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EvilJedi

Latest Posts

Page: 4 of 6
Posted in: Im baaaaack..
 EvilJedi
07-14-2004, 7:07 PM
#1
Yes I am! Whenever I try to play my map I get the error: ERROR: Sv_setbrushmodel NULL model for ent number 9 Alright, so I look at the error thread, dont understand what it means and I am a little farther off of understanding what the problem is....  [Read More]
Posted in: not actually mapping..
 EvilJedi
07-15-2004, 3:59 AM
#8
I have a similar problem. I use Adobe Photoshop for all my pictures, save them under 256x256, and most come out as "Shader not found"s... Whether I got them from google or not. Most 512x512 images do work, but i dont like 512 because they...  [Read More]
Posted in: target_give works in MP maps?
 EvilJedi
07-15-2004, 3:56 AM
#5
To make a medpack or any item appear, just make a trigger_multiple and link it to a medpack (or any item for that matter). Then say how many times you want the item to be able to be spawned with the count key key: count value: -1 (for unlimited)...  [Read More]
Posted in: Another Question
 EvilJedi
06-27-2004, 7:14 PM
#3
http://www.lucasforums.com/showthread.php?s=&threadid=129910 I asked this too for my map. Just make the button, the trigger_multiple in front of it, and link it to the nice flame jets. Give the jets a dmg of like 100000000000 and you're done. Or...  [Read More]
Posted in: button >> vehicle
 EvilJedi
06-25-2004, 7:09 PM
#3
count of -1 for infinite use. And make the button a trigger_multiple, they work ze best....  [Read More]
Like I told you before my buddy, import it. I had the same problem, importing it works....  [Read More]
Posted in: fx file
 EvilJedi
06-25-2004, 2:11 AM
#3
open up the assets1 folder, go to effects, then go to env and there ya go......  [Read More]
Posted in: Flying vehicles
 EvilJedi
06-21-2004, 1:41 PM
#3
Also try this: SEARCH... yeah unless it is a completely unique case, search......  [Read More]
Posted in: Special Spotlights Help me
 EvilJedi
06-21-2004, 1:47 PM
#8
Make sure you select the TRIGGER first and then the LIGHT and then connect them. If it says something about "Must have two brushes selected" unselect both and then select them again in that order, then link again. Maybe the MAX_SWITCHED_LI...  [Read More]
Posted in: Special Spotlights Help me
 EvilJedi
06-20-2004, 2:11 AM
#2
Make a trigger_multiple on each square, link it to your spotlight. Check the box with start_off in the entity window (I have no idea if it's there with lights) and it should work....  [Read More]
Posted in: making bots fight?
 EvilJedi
06-19-2004, 2:25 PM
#6
I guess you could make your own NPCs and have the names be be: Gundam Wing1 Gundam Wing2 And make them on opposite sides. Not sure how you would put them in your map though......  [Read More]
Posted in: A few problems
 EvilJedi
06-22-2004, 6:17 PM
#22
As a matter of fact, I did, and it said to use "damage". Odd isn't it... Oh by the way, now my sabers show up in -game but black (like the bacta) and I searched and created them into misc_model_static's but they give an error: Misc_model_...  [Read More]
Posted in: A few problems
 EvilJedi
06-21-2004, 1:39 PM
#20
He he... :D...  [Read More]
Posted in: A few problems
 EvilJedi
06-19-2004, 10:55 PM
#18
Jets work like a charm, only problem now is STILL the trigger_hurt. I linked the trigger_multiple to the target_activate which I linked to the trigger_hurt. I tried 2 things from there: 1) I linked the target_deactivate to a SECOND trigger_multip...  [Read More]
Posted in: A few problems
 EvilJedi
06-19-2004, 3:20 PM
#16
Ok, I did that, but what about the jets? Do I do it the same way?...  [Read More]
Posted in: A few problems
 EvilJedi
06-19-2004, 2:21 PM
#14
I understand what you mean but I am still confused. Let me say exactly what I want now: 1) You press the first button, the 8 fire jets go on. The trigger_hurt also turns on. 2) When you press the button beside it, the jets go off and the trigger_hur...  [Read More]
Posted in: A few problems
 EvilJedi
06-18-2004, 5:53 PM
#12
WHAAAAAT?? I'm confused... :confused:...  [Read More]
Posted in: A few problems
 EvilJedi
06-17-2004, 6:56 PM
#10
How would I be able to make it so that the trigger_hurt stays a while and then leaves when you press the button then? PLEASE don't say coding/scripting!!!! EDIT: My map is now pretty much done just the sabers, a sky shader bug, the bacta canisters...  [Read More]
Posted in: A few problems
 EvilJedi
06-16-2004, 6:59 PM
#6
This is not like modeling... It's for mapping for GTKRadiant 1.4 to put a hilt in my map. I put it on a weapon rack, and they are default sabers but they don't come out textured. Also I am having problems with putting damage on a fxrunner, the fire_...  [Read More]
Posted in: A few problems
 EvilJedi
06-15-2004, 11:48 PM
#4
Ok button problem: FIXED Bacta: FIXED NEW PROBLEM (yes it never ends in the life of a mapper does it): My bacta TANKS and a few pipes and my sabers don't show up textured but I did put a lightjunior next to it (or whatever it's called). I use the m...  [Read More]
Posted in: A few problems
 EvilJedi
06-14-2004, 9:32 PM
#1
I have asked this on another forum, but I thought it might be faster if I asked this in two places at once. Anyway, here are the problems: I try to have my doors only openable with a switch, but if I use either trigger_multiples, or func_usables the...  [Read More]
Posted in: Can See other rooms through Skyboxes
 EvilJedi
06-14-2004, 9:25 PM
#7
Could you use system/nodraw? I am not sure exactly what it does but maybe it works? I have the same problem too, and a few friends of mine do too. It looks horrible I agree......  [Read More]
Posted in: Sky from Halo?
 EvilJedi
06-07-2004, 3:43 PM
#2
www.skypaint.com...  [Read More]
Posted in: Yavin Water
 EvilJedi
06-07-2004, 2:36 PM
#5
What blue guys? You mean the noghri??? Yes it's used there and reinstalling JA would only work if JA didn't install a shader well. For example: When I first installed JA, it was missing the byss sky shader, I reinstalled it and it came back. Only do...  [Read More]
Posted in: Next question hehe:)
 EvilJedi
06-07-2004, 2:40 PM
#5
http://www.cydom.freeserve.co.uk/jk2web/forcefields.htm...  [Read More]
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