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DarthParametric

Latest Posts

Page: 18 of 26
Posted in: Ravager Rewrite
 DarthParametric
02-03-2009, 10:29 AM
#2
Hrmm...so how does that play out exactly? Visas and Mandalore disappear as soon as you board Citadel Station? I take it that the two events are meant to be happening simultaneously, just as with the party split for the invasion of Onderon's Palace/Dx...  [Read More]
Posted in: Reskinning mission...
 DarthParametric
01-31-2009, 7:02 AM
#7
I'd actually rather keep the same model cause missions model is a bit different from all the others in being that it looks somewhat more teenager-ish then the other models.It's a bit different, but not markedly. The main facial structure difference i...  [Read More]
Posted in: Reskinning mission...
 DarthParametric
01-31-2009, 12:34 AM
#5
Just give her a new head model. That's what I did for the Mission as Darth Talon K1 conversion....  [Read More]
Posted in: Reskinning mission...
 DarthParametric
01-30-2009, 2:19 PM
#2
It will only do that if you are using a different head model. Mission's head is mapped slightly differently to all the other female Twi'lek heads. http://i374.photobucket.com/albums/oo185/DarthParametric/K1-Twilek-Female-NPC-Head-Texs.jpg...  [Read More]
Posted in: Bastila's Darkness
 DarthParametric
01-30-2009, 11:02 AM
#2
2DA edits via TSLPatcher are relatively straight forward once you get the hang of it. There's a tutorial that covers it over at KOTOR Files - http://knightsoftheoldrepublic.filefront.com/info/TSLpatchercharacter You only need elements of it, but it i...  [Read More]
Posted in: Im having some problems with texturing...
 DarthParametric
01-30-2009, 10:59 AM
#8
Might be helpful if you posted some screenshots....  [Read More]
Posted in: Im having some problems with texturing...
 DarthParametric
01-29-2009, 7:47 AM
#5
It's partially transparent to allow the environment map to show through. You need a TXI file to tell the game which map to use. It's basically just a text file. Create a new text file. Put the following in it: envmaptexture CM_baremetal Save it, th...  [Read More]
Posted in: Im having some problems with texturing...
 DarthParametric
01-29-2009, 6:57 AM
#3
No don't delete the alpha channel. That's there for an environment map....  [Read More]
Posted in: Darker Dark Side Juhani
 DarthParametric
02-01-2009, 11:29 AM
#5
Now available at KOTOR Files. Link in the first post....  [Read More]
Posted in: Darker Dark Side Juhani
 DarthParametric
01-29-2009, 4:19 AM
#1
This is a pretty simple reskin that changes Juhani's default clothes to something a little more appropriate for a Dark Side disciple when you first encounter her in the Grove on Dantooine. Only affects Juhani's appearance in the Grove on Dantooine. H...  [Read More]
Posted in: Alien Voices
 DarthParametric
01-28-2009, 2:05 AM
#4
Pretty sure he has at least a line or two in K1. On Taris there are two of Davik's thugs hitting a guy up for payment opposite the medical center, outside the transition point to the second upper level. One of them is an Aqualish. I'm sure he says so...  [Read More]
Posted in: Alien Voices
 DarthParametric
01-28-2009, 1:52 AM
#2
"Walrusman" is the old ANH-era name for an Aqualish....  [Read More]
Posted in: HELP! Cannot find saber blade tut!
 DarthParametric
01-28-2009, 6:36 AM
#8
Download KOTOR Tool (http://kotortool.starwarsknights.com/pgs/ktoolmap.php). This tutorial (http://www.lucasforums.com/showthread.php?s=&threadid=144809) will show you where to find the textures. Extract the blade textures for the colour of blade...  [Read More]
Posted in: HELP! Cannot find saber blade tut!
 DarthParametric
01-27-2009, 9:20 AM
#6
Extract the original blade textures from the game files to use as a guide, then create your new texture over the top of it. It's nothing particularly fancy - just a gradient with a white/lighter center....  [Read More]
Posted in: HELP! Cannot find saber blade tut!
 DarthParametric
01-27-2009, 8:41 AM
#4
That's texture edit, not a model edit. Observe: http://i374.photobucket.com/albums/oo185/DarthParametric/th_Blade-Texture.jpg (http://i374.photobucket.com/albums/oo185/DarthParametric/Blade-Texture.jpg) He also made the tex 256x256 instead of the d...  [Read More]
Posted in: HELP! Cannot find saber blade tut!
 DarthParametric
01-27-2009, 6:23 AM
#2
You can't edit the planes because only a maximum of 2 of the 4 planes (for single hilts) are ever converted into poly objects when MDLOps makes the ASCII model. The other planes are turned into dummy/helper objects. Additionally, in the case of the n...  [Read More]
Posted in: Item code for orange lightsaber?
 DarthParametric
01-26-2009, 11:16 PM
#6
Use the save editor. It allows you to edit the inventory. Alternatively, GameFAQs is always a good source for console codes/cheats - http://www.gamefaqs.com/computer/doswin/file/920601/35591...  [Read More]
Posted in: Lightsaber question
 DarthParametric
01-28-2009, 5:52 AM
#9
You're using MDLOps v0.6? Do your results look anything like this? http://i374.photobucket.com/albums/oo185/DarthParametric/th_Saber-Issues-04.jpg (http://i374.photobucket.com/albums/oo185/DarthParametric/Saber-Issues-04.jpg)...  [Read More]
Posted in: Lightsaber question
 DarthParametric
01-28-2009, 1:46 AM
#7
Adjusting hilt size and position should be covered in the saber making tutorials. Be aware though that, in my experience at least, radical repositioning of the hilt (both of the model itself and the pivot) in GMax is inconsistent at best. Be prepared...  [Read More]
Posted in: Lightsaber question
 DarthParametric
01-26-2009, 12:06 PM
#4
Before you export your model out of GMax you need to unlink the original hilt from the AuroraBase and link your new mesh to it. Then when you run the model through the replacer it should show the default hilt. Select that as the target and choose you...  [Read More]
Posted in: Lightsaber question
 DarthParametric
01-26-2009, 9:35 AM
#2
Did you follow one of the saber tutorials? The new hilt MDL needs to be run through the replacer function of MDLOps. Did you do that? Did you mess with the blade planes in GMax?...  [Read More]
Hrmm..that's saying it's set to ask for the install folder location. It's not popping a window like this up when you click on install? http://i374.photobucket.com/albums/oo185/DarthParametric/Pathcer-Install.jpg...  [Read More]
As I said, if it doesn't ask you to select the directory then it has been set to automatically look it up itself. Go into the tslpatchdata folder and open changes.ini in either Wordpad or Notepad. Copy everything and post it here....  [Read More]
It's not modelling skills you need. You need someone to remap the default Mission head, or at least tweak the map enough to squeeze the lekku onto the main texture. To be honest though, having it split across two textures shouldn't really make that m...  [Read More]
Posted in: K1 Bastila Clothing Variant
 DarthParametric
01-31-2009, 7:57 AM
#76
I like the bluish one (http://i44.photobucket.com/albums/f49/LordRevan999/NP26try4.jpg) and the greyish one (http://i44.photobucket.com/albums/f49/LordRevan999/NP19.jpg), but the rest don't do much for me....  [Read More]
Page: 18 of 26