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Doom_Dealer

Latest Posts

Page: 2 of 15
Posted in: WIP - Jedi Duel Arena
 Doom_Dealer
12-18-2004, 5:10 AM
#12
OK guys, ive linked the area in fine when on Dantooine, i.e. an npcs spawns at a unavoidable dialogue. BUT i need ideas of where it can go after dantooine is destroyed, as at the time the player is around level 15ish, not levl 20 which is needed...  [Read More]
Posted in: WIP - Jedi Duel Arena
 Doom_Dealer
12-18-2004, 1:43 AM
#9
Originally posted by Hybris I can just see it Master Hybris the Warsmith vs 10,000 dark jedi all lvl 20 with insane stats that are in theroy impossible to beat without some KSE stat editing. The PC gameing world is always needing more violince in i...  [Read More]
Posted in: WIP - Jedi Duel Arena
 Doom_Dealer
12-17-2004, 8:49 AM
#1
Work in Progress - Jedi Dueling Arena by Doom Dealer OK all, this is a mod ive wanted to do for a very long time, but never bothered. I decided to take it up and get it done as I didn't really have any major modding plans until Sith Lords. Anyway...  [Read More]
Posted in: KOTOR2 mods (no spoilers)
 Doom_Dealer
12-13-2004, 11:35 AM
#7
Originally posted by Zonzai No, I'm not giving anyone any spoilers of any sort, sorry. so why post this 'great' information if you wont even tell us?? if people want the surprise spoilt thats there choice. Do you mean in the form of a skin, an are...  [Read More]
1. Mod request sticky 2. Whats with the 3 posts in 5 mins??? try not tp multipost, hence the edit button. and 3.as mentioned, svosh is working on one, which looks prett cool if you ask me :)...  [Read More]
Posted in: Scripting Limit Question
 Doom_Dealer
12-09-2004, 10:29 AM
#7
Originally posted by Darth333 A talking door? Wouldn't that be a little weird? You could also plant a computer beside the door that would ask you where to go or why not a desk with a receptionnist? You can have a look at the dlg in my warping armb...  [Read More]
Posted in: My new mod page is up & mask question
 Doom_Dealer
12-09-2004, 7:30 AM
#2
hey mate, very nice site I like that 'jedi whiskers' skin alot, i think i might just use that :)...  [Read More]
Originally posted by Chains Holy CRAP!!!!!!!!!!!!!!!!!!!! You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!! *Drooling* All hail Prime...Lord of the Clones! erm again, dont forget bneezy xavier2 and [stgn]locutus...  [Read More]
Originally posted by MattColejk Prime, i thank you for this, really i do! this is going to ROCK!!!!! MattCole PS Thanx again Prime Don't forget Bneezy, Xavier2, and [STGN]Locutus now Matt Anyway guys, great job guys, my favourite mod EVER. I...  [Read More]
Posted in: A little help???
 Doom_Dealer
12-07-2004, 9:53 AM
#5
A problem like this ^^^^^ is caused normally when a script fires, i had a similar problem with a dlg in that suvam mod i did. Anyway, what i think it might be is that you have attached scripts to that certain line of dialogue, the scipt fires, and t...  [Read More]
Posted in: Bounty Hunter Missions mod ideas
 Doom_Dealer
11-24-2004, 9:57 AM
#3
I dont know, its an early idea. Hence why im asking for ideas of what people might want to see in such a mod...  [Read More]
Posted in: Bounty Hunter Missions mod ideas
 Doom_Dealer
11-24-2004, 5:56 AM
#1
OK folks, ive re-ordered KOTOR (long story) and when it finally comes through the post ive decided to start working on a Bounty Hunter Terminal mod. The idea is, is that you go to this terminal, select your mission and you get transported to the mo...  [Read More]
Posted in: Kind of a wierd question...
 Doom_Dealer
11-23-2004, 9:00 AM
#6
Originally posted by Darth_ToMeR Not that long, just modify few dialogs and add scripts... But i can't do that, i know nothing about scripts. Actually it would involve editing hundreds of dialogues, which wont take as long with the new version of...  [Read More]
Fantastic work mate, superb, amazing, and whatever else describes something godly. Anyway, love the Blood of Malevolence best, pure evil :)...  [Read More]
Posted in: New MDLOps
 Doom_Dealer
11-18-2004, 10:03 AM
#13
You know, theoretically this could allow us to make (atleast seemingly) new areas! With a few new, and correctly placed placeables it would be possible to create a seemingly differant looking area. I know it sounds werid but ive always wanted a 'wall...  [Read More]
Posted in: New MDLOps
 Doom_Dealer
11-18-2004, 8:17 AM
#2
Great work mate, editable placeables!!!!! what ive been waiting for :)...  [Read More]
Posted in:  What Uzi’s for KotOR ???
 Doom_Dealer
11-18-2004, 10:07 AM
#38
Originally posted by Mono_Giganto Well maybe svosh will model himself a porto-deathstar. Then he can. 'Deathstar in your wallet, you'll never have to put up with those petitionors again' :deathstar: anyway, great work mate, keep it up!...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Doom_Dealer
10-03-2004, 1:53 PM
#141
do you have the template for it? if so could i see it? I think he meens can you post a pic of it as it looks in PSP, i.e. the flat texture....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Doom_Dealer
10-03-2004, 5:49 AM
#137
Yup, id say its brilliant as it is, but i do know what you meen about wanting to make it absolutly perfect, i always have little annoyances about all my mods. Anyway, cant wait for it to be released, its looking awesome....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Doom_Dealer
10-01-2004, 8:02 AM
#99
I'd call that perfect, dam good job mate!!!!...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Doom_Dealer
09-30-2004, 7:40 AM
#81
Definatly the one on the left, but with maybe a tiny tiny bit les shader. Anyway, is it possible for a screenie with the helmet with abit of shader?? id like to see what it would looks like to have both the armour and helmet with abit of shine...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Doom_Dealer
09-28-2004, 10:59 PM
#52
Yous hould only need to edit the utc file to make the sith wear it aswell, im not sure, but it might be the case that they are wearing the sith disguise item, not just have the appearance. Either way, you can just change there appearence underneath t...  [Read More]
Posted in: svцsh's work in progress
 Doom_Dealer
11-19-2004, 6:43 AM
#182
Very, very sweet mate. Have you tried warping some area models yet? cchargin mentioned that there's a possibility that it might work with the new version....  [Read More]
Posted in: svцsh's work in progress
 Doom_Dealer
10-29-2004, 8:49 AM
#151
Not bad mate, although of course i could of done better ;) (i wish) lol, seriously though they are unbelievable :):):), some of the best models ive seen. Thats straight to the top of my most wanted: great job mate, fantastic work....  [Read More]
Posted in: A guide to "new area" creation
 Doom_Dealer
10-10-2004, 2:16 PM
#32
Download: http://doomdealer.tripod.com/ -links at the top of the page!...  [Read More]
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