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EvilJedi

Latest Posts

Page: 2 of 6
Posted in: target_speaker
 EvilJedi
09-01-2004, 10:42 AM
#2
Did you give it, or the trigger_multiple it is attached to (if there is one) an angle? That might be the problem... Not sure though, but you could check....  [Read More]
Posted in: Npc Weirdness!!!!
 EvilJedi
08-30-2004, 4:57 PM
#4
It's gone now......  [Read More]
Posted in: Npc Weirdness!!!!
 EvilJedi
08-30-2004, 3:00 PM
#3
My entire base folder is full of 'em... But I did delete all the latest things I believe. I'll check again......  [Read More]
Posted in: Npc Weirdness!!!!
 EvilJedi
08-30-2004, 1:56 PM
#1
I hadn't played JA in a week or 2, but I had downloaded stuff for it. Then I decide to play SP for a bit, and to my surprise, the Jedi NPC is gone, the jeditrainer is now dark side, luke is also dark, the jedi2 is now a jedi that is dark and has 2 sa...  [Read More]
Posted in: NPC problems
 EvilJedi
08-30-2004, 9:23 AM
#3
Oh yeah, I forgot they need to see you.. But there is/was always glass between (and I put a physics_clip brush because the bullets went through the glass) and it worked back when I had only glass. So should I maybe take out the physics_clip brush? An...  [Read More]
Posted in: NPC problems
 EvilJedi
08-29-2004, 5:42 PM
#1
I tried making a type of "NPC movie" but for MP. By this I don't mean a cutscene, I mean a couple NPCs doing funny stuff for you to watch from behind a glass window. I have so far: 1) You press a button to start the "movie" whic...  [Read More]
Posted in: How to get a trigger to kill a player.
 EvilJedi
08-25-2004, 3:26 PM
#7
I think just about everyone knows about that site.... Is there still a need to post that?...  [Read More]
Posted in: How to get a trigger to kill a player.
 EvilJedi
08-25-2004, 12:13 AM
#5
For instant killing without the fall thingie: Make a trigger_multiple, and link it to a target_kill. Or just make a trigger_hurt with dmg 1000000000000000000000000000000000 or something...  [Read More]
Posted in: Vacany Signs!!!!!!
 EvilJedi
08-22-2004, 12:41 AM
#3
I think he wants to know HOW you do it......  [Read More]
Posted in: Radiant Crashes.
 EvilJedi
08-21-2004, 2:30 PM
#2
I had troubles with radiant and errors too. I had an SIS 315 graphics card at the time and radiant crashed on me every time I started it up. I had to change colors (i dont remember if I had to change it to 16 or 32 bit). Try to change the colors and...  [Read More]
Posted in: Rock wall
 EvilJedi
08-21-2004, 2:32 PM
#2
Just make a rock wall out of a patch mesh, or something.....  [Read More]
Posted in: Trip mines?
 EvilJedi
08-28-2004, 2:36 AM
#9
That really sucks... Why is it that all the cool stuff is SP only??? It pisses me off!!!...  [Read More]
Posted in: Trip mines?
 EvilJedi
08-26-2004, 9:36 PM
#7
thats exactly what I wanted to know. I wanted to make a maze where as soon as you walk in some places, trip mines appear behind or in front of you or whatever. Or you press a hidden button and a doorway is then mined....  [Read More]
Posted in: Trip mines?
 EvilJedi
08-21-2004, 7:27 PM
#3
What about dets like in T3_rift? The guy plants a few dets, and then runs back, then as soon as you walk through, bam the floor explodes.....  [Read More]
Posted in: Trip mines?
 EvilJedi
08-19-2004, 3:21 PM
#1
I searched a few forums for this: How do you make trip mines that are already set up. Like in t1_sour (i believe, atleast the one with chewie) the mines are already set up and have the beam. How is this done? I saw that they spawn when you walk in th...  [Read More]
Posted in: tigger heal?
 EvilJedi
08-20-2004, 8:39 PM
#10
and give it a count of 100 so that it immediately gives 100 hp (full health) to the player....  [Read More]
Posted in: tigger heal?
 EvilJedi
08-20-2004, 1:56 AM
#6
Yeah -1 is falling death, in MP only though. In SP -1 does give health, but it goes directly to shield not health. Select no_protection and it might add health....  [Read More]
Posted in: Teleporter angle?
 EvilJedi
08-19-2004, 3:19 PM
#3
All you need to do is use the target_position and change the angle on that. No need for other maybe more complicated entities....  [Read More]
Posted in: One switch, multiple lights?
 EvilJedi
08-20-2004, 2:01 AM
#5
Don't forget the start_off button when you do lights (unless you want the lights to start on and then go off when you press the button). Just a reminder....  [Read More]
Posted in: Npc spawned by button...
 EvilJedi
08-20-2004, 1:59 AM
#11
Then any NPC that spawns will not move. This will probably increase fps a lot if you put it throughout the whole map. Just put it in the places where the NPCs shouldn't go to, such as doorways and such. And by the way, block npc only works in SP....  [Read More]
Posted in: Npc spawned by button...
 EvilJedi
08-19-2004, 3:18 PM
#8
People should search for a change.. sheesh......  [Read More]
Posted in: Teleporter that you can see thorugh
 EvilJedi
08-22-2004, 10:44 PM
#12
That would be a camera on a teleportal though....  [Read More]
Posted in: Teleporter that you can see thorugh
 EvilJedi
08-22-2004, 12:43 AM
#10
Everything is possible. This would probably require coding though.....  [Read More]
Posted in: The millionth sky shader problem..
 EvilJedi
08-17-2004, 7:46 PM
#28
go in assets1 or 0 (i forgot which one), go to textures then skies you will get all the names of the skies....  [Read More]
Posted in: Guns appear by a switch, only spawning once..
 EvilJedi
08-18-2004, 6:12 PM
#8
Lol my map is already done. This thread is so old.. Even if target_give worked in MP I wouldn't be able to use it in my map anyway. The shopkeeper doesn't need the guns, its the buyers :P And balboa, read what I said here: I added the key wait and...  [Read More]
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