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Doom_Dealer

Latest Posts

Page: 4 of 15
Posted in: PCGameMods PRoblems
 Doom_Dealer
07-24-2004, 3:52 AM
#1
OK up until about a month ago i could get everywhere and do everything on PCGM, unfortunatly something has happened (maybe to my computer) that stops me from getting to it, I can get to the main page, and i can get to File submission, but thats all....  [Read More]
Posted in: Lightsaber crystals (picture)
 Doom_Dealer
07-24-2004, 4:56 AM
#19
The problem is that one or two people vote one, with about 13 differant user names, for some sad reason they set up many user accounts and just vote 1 each time, i ahve an incident with a recruitment mod i did (suvam) somehow it 13 1/10 votes in the...  [Read More]
Randydg is still around somewhere, he popped up with a couple of threads a few weeks ago, anyway you can enter file with a differant author name than your own, just because you submit it doesnt meen that its under your name. There is abit when you fi...  [Read More]
Posted in: White Jedi Robes
 Doom_Dealer
07-22-2004, 3:28 PM
#10
Originally posted by Achillies Yours? I'm pretty sure Colja made the skin shown in that screenshot. He meant the one he posted a link to i.e. his post, not his mod, he didnt mean he was claiming he did it himself...  [Read More]
Posted in: Rutian twi'lek?
 Doom_Dealer
07-21-2004, 6:42 PM
#2
You can find the Twilek Mania mod here: http://home.t-online.de/home/Talchia/english.html there is one availible with that...  [Read More]
Posted in: New IE Website
 Doom_Dealer
07-22-2004, 3:25 PM
#10
^^^^ isnt there a max peolple in one convo limit on messenger??? you might be better looking for a differant IM service....  [Read More]
I'll leave Darth333 to the scripting stuff, and i'll just offer some nice comments:) don't worr about being a kotor modding noob, we all were at some point, I have to say im very impressed that your going straight for scripting, i didnt go into that...  [Read More]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ YOU CAN IGNORE THE ABOVE, IVE GOT IT WORKING cheers, all :):)...  [Read More]
OK, im ok with warping between modules, ive done that before, warping within them that i need help with, Ok, will this work???: void main() { SetGlobalFadeOut(0.0,1.0); StartNewModule("my_module"); object oPC=GetFirstPC(); float xpos=12...  [Read More]
OK, so im looking into making a new 'what if...' mod, and im in the EARLY STAGES (so dont pester me about when it will be released, its more of an 'if' than 'when' at the moment). We all know how to warp between differant modules using cheats, and h...  [Read More]
Posted in: wee made my first new class:)
 Doom_Dealer
07-18-2004, 2:41 PM
#14
Originally posted by tk102 Oops... I must have just thought I posted something... Dont worry TK, I can see you :) anyway, have you considered the expert Droid class, you never really fight any of them, i suppose that depends on whether you like...  [Read More]
Posted in: how do i make a new class ?
 Doom_Dealer
07-18-2004, 8:11 AM
#2
Im not entirely sure that you can make a new class, although by looking at the classes.2da file quickly i think it should be possible, you can edit a classes name by editing the Dialogue.tlk file, you need to use Tk102s tlkeditor (see list of downlo...  [Read More]
Posted in: Thrawn-Like Character
 Doom_Dealer
07-17-2004, 4:55 PM
#6
I think it looks great, so finish it up :) #just for some advanced warning, i did something similar a while back ( not intentionally 'Chiss' but just a skin for a recruitment mod i was semi doing, when i think about it, it does look like a chiss, ju...  [Read More]
Posted in: Mod Tech Help
 Doom_Dealer
07-15-2004, 5:05 AM
#2
A force sensitive pig, sounds pretty cool :) Are all the animations working though? i.e. lightsaber animations, force power animations etc....  [Read More]
Posted in: This isn't a request, it's a question....
 Doom_Dealer
07-13-2004, 12:53 PM
#6
I wouldnt try a talk-fight-talk sequence first if i were you, i dont understand em yet (although it has to be said i havnt really looked at em properly) i did consider it a while ago, well, i considered replacing t3 with a rancor (smalll one) as som...  [Read More]
Posted in: Kotor Mod Manager
 Doom_Dealer
07-12-2004, 6:42 AM
#11
I love you :)...  [Read More]
Posted in: Help with recruitment mod
 Doom_Dealer
07-13-2004, 12:58 PM
#17
melodramatic doesnt only mean getting upset over small things, it means exagerating emotians (i.e. when you seemed like you won the lottery after you found it he wasnt going to release it) anyway, now thats outa the way lets just leave it as another...  [Read More]
Posted in: Help with recruitment mod
 Doom_Dealer
07-12-2004, 4:36 PM
#8
Originally posted by Achillies My mod has Kel starting out in a wig and women's underwear lol, i'd like to see the dialogue for that initial conversation :) anyway, matt stop bein so melodramatic, your getting upset over a mod. Although it might...  [Read More]
Posted in: Future of this Forum???
 Doom_Dealer
07-11-2004, 6:11 AM
#24
I don't think people are getting aggitated, just people are misunderstanding the meaning of what some people are saying, e.g. Matt you never actually have offended me yet you always seem to think you do. Anyway, im going to offer a differant view o...  [Read More]
Posted in: Future of this Forum???
 Doom_Dealer
07-10-2004, 4:19 PM
#5
Your name/sig etc. applies to all of LucasForums i think, so ye, you should keep them. anyway, calm down. The reason the forum is slacking off abit is because people are getting slightly tired of modding the game, theres not much more we can do with...  [Read More]
Posted in: Making a new mod
 Doom_Dealer
07-24-2004, 3:55 AM
#126
Originally posted by Yoko : the website is up and running with constant newsletters updating the new mod Reign of the Sith. . Erm website?? Whats the address I cant seem to see a link anywhere....  [Read More]
Posted in: Making a new mod
 Doom_Dealer
07-16-2004, 1:41 PM
#106
That sleheyron looks pretty good, i never thought that sky would fit with that module, but it seems to work pretty well. Although i do agree a slightly darker/murkier sand might fit better, what kind of things are you going to put there so that it lo...  [Read More]
Posted in: Making a new mod
 Doom_Dealer
07-14-2004, 2:38 PM
#86
Just one thing, you do know that by retexturing the files for that module you're retexturing dantooine, you cant do a seperate texture for a new module that that of the original, therefore dantooine would be a 'hoth like' planet aswell. And you cant...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Doom_Dealer
07-13-2004, 1:09 PM
#90
OK this is too much, sorry but is this actually one long running joke? i dont want to comment on this, because i dont know where to start, AE was too ambishus, this is rediculous. Ive refrained from flaming you as i respect the fact that you are sti...  [Read More]
Sorry mate, dont take this as an insult (im NOT starting another arguement) but i still think this thread is needless, I'll repeat what i said in my previous post, if people want to find something almost everything is in the List Of Downloads Stick...  [Read More]
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