegacron There is integrated video, but it's disabled. I'm still using the integrated sound, but I wouldn't think that could cause something like this. Then again, who knows? I believe you're right about the integrated...  [Read More]
Posted in: graphics crash every 10-15 minutes
 ChAiNz.2da
12-08-2004, 1:31 PM
#2
Originally posted by Darth Omegacron Here are the system stats: AMD Athlon 1200+ 648 MB RAM Nvidia GeForce FX 5200 w/128MB RAM Windows 2000 SP4 DirectX 9.0b I'm confused by your amount of RAM. What chip(s) configuration do you have? (multiples of...  [Read More]
Posted in: visual effect scripting
 ChAiNz.2da
12-08-2004, 6:23 AM
#8
Originally posted by Darkkender I'm trying to recall has anybody made anymods that effect baseitems.2da before? after writing to the 2da's i'll be able to write the weapon utc. I'm also going to double check some of the other sup scripts to see if t...  [Read More]
Originally posted by Axell Could you explain how to do that? I'd REALLY appreciate! :) Okay everyone. Apparently (and for good reason) I'm getting swamped with requests (email & PM) on how I merged these files. While relatively easy to do, I un...  [Read More]
Greets All! Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'. **PLEASE NOTE: if you already have a heads.2da file before getting this mod, you will need to add the necessar...  [Read More]
I too shall join the pucker-up posse' ;) Simply Stunning! KUDOS! (http://i2.peapod.com/c/GH/GHQ1Z.jpg) to all of you! :thumbsup:...  [Read More]
Posted in: After ending mod (allows play after end)
 ChAiNz.2da
12-08-2004, 9:10 AM
#9
Originally posted by CaptainSkye I'm not sure what you said, but I believe the answer is "no". [HK-47] TRANSLATION: Do you guys know if Kotor 2 will require a pixel shader? If so, I'll need to buy a new 3-D card. There is a 98% chance t...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 ChAiNz.2da
12-08-2004, 4:29 PM
#14
Originally posted by StormTrooper789 Well technically, we partially have a search feature. You can search a person's posts. It will take awhile to find. Man, it will feel like Grandpa's falling down the stairs. :D :D The search feature has been re...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 ChAiNz.2da
12-14-2004, 8:43 AM
#154
Originally posted by CDRSeadog (4) ChAiNz (a small, inside joke - plus his Mod & WIP). :lol: yup, I am confused, but apparently I'm not alone ;) The WIP link you posted is for a different 'Chains' hehehe..... or is it? maybe it's a conspirac...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 ChAiNz.2da
12-11-2004, 9:15 AM
#150
Originally posted by CDRSeadog Ummm...sorry about the hyphens...as to capitalizing you - I generally do in my reports - probably comess from an old habit of recognizing a Dominant individual with "Caps", and a submissive individual all in...  [Read More]
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