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ChAiNz.2da

Latest Posts

Page: 76 of 76
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 ChAiNz.2da
10-28-2004, 4:20 PM
#2
I don't have the holowan plug-in, but I have most of the individual mods it includes. The Hardcore mod IMHO is the only way to play Kotor (loosely quoted from RedHawke ;) ) Some parts of the game are going to be easier, but they DO get harder once t...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 ChAiNz.2da
10-28-2004, 6:21 PM
#16
Originally posted by T7nowhere It probably would be much easyer to add your lines to my edited appearence ;) You are correct row 592 is required for this mod as well as columns modelj and texj in the PC model rows. Just got through testing "t...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 ChAiNz.2da
10-28-2004, 3:13 PM
#14
Greets! Question..just to be a pain in the keester. I haven't loaded the Holowan Plug-in, so when I went to edit my appearance .2da file to make this mod compatible...well...errrmm... OK OK I was lost (big surprise there huh?;) ) I'm not sure which...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 ChAiNz.2da
10-28-2004, 7:02 AM
#2
* looks at clock and wanders, do I really need my job? * Well, at least I have something to look forward to after work ;) Looks great, can't wait to test this puppy out!...  [Read More]
Originally posted by Darth333 - backuphead (if you don't add a value in this column then sith soldeirs will be headless when you wear the armor) - value entered: 107 (corresponding line in heads.2da ) - and finally change the cvalue in the race co...  [Read More]
Hey Shadow Skill, before you start getting loads of fixes to this post...what mods (if any) are you currently running? Also, are you familiar with modding or the tools involved? I only ask so some of the more experienced modders and myself might have...  [Read More]
Posted in:  Longsaber Crystal Pack now RELEASED!
 ChAiNz.2da
10-18-2004, 5:16 AM
#4
Originally posted by maverick187 quick question, I'm assuming that the longer saber blade would also adjust the hilt to that of Malak's hilt? yup, after soaking up all the mechanics here: http://www.lucasforums.com/showthread.php?s=&threadid=1...  [Read More]
Posted in:  Longsaber Crystal Pack now RELEASED!
 ChAiNz.2da
10-17-2004, 8:56 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Well, after trials and tribulations...and more trials it's here! My Longsaber Crystal Pack. Thanks so much for all of the help -...  [Read More]
Posted in:  Segan Wyndh Armor Released! ...finally...
 ChAiNz.2da
10-16-2004, 1:08 PM
#4
Whoa that some sweet looking armor, and to think that you can wear it and still cast force lightining... Originally posted by bneezy Wow! That looks pretty damn sweet. Thanks to you both! It took alot of work (as most have read) but I'm very pl...  [Read More]
Posted in:  Segan Wyndh Armor Released! ...finally...
 ChAiNz.2da
10-16-2004, 12:30 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Well ladies and gentlemen It's finally done! After much troubleshooting, and the awesome support of: RedHawke Achilles tk102 Se...  [Read More]
Posted in:  Revan's Longsaber mod now available
 ChAiNz.2da
10-11-2004, 4:29 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Greets all! After my panick attack and help from Achilles (thank you), the Revan's Longsaber mod is available. HERE at NEXUS (h...  [Read More]
Posted in:  Revan Items (upgradeable) Available
 ChAiNz.2da
10-08-2004, 3:44 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Greets all! Long time lurker, first time modder/poster... First off, I'd like to thank everyone on this community. Everyone seem...  [Read More]
Posted in:  The Roleplay Padawan Mod
 ChAiNz.2da
10-13-2004, 2:48 PM
#29
Originally posted by svцsh Thanks for doing this ChAiNz it makes this easier for everyone :) svцsh Definitely my pleasure. I've received so much help here it's only fitting (and rather fulfilling) to be able to give something back to the commu...  [Read More]
Posted in:  The Roleplay Padawan Mod
 ChAiNz.2da
10-13-2004, 2:05 PM
#27
TheKnife and Raveth, please check your PM's. The email function doesn't seem to either work or has been disabled in the profile area. I've provided you a direct download link (from my site, 'JumpStationZ') just in case you don't recognize where it's...  [Read More]
Posted in:  The Roleplay Padawan Mod
 ChAiNz.2da
10-12-2004, 10:50 PM
#24
Originally posted by TheKnife D'oh! This mod conflicts with svцsh's mods...Poor me. Hey, TheKnife and Grif. I had the same problem. What I had to do was edit the "end_trasc.utc" file so that the inventory and class matched both Grif's a...  [Read More]
Posted in:  The Roleplay Padawan Mod
 ChAiNz.2da
10-08-2004, 4:54 PM
#16
I commented on this mod at pcgamemods, but it deserves it here as well. If anyone plays as a Jedi from the very beginning of the game, THIS is the mod to play! Great induction right from the get-go and a much more plausible storyline (for being a je...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 ChAiNz.2da
10-21-2004, 9:58 PM
#224
Originally posted by Prime Well, everything is pretty much finished. I took a bunch of screenshots for when I post it on Warped Productions and pcgamemods. It is late here so I won't get it up tonight unfortunately, but I should be able to on Friday...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 ChAiNz.2da
10-25-2004, 10:44 PM
#66
Originally posted by monkey joe i was wondering just because i've gone through this game so many times. How far do u have to go in the game to reach the planet. Are there any warp codes Hey Monkey Joe, I'm currently running a new game and my party...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 ChAiNz.2da
10-14-2004, 7:24 AM
#98
Wow, my name in print!! well..err not my real name...and well not in print per se...but we get the point. Thanks so much for the mention! It comes as quite a pleasant surprise :)...  [Read More]
Posted in: svцsh's work in progress
 ChAiNz.2da
10-29-2004, 10:23 PM
#158
Originally posted by T7nowhere These weapons are really going to change how Taris is played. I doubt many will be able to stay at level 2 for long ;) No kidding! Looking at those models may just make me take the "Light Side" route *gulp*...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
10-28-2004, 9:45 AM
#815
Originally posted by Xavier2 You know what? Obsidian entertainment should hire Fred to make sort of a "Aurora Toolset" for Kotor 2 using his programing experience with Kotor Tool.:) :) This tool is developing so further that i think it can...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
10-19-2004, 12:36 PM
#784
Originally posted by Fred Tetra What I mean is a logical grouping of files. Say you are working on a mod project that consists of p_cand.utc, cand_talk.dlg and cool_item.uti. Instead of having to find and open those three files each time you want to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 ChAiNz.2da
10-19-2004, 8:52 AM
#778
Originally posted by Fred Tetra New version of Kotor Tool posted today. 1.0.1752.41487 (2004-10-19) Features/updates: Added Most Recently Used files feature to File menu. It tracks the last 10 files opened. (suggested by ChAiNz) No doubt abou...  [Read More]
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