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DarthParametric

Latest Posts

Page: 15 of 26
Posted in: .TPC Files
 DarthParametric
11-14-2009, 2:30 AM
#4
There should be no TPC files in the Override of a fresh install of the original release of the game, or after the 1.03 patch....  [Read More]
Posted in: .TPC Files
 DarthParametric
11-13-2009, 3:35 AM
#2
Hrmm..are you using the later re-released version (on a DVD I think) rather than the original (multi CD) release? That's already prepatched. TPC files are just TGA images - textures etc....  [Read More]
Posted in: Mission TGA
 DarthParametric
10-25-2009, 4:07 PM
#7
The Twi'lek female heads in TSL are the same as those in K1. They all share variations of the same model - the only difference is the lekku positions. Mission's head is a different model with its own map. The UV map for her lekku are split off onto t...  [Read More]
Posted in: Mission TGA
 DarthParametric
10-25-2009, 3:35 PM
#3
Mission's head is mapped differently to every other female Twi'lek head. http://i374.photobucket.com/albums/oo185/DarthParametric/th_Mission-Head-Comparison.jpg (http://i374.photobucket.com/albums/oo185/DarthParametric/Mission-Head-Comparison.jpg) h...  [Read More]
Posted in: Bastila As Pc 2.0
 DarthParametric
10-19-2009, 9:47 AM
#2
Missing texture I presume. Are you using a custom texture? If so, is the head mesh edited and heads.2da modified to use it?...  [Read More]
Posted in: Disbeliever's crazy project!
 DarthParametric
11-23-2009, 6:37 AM
#161
The merchant area looks good. Nice job on getting the poly count lower than the docks area - no mean feat when dealing with so many rounded shapes. What is the poly count incidentally? The textures look pretty good too, although the ground texture do...  [Read More]
Posted in: Disbeliever's crazy project!
 DarthParametric
11-11-2009, 7:56 AM
#113
Looking good guys, although that's a freaking huge open area - dunno if the engine will handle enough NPCs to really give the proper hustle and bustle of a busy port/dock. Looking forward to seeing what you come up with though....  [Read More]
Posted in: Disbeliever's crazy project!
 DarthParametric
10-16-2009, 4:02 PM
#20
Interesting. Might be a nice change of pace to tramp through an industrial/dock area - the Nar Shaddaa "docks" never really did it for me. It will be interesting to see if you can get an appropriate "hive of activity" type feeling...  [Read More]
Posted in: Canderis' Saber Pack 1
 DarthParametric
10-01-2009, 12:29 PM
#9
For future versions or other releases I'd say you want to spend a bit more time tweaking the hand position. The hand helpers in both games are gimped, but you shouldn't get that much clipping....  [Read More]
Posted in: Darth Malak's Armour - PMBM05 Reskin
 DarthParametric
10-02-2009, 2:02 PM
#9
The only thing I can suggest is (I wouldn't call it an improvement, but an alternative) for the neck armour / hood area, I might have tried keeping the hood folds, and putting the Malak neck armour inside of them (where the dark neck hole is). Yeah I...  [Read More]
Posted in: Darth Malak's Armour - PMBM05 Reskin
 DarthParametric
09-29-2009, 12:18 AM
#5
The PMBM05/PFBM05 armour in vanilla TSL is called Malak's armour. Hence the reskin....  [Read More]
Yes, by editing appearance.2da....  [Read More]
As far as I recall, in the Korriban hologram she is wearing the Dark Jedi Master robes, the same as she wears in K1 when you meet her on the temple top. I virtually never play LS in either game, so I can't recall what she wears in the Telos appearanc...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthParametric
10-22-2009, 12:44 PM
#81
Seems like you boys have been confused with TSLRP and are getting some media attention - http://www.geek.com/articles/games/star-wars-knights-of-the-old-republic-2-restoration-mod-finally-released-20091012/ http://theforce.net/latestnews/story/KOTO...  [Read More]
Posted in: DarthParametric's WIPs
 DarthParametric
10-31-2009, 11:15 AM
#45
So I decided to have a go at something I've been considering for a while, namely the sword Dein Nomos from the JRPG Tales of Vesperia. It still needs some tweaking and I haven't mapped it yet - just slapped on some procedural textures for rough colou...  [Read More]
Posted in: Canderis's WIPs
 DarthParametric
10-25-2009, 3:39 PM
#89
For helmet WIP pics, you probably want to shove a nondescript head into them....  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 DarthParametric
12-10-2009, 1:06 AM
#3
That middle chart illustrates how much of an illusion choice is in RPGs, despite the song and dance devs like to make about it....  [Read More]
Not really. Could be the result of disc corruption or some glitch during the install, or possibly an issue with your graphics card/drivers and Open GL. If it isn't game breaking I'd just ignore it....  [Read More]
Sounds like a texture bug. Don't recall ever seeing it myself....  [Read More]
It's a known bug. You'll need to reload from an earlier save....  [Read More]
It was actually a pretty common practice in the days of yore, just not so much now in the post-Hot Coffee world....  [Read More]
it is amazing how much work has continued on this game in the patching and community work. Great to see.It shouldn't be surprising - after all KOTOR is a year older than Bloodlines (a year and a half if you count the Xbox version) and it has all sort...  [Read More]
From what I've seen the plus stuff is far less about restoration than it is about random decisions on content changes/additions on the part of the patch maker/s. Hence why people advise against using it the first time through....  [Read More]
I choose Malkavian for my first playthrough, as I knew what to expect. That and Ventrue would have to be my favorites.A Malkavian playthrough is hi-larious, but my suggestion for a first-timer would be to play it with one of the more sane and rationa...  [Read More]
I would choose Clan Toreador for my first playthrough. Have fun! :)I remember when I told a friend of mine that played the PnP version of Vampire that I played a Toreador. He told me that once in his PnP campaign his Tremere wore a Toreador as a hat...  [Read More]
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