Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Doom_Dealer

Latest Posts

Page: 7 of 15
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Doom_Dealer
06-16-2004, 3:17 PM
#9
anyway, lets ignore the stupid people. what you think of the mod...  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Doom_Dealer
06-16-2004, 3:05 PM
#6
What the hell!!! will someone please explain to me how my rating in 2.92, and it went there by getting 10 votes in as many minutes!!!...  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Doom_Dealer
06-16-2004, 1:03 PM
#1
RECRUITABLE SUVAM BY DOOM DEALER availible with screenshot at: http://www.pcgamemods.com/5742/ --edit-- Pack includes, custom portrait and dialogues!!!! //IMPORTANT// -this mod will work with the Sith Armarda mod and darth333's recruitable dust...  [Read More]
Posted in: Creature Mod beta 0.5
 Doom_Dealer
06-15-2004, 1:35 PM
#14
Originally posted by Ajunta Pall Heh heh. I remember turning Darth333 into a gizka on the Holowan Spire. credit to darth333 for that, pretty much all her work in that script....  [Read More]
Posted in: Obi-Wan Kenobi Mod
 Doom_Dealer
06-14-2004, 11:24 AM
#3
actually, i saw it an hour ago and decided to leave it for you, hehe...  [Read More]
Posted in: Projects for kotor3
 Doom_Dealer
06-14-2004, 11:31 AM
#7
ok, to change where you spawn in an area you need to edit its module.ifo file, find the following entries: Mod_Entry_X Mod_Entry_Y Mod_Entry_Z Mod_Entry_Dir_X Mod_Entry_Dir_Y these are: Posiition on X axis Position on Y axis Position on Z axis X...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Doom_Dealer
06-13-2004, 6:18 AM
#7
wow, there some nice reskins. why not use cchargins importer for models??...  [Read More]
Posted in: The Republic Conversation
 Doom_Dealer
06-15-2004, 1:29 PM
#26
erm, sorry to dissapoint u guys, but this ship wont be done by the end of the week, i have said that ive got exams, and its quite a big week for em. So works gona have to move aside for school work. sorry, but school comes first!...  [Read More]
Nomination for new sticky thread!!!! lets make a tutorial stciky guys, im about to write a short, simple one for module editing, so if prime or T7 could make a sticky called 'Tutorials for the noobs) (etc.) that would be great...  [Read More]
Posted in: Overriding all textures
 Doom_Dealer
06-12-2004, 10:52 AM
#2
you'll need to use kotor tool (see downloads sticky) but it would take absolutly ages, more than a few days, to extract them all, as you have to do it individually, theres no 'uberextractor' lol, what a word ---edit---, ok ignore that, i didnt rea...  [Read More]
Posted in: texture files
 Doom_Dealer
06-13-2004, 6:15 AM
#8
EFS -> Texture Packs -> swpc_tex_tpa.erf -> W -> w_lsabreblue01(the rest are listed directly below.)...  [Read More]
Posted in: texture files
 Doom_Dealer
06-12-2004, 10:46 AM
#2
you need kotor tool (see the downloads sticky) anyway, when you open kotor tool looks in : EFS -> Texture Packs -> swpc_tex_tpa.erf -> now you will see the letters of the alphabet, extend each one to see what type of files it holds, wea...  [Read More]
Posted in: Modding Tool Pack?
 Doom_Dealer
06-12-2004, 10:26 AM
#6
lol, no its just ive got this image of a psychopathic ginger nut (from avator) doing an 'i have a dream' style speach. its disturbing....  [Read More]
Posted in: Modding Tool Pack?
 Doom_Dealer
06-12-2004, 8:10 AM
#2
mr visionary is back again :D, lol i guess it would be a good idea, but the file size might be abit big,....  [Read More]
im glad it worked, well mate, if an edited dialogue is your first mod im rather impressed, i didnt touch em till over a month into modding (buts that because they seemed big and scary and i had dreams about them wanting to eat me)...  [Read More]
ok i had a think and found the solution: note: when a script is fired it skips the dialogue, hence why it is so fast. what you have to do is create a single reply, without any text but which fires the script. Heres an example: NPC says: "Sure...  [Read More]
ive just encountered the same problem with a recruitment mod im working on, but unfortunatly i cant help....  [Read More]
Posted in: Help a complete noob? Please?
 Doom_Dealer
06-12-2004, 10:42 AM
#7
You guys really need to believe in yourself more!!!! the reason you wont do 'complicated mods' is because you ahve convinced yourself you cant. Just start small (i started with little retextures) and work your way up. Things that look scary, are ac...  [Read More]
Posted in: would like to know the best mods to git.
 Doom_Dealer
06-10-2004, 1:01 PM
#2
see the downloads sticky and choose for yourself, if you want one big pack get the holowan plug in v.0.5, so head over to pcgamemods.com...  [Read More]
Posted in: Ebon Hawk
 Doom_Dealer
06-10-2004, 1:00 PM
#4
hmm, sorry for no responses, normally people get right back to you, anyway, try searching this forum abit more with the search tool, there was definatly a thread of how to do it....  [Read More]
Posted in: how to plant my items in game?
 Doom_Dealer
06-11-2004, 11:44 AM
#3
what exatly do you mean in more detail?? do you want to make it so that you recieve it from a character?...  [Read More]
Posted in: simple model imported
 Doom_Dealer
06-11-2004, 3:47 PM
#19
oh my, its so amazingly lovely i think i might cry, thank you svosh, i'd kiss your foot but i dont know where you live. and if i did know where you lived you probably wouldnt be living there anymore....  [Read More]
Posted in: Script help needed: spawning npcs
 Doom_Dealer
06-14-2004, 10:31 AM
#24
OK all, i need some help. Im trying to spawn an npc so that they come and talk to you (im testing it with holowspire). BUT ive come across a problem, the character doesnt talk to me when i use the local boolean code, but i still only want one to spa...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doom_Dealer
06-12-2004, 9:09 AM
#498
im having some problems with the module editor, i cant seem to use it, i get an error message when i click the button :( and i cant see any1 else who has posted with a similar problem or something in the readme. am i missing something here?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doom_Dealer
06-12-2004, 10:09 AM
#248
im having some problems with the module editor, i cant seem to use it, i get an error message when i click the button :( and i cant see any1 else who has posted with a similar problem or something in the readme. am i missing something here?...  [Read More]
Page: 7 of 15