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EvilJedi

Latest Posts

Page: 3 of 6
Posted in: Lights are Super Frustrating
 EvilJedi
08-16-2004, 9:02 PM
#20
Make all the things that don't show up right func_doors, then open up entities window and select Inactive. I had the same problem in my Lair of Silence. Only problem with this is, if you throw a det, or a trip mine on the "door" the det or...  [Read More]
Posted in: trigger_teleport probz
 EvilJedi
08-08-2004, 11:05 PM
#5
You could script the trigger_teleport to be a door at the same time that it's a trigger_teleport, then put another one next to it elsewhere, out of the way. When you press a button, they switch. Just a suggestion, but good luck on pulling it off. I h...  [Read More]
use that same remote droid (it's bigger) that appears in THE REAL JEDI ACADEMY V1. If raven used it, that probably means that they didn't want to take time to put it in themselves, and therefore you should probably follow their example. I think this...  [Read More]
Posted in: Patch Mesh Woes
 EvilJedi
08-03-2004, 1:32 PM
#16
And my map is so big it's lagging Radiant, it's sooooo slow. I just filtered entities, models and lights and now it's like before. It is a fantastic tool....  [Read More]
Posted in: Patch Mesh Woes
 EvilJedi
08-02-2004, 9:43 PM
#13
Many peoples have that problem. I had it with models, every time I hear a problem like this I say "You filtered it out so it doesn't show.." sadly. LK beat me to it :P...  [Read More]
Posted in: Teleporter that you can see thorugh
 EvilJedi
07-31-2004, 5:40 AM
#2
try copying the 2 rooms exactly how you want it to look, then it teleports you to the other side when you walk half way through the room, if you get what I mean. |Room 1|...| Room 2| (you can never reach this room 2) _______ | _______ | _______ | __...  [Read More]
Posted in: A few questions to help me get started.
 EvilJedi
07-29-2004, 2:49 AM
#4
9) Everything is possible, as long as you know how, and have the right tools. Encouraging isn't it?? Use scripting for that. 5) Entities: http://mapping.powered.cz/q3entities/ 4) Use clip tool, and use the square cylinder to use the vertexes. Or ju...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
08-04-2004, 10:33 PM
#24
Oh and I'm using GTK Radiant 1.4...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
08-02-2004, 2:46 PM
#23
There we go! http://img.photobucket.com/albums/v347/EvilJedi/SilenceLayout.jpg...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
08-01-2004, 9:10 PM
#21
I drew it in paint and it came out weird. Well i'll give it a try... http://img.photobucket.com/albums/v347/EvilJedi/Silence2.bmp...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
07-31-2004, 5:25 AM
#18
I just have it like this: I W I I S I I I I I H I I N I I A I I D I I D I I O I I E I I W I I R I kinda like that.. Yet it still shows the other rooms. Oh and i tried the brushes thing, it looks really bad......  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
07-29-2004, 2:39 AM
#16
I mean that i can see it from the top of my open grass area and i can see into it... Can I put a brush in it's place but make it really far away and cover that in a sky texture? I dont mean make my whole map in a box but just a medium sized box arou...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
07-28-2004, 2:26 AM
#14
I'm still confused :confused: The only thing is, that the sky didn't do this before, but now that my map is near completion, it just HAS to do it... It did the same on my last map, but my last map only had 1 sky shader (that I just couldn't solve...  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
07-26-2004, 4:09 PM
#6
I'm using the skies/boba_night sky from the game, and 1 and 2 are both good. It just pisses me off to see every room through a skybox....  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
07-25-2004, 9:50 PM
#1
Yes I know this has been asked and answered many many times, and I did search, but I still see rooms outside of my sky shaders. No matter what compile I do, it stays. I can see EVERY room of the map through it, even the ones that are on the other sid...  [Read More]
Posted in: NPC movment
 EvilJedi
07-28-2004, 5:51 PM
#14
Yes there is, how else can you do NPC spawn?? How else do people have Rancors and stuff in their maps??...  [Read More]
Posted in: Bartenders, Waitors, and Mayhem
 EvilJedi
07-18-2004, 7:03 PM
#3
Anything is possible im modding if you are smart enough, like you can make a whole new game, and stuff... So vogel, you are completely wrong!...  [Read More]
Posted in: botroutes
 EvilJedi
07-18-2004, 7:09 PM
#7
Wedge is an awesome guy.. Pro at this.....  [Read More]
Posted in: Guns appear by a switch, only spawning once..
 EvilJedi
07-18-2004, 3:06 AM
#3
Didn't work... Any other ideas???...  [Read More]
Posted in: Guns appear by a switch, only spawning once..
 EvilJedi
07-16-2004, 6:53 PM
#1
I have a type of "shop" in my map where you can press a button and a gun appears. I want to make it so that: 1) The gun can spawn infinite times 2) The gun will ONLY appear if the button is pressed, if it is picked up, it will not respawn...  [Read More]
Posted in: Rich Diesel URL
 EvilJedi
07-15-2004, 9:56 PM
#2
Do a search on google next time. Here's a bunch of tuts: Richdiesal's tutorial, GREAT FOR BEGINNERS: http://richdiesal.jedioutcastmaps.com/tutorials/ RD is wrong where he says JK2Radiant is better, get GTK Radiant, it is the same program, but GTK i...  [Read More]
Posted in: yes Im having bunches of problems
 EvilJedi
07-18-2004, 3:21 AM
#10
You have a SIS graphics card? My old SIS gave a problem similar, but windows never said what was wrong. I just got: GTKRadiant.exe has generated errors and will be shut down. I then had to also set it to 16 bit. Wonder what Radiant has against 32 bit...  [Read More]
Posted in: Im baaaaack..
 EvilJedi
07-15-2004, 5:41 PM
#5
Well I solved the problem with the progressive textures, but it doesn't make a difference, I still get that st00pid error. I have no idea where that entity as an origin brush would be....  [Read More]
Posted in: Im baaaaack..
 EvilJedi
07-15-2004, 3:55 PM
#4
Well.. I have put textures and shaders that didnt appear on Radiant, like my physics_clip comes out as a see-through "Shader not found". The shaders still work though. I also have made some of my own textures that have errors when I load...  [Read More]
Posted in: Im baaaaack..
 EvilJedi
07-15-2004, 1:09 PM
#2
anyone?????????????????...  [Read More]
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