One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought!
Yep, already thought of it.
KMM 0.4 is now available! (Feb 13, 2006)
Starwarsknights.com
http://www.starwarsknights.com/tools.php)
My site:
http://home.comcast.net/~cchargin/kotor/index.html)
features:
-keeps track of all your installed mods for Kotor 1 and 2
-keeps your Kotor 1 and Kotor 2 mods seperate
-updated .kmm file format to indicate which version of kotor a mod is for
-when a mod is activated it copies the files to override
-when a mod is de-activated it removes the files from override
-supports mods that put files in places other than override
-checks for conflicts between mods
-mod groups let you activate a bunch of mods with 1 click
-completely compatible with previous kmm files
v0.4 new features:
Cool new icon
Added .erf to mod extensions
Added .utd to mod extensions
Added .ute to mod extensions
Added .bmp to mod extensions
Added .gui to mod extensions
Added .vis to mod extensions
Added .utt to mod extensions
Added .utw to mod extensions
Added .ssf to mod extensions