go to the theard My mod. DUH Matt!
Originally posted by Darth Dex
go to the theard My mod. DUH Matt!
Y didn't you write your message in the thread: My Mod? DUH Darth Dex :p im sorry but i posted then looked at your thread
MattCole
lol...sorry. Duh, Matt I was just kidding.......maybe
This mod is going to be godly. I am really excited to see this come out.
Originally posted by kampher
This mod is going to be godly. I am really excited to see this come out.
Kampher, I dont know if I could have survived most of the hicups in my modding this mod without your true support. You are deffinetly one of the big reasons I am still doing this mod. I want to personally thank you.
That sleheyron looks pretty good, i never thought that sky would fit with that module, but it seems to work pretty well. Although i do agree a slightly darker/murkier sand might fit better, what kind of things are you going to put there so that it looks like the outter city? Are you going to make it populated and what are your plans for it?
My plans are to find a way to put a few placeables in there and mabey some smoke billow pits to make it more effective. These are the outskirts. For the town, I am going to retexture to make everything look like a city of factories. Im changing dialogue and people and everything.
Wow, that's a lot of work! Good Luck!
Ok guys this is how hoth will look, or at least the landing station, Sector A.
http://img6.exs.cx/img6/2307/Goobern.gif)
Ill give u screenshots when it is done.
That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff.
For more info on adding planets look at this theard:
http://www.lucasforums.com/showthread.php?s=&threadid=127001)
Gscc im honored that you acknowledged me in your post. Glad I have been an influence on your modding journey so far. Im glad your making this mod, good luck on your efforts. I would help, but i just started learning how to mod new areas, so im not that effective. Good luck to you though.
Originally posted by Darth Dex
That's the same as the Jedi Enclave, right? Just a idea, but you look probly retexture the inside, to make it more Hoth-like. Oh, and I have an idea, for the end since you say just spawn to the ebon Hawk, you change the scirpt of when after Malak dies to renture you to your ship and make traeling to the other planets possibly, you can add them without getting rid of the other one as long as you rename all the textures and stuff.
For more info on adding planets look at this theard:
http://www.lucasforums.com/showthread.php?s=&threadid=127001)
That would require me changing the origonal modules and Darth333 said I shouldn't. But good idea though.
Really it would? God I feel Stupid! Oh wait I......
Hey Darth333, I have an important question for you and your beautiful mind. I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him. I have this set in Slehayron in a bar, a guy who looks like han owes money to this twilek and well I dont want to give it all away. Once again if this has been asked before I appologize. I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine. I also want to know how to have the npc "han" join the party. I know this is a lot but it would be awsome once it is done and I could think of no one to ask but you Darth333, your my girl on this one.
Sincerely,
Chuck McMackin
Originally posted by Gsccc
I also want to know how to have the npc "han" join the party.
just follow Darth333's 10 step guide to Recruitment, and you didnt tell me that :p i REALLY WANT this mod now!!!!
MattCole
Originally posted by Gsccc
I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine.
This is very easy. Just check this thread:
http://www.lucasforums.com/showthread.php?s=&threadid=130950)
I am trying to make a scene similar to that of the one in A New Hope, where Han is talking to the rodian in the tavern and ends up shooting him.
I guess i can assume the next question will be 'how can i make Han shoot the Rodian during a convo?'
Here is the answer:
void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("rodian");
ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}
Based on a script initially made by tk102 where Trask would shoot the PC during a convo.
Here is the syntax for the cutscene attack line:
CutsceneAttack(object oVictim, int nAnimation, int nAttackResult, int nDamage);
For nAnimation: refer to animations.2da
For nAttackResult, 1 means successful.
Damage: it says what it says... :rolleyes:
I also want to know how to have the npc "han" join the party.
Mattcolejk already ansewered the question :)
Darth333 i mean not question your intelligence but in your first code construct you state the object oVictim and in the syntax you have oTarget, are these supposed to be the same or should I add oTarget to the object list??
It's because I just used copied and pasted the line from nwscript.nss.
Anyways, in order to avoid confusion, I duly edited the code above. In fact, you could replace oTarget by anything you wish, including oGsccc.
Btw, you have such a nice way to tell some one that he/she may have made a mistake...
Please forgive the intrusion Darth333 but since we are in the forums it is hard to determin the tone of the words people type, was that sarcastic in the btw. Sorry again if you were just being nice, i just cant tell.
I have a problem, the script didnt activate, I have replaced the fields as so
void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("gasogem");
ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}
{
My "rodian" has the tag of gasogem
and my "han" has the tag of hansolo
Am i doing somehing wrong here, was there something I forgot to include, this is exactly how the script is. He just stands there and talks and then continues witout shooting the guy. I could really use some help.
Are "gasogem" and "hansolo" the names of the .utc files?
I'm pretty sure tag refers to the "tag" property within the actual .utc file. The the script is case sensitive so make sure to use caps or lower case if need be. Also the script you posted has an extra "{" at the end.
Ok i did the changefaction thing and it worked except for one thing, it doesnt pause the convo. So what I am goin to do is have the convo stop at the blastershot. Then the player will talk to him. Unleass you can do it differently?
Did you use the Pause/Resume conversation functions? Try using functions such as ActionStartConversation and DelayCommand,
You can use the DelayCommand function to make things happen in a certain order. Otherwise, just do as you said. I won't be able to help this week: I'm going on vacation :)
:queen Well, i would like to say that modding is coming along well. Korriban has been started and is almost done. As for Slehayron and Hoth, I am working on the dialogue, and the website is up and running with constant newsletters updating the new mod Reign of the Sith. We love to hear yoru feedback.
Originally posted by Yoko
: the website is up and running with constant newsletters updating the new mod Reign of the Sith. .
Erm website?? Whats the address I cant seem to see a link anywhere.
Originally posted by Doom_Dealer
Erm website?? Whats the address I cant seem to see a link anywhere.
The www button in the toolbar below her signature will take you there (
http://www.freewebs.com/gsccc/index.htm)
Originally posted by Doom_Dealer
Erm website?? Whats the address I cant seem to see a link anywhere.
its even on my sig :p how could you miss it :p im kiddin
MattCole
Originally posted by Darth333
You will have to attach a script to the last reply your pc says before the dialogue is interrupted that sets, depending on what you want to do and where the dialog will restart a new local or global variable (SetGlobalNumber, SetGlobalBoolean or SetLocalBoolean)
Then , in the starting list, add a new entry that will point to the next Entry that will be spoken when the dialog restarts and use
Ge tGlobalNumber /GlobalBoolean/LocalBoolean (the one you used before)
Concerning the sound, read the sound section in "Guide for the Newbie" in the Stickies and then go to the other sticky called " Do You want to start modding kotor" : there is a tutorial about lipsync and all of that. (We shouldn't even be telling you to read the stickies: that should be the first thing you do when you get to the forums)
Could you be so kind as to set an example script of this?
Originally posted by Gsccc
I have a problem, the script didnt activate, I have replaced the fields as so
void main() {
object oHan=GetObjectByTag("hansolo");
object oTarget=GetObjectByTag("gasogem");
ActionPauseConversation();
AssignCommand(oHan,CutsceneAttack(oTarget, 217,1,10));
DelayCommand(5.0,ActionResumeConversation());
}
{
My "rodian" has the tag of gasogem
and my "han" has the tag of hansolo
Am i doing somehing wrong here, was there something I forgot to include, this is exactly how the script is. He just stands there and talks and then continues witout shooting the guy. I could really use some help.
Remember, everyone, Tag Names are CaSe SeNsItIvE!
Believe me, I checked the tag names and everything. There was no case sencetivity problem. Its just not working.
Originally posted by Darth333
You will have to attach a script to the last reply your pc says before the dialogue is interrupted that sets, depending on what you want to do and where the dialog will restart a new local or global variable (SetGlobalNumber, SetGlobalBoolean or SetLocalBoolean)
Then , in the starting list, add a new entry that will point to the next Entry that will be spoken when the dialog restarts and use
Ge tGlobalNumber /GlobalBoolean/LocalBoolean (the one you used before)
Concerning the sound, read the sound section in "Guide for the Newbie" in the Stickies and then go to the other sticky called " Do You want to start modding kotor" : there is a tutorial about lipsync and all of that. (We shouldn't even be telling you to read the stickies: that should be the first thing you do when you get to the forums)
Ok darth333 now that you are back, thank heavens, you might be able to help me with this. Could you please make an example script of the quote above.
BTW: I really missed you, glad you are back;)
just got a new system and kotor is uninstalled and I can't access nwscript. I should install it tomorrow. In the meantime you could have a look at my Darth Bandon Recruitable mod source code for the talk fight talk sequence here (complete mod available at pcgamemods - note: it is a little different from what you want to do but the idea is there) :
http://mars.walagata.com/w/darth333/Bandon_source.zip) and at tk102's darkside choker here:
http://www.pcgamemods.com/5271/)
If you still need help concerning this, just post it and i'll be able to help more tomorrow morning.
Im glad to have the help of the beautiful Darth333 agian. Now i can continue my mod. Notice you are talked about in my readme on the manaan mod. :)
Thanks for the readme :)
You could also check this thread concerning the use of a set/get local boolean etc..
http://www.lucasforums.com/showthread.php?s=&threadid=123554)
Still not working, can you get me that example?
reign of the sith sounds nice...but i dont think it has enuf *umph* to it...i suggest "Reign of Revan!"...i wish i could do the stuff ur doing...im a n00b at KotOR modding (i only got the game a week ago)...im experienced at C++ and modding for other games tho so i hope to be a great modder someday!