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EvilJedi

Latest Posts

Page: 6 of 6
Posted in: No Worldspawn in map
 EvilJedi
05-09-2004, 12:47 PM
#4
Sorry for the double post... but importing my map made EVERY structural brush a trigger_multiple! Wut the Cow?????????...  [Read More]
Posted in: No Worldspawn in map
 EvilJedi
05-09-2004, 12:39 PM
#3
Thanks that worked, I should have thought of that....  [Read More]
Posted in: No Worldspawn in map
 EvilJedi
05-09-2004, 10:17 AM
#1
Ok I made a good map, and I worked extremely hard on this, but now, when I load my map, it says this in the bottom: ... (all textures loading) ... Loaded: textures/common/sglass2 No worldspawn in map. Map_New It doesn't load any brushes, triggers,...  [Read More]
Posted in: Custom Skyboxes.
 EvilJedi
05-05-2004, 8:34 PM
#4
Can you make pictures you got off the internet sky shaders somehow? I sure would like to know how to do this... I have a sweet sunset picture....  [Read More]
Posted in: 6000 seconds to compile???
 EvilJedi
05-06-2004, 12:42 AM
#6
oh ok i get it now thanks Everything works now thanks a ****...  [Read More]
Posted in: 6000 seconds to compile???
 EvilJedi
05-05-2004, 8:12 PM
#4
Originally posted by wedge2211 You are using q3map2, yes? Make sure you have the -fast switch on the LIGHT stage. Also, check your compile log for suspicious errors and warnings. As for the skies...read this (http://richdiesal.jedioutcastmaps.com/t...  [Read More]
Posted in: 6000 seconds to compile???
 EvilJedi
05-04-2004, 11:05 PM
#1
Ok, I am not a very good mapper but it takes 6000 seconds for my map to compile, and it has 6 rooms with a lot in it. I use full compile even when I test, what should I use instead to have this take less 'cause im sick of the 1h30mins of compile just...  [Read More]
Posted in: Forcing func_plat to return
 EvilJedi
05-09-2004, 3:00 PM
#8
hmmmmm, for me your tutorial worked fine in JA....  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 EvilJedi
05-04-2004, 10:53 PM
#14
Yo Frods, here's some more tutorials I got from other forums that I didn't mention before: http://wso.williams.edu/~jshoer/hints.htm http://www.cydom.freeserve.co.uk/jk2web/ http://www.claudec.com/lair_of_shaders/ (I know its Q3 BUT GET USED TO I...  [Read More]
Posted in: Textures
 EvilJedi
05-09-2004, 12:50 PM
#4
Just go on www.Google.com www.Alltheweb.com www.Askjeeves.com or similar sites and just look up the names (or possible names) of the textures you might want to use....  [Read More]
I think the "acting like water" in some cases comes from the water shader...  [Read More]
I'm pretty sure it's for the splashing part or the drowning that you use system/caulk_water, just like you need to use system/caulk_lava the same way. Zeimi used system/caulk_nonsolid im pretty sure, which is what people believe you should do because...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 EvilJedi
05-04-2004, 11:31 PM
#64
One objective for the imperials could be to get Vader inside the Rebel Base or the Rebels' objective could be to get Han and Leia alive to the falcon (you could make them NPCs dunno where you're gunna get 'em but just thinkin of ideas here) Also, n...  [Read More]
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