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Darth333

Latest Posts

Page: 76 of 109
Posted in: When does a script get executed ?
 Darth333
08-26-2004, 10:22 AM
#4
Originally posted by BobRichter ... The container in question is named "end_locker01," which is a logical enough name. I imagine you'd have to employ the guess-and-check method to find any container you didn't know the name of (someone els...  [Read More]
Posted in: What's up with pcgamemods?
 Darth333
08-26-2004, 2:00 AM
#3
It was working today. Don't worry it will come back. Just try later and if not tomorrow :)...  [Read More]
Posted in: Inserting Static Placeables
 Darth333
08-26-2004, 11:49 AM
#8
np, anytime :) and I admit that the keyword search is not always easy to use...:rolleyes: ...memory is sometimes a better tool :D...  [Read More]
Posted in: Inserting Static Placeables
 Darth333
08-26-2004, 11:34 AM
#6
Gff editor corrupts the Cameras in the .git file in that it does not recognizes certain elements. Refer to this old dusty discussion: http://lucasforums.com/showthread.php?s=&threadid=126853 :)...  [Read More]
Posted in: Inserting Static Placeables
 Darth333
08-26-2004, 10:16 AM
#4
Stormtrooper789: as my post mentions, this is normally due to the fact the the Field ID is wrong. When you use the copy/paste function with Bioware's editor, this information is lost but not with the NWNeditor (btw, Beancounter, you will find a link...  [Read More]
Posted in: Inserting Static Placeables
 Darth333
08-26-2004, 12:48 AM
#2
Well, you can always use a script ;) but if you are creating a new module, I suggest you have a look at this post: http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939 It's for doors but the same applies to any other placeable...  [Read More]
Posted in: game crash ?
 Darth333
08-25-2004, 11:57 PM
#2
Do you have the Dantoine fix for the Darth Revan Reincarnate mod? If not , you can download it here: http://w1.842.telia.com/~u84203091/Dantooine_fix.zip *edit* and get version 2.0.1 for the AIOpfs mod (All-In -One force power mod ;) - I released an...  [Read More]
Posted in: Problems with Save Game Editor
 Darth333
08-25-2004, 6:59 PM
#4
In any event, I have a screenshot ready :D http://img.photobucket.com/albums/v144/Darth333/KSE_FP.jpg...  [Read More]
Posted in: Tatooine Swoop Race help (spoiler)
 Darth333
08-25-2004, 2:17 PM
#2
I had much lagging with my old P4 1.6Ghz on Tatoine too. Manaan was much better. The only thing you can do is try to lower the graphic settings as low as you can: - Turn Shadows Off - Turn Grass Off - Click on Advanced Options - Set Texture Quality...  [Read More]
Posted in: Hex Editors
 Darth333
08-25-2004, 1:42 PM
#5
Next time read the stickies ;) You would have find the link in the Guide for the Newbie....  [Read More]
Posted in: Sound Change mod
 Darth333
08-25-2004, 2:31 PM
#5
The files you are looking for are located in Swkotor/Data/sounds.bif. If you open the utc for the npc, you will notice that there is a SoundSetFile field that contains a reference to a line in soundset.2da Here is a document about the sounset fil...  [Read More]
Posted in: One of the best mods
 Darth333
08-26-2004, 1:18 PM
#24
Originally posted by Vappour To Colja -- I downloaded and installed the Plug-in 2 Mod as you suggested. Everything seems to work fine. However, when I loaded one of my save-games (outside Starforge, specifically), most of my Jedi offensive powers we...  [Read More]
Posted in:  Elder Rodian Merchant Mod Released at my site
 Darth333
08-26-2004, 1:05 AM
#10
Wow another mod Redhawke? You never sleep do you? is it that evil cake that keeps you awake? :D As Mono said, finally a place to spend those thousand credits you find on the unknown world :) Good work! I wont forget to use this mod when I get ther...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 Darth333
08-26-2004, 4:08 PM
#40
Originally posted by ClumsyClayson i reckon I can handle the changing of stats. Would the Hilt and Blade Length be particularly difficult to accomplich? You cannot change the model, only retexture. That excludes changing the lenght of the blade but...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 Darth333
08-26-2004, 4:01 PM
#38
Why not try your hand at modding and to do it by yourself ? :) This is a good mod to get started if you want ;) Start by reading the "Guide for the Newbie" sticky to get the tools you need for this and then go to the " DO you want to...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 Darth333
08-25-2004, 11:07 PM
#33
Originally posted by HK-Extreme hi i have an good idea for a mod too.... think that must be possible, a mod or quest were you can activate the killerprogramm from hk-47. a timed trigger were the stats from hk gets really high when you solved a litt...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 Darth333
08-25-2004, 7:04 PM
#28
Unfortunately, new hairdos are impossible at this time: it would require making a new head models. There are still restrictions as to what can be do with models and new heads fall within those restrictions. Check the "Guide for the Newbie"...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 Darth333
08-25-2004, 3:14 PM
#25
Originally posted by Master Bobo maybe one of the best mods i can think of would be a Battlefeild, ok u could use the Valley of the Jedi Map, Put about 20 Republic guys on one side and about 30 sith on the other, add some jedi and dark jedi and wa...  [Read More]
Ok then try this: 1. Rename the .utc file to n_mithrek01 - instead of just n_mithrek- (put the same name as the TemplateResRef) 2. Just a tip: I suggest not using cap letters for the Template Res_Ref and Tag fields: they can just be a source of pote...  [Read More]
huh? Could you answer the following questions: - What is the name of your npc's .utc file? - What is the tag of your npc? (What does the Tag field in the .utc says? - What is the Template Res_ref of your npc (again look inside the .utc) ...and tell m...  [Read More]
Originally posted by PrtyLizardJedi BTW, is there a script that just spawns, but doesn't initiate a dialogue Remove the last 3 lines of the script: void main() { float x=67.01f; float y=9.34f; float z=0.00f; float r=0.0f; vector vecNPC=Vector...  [Read More]
Originally posted by PrtyLizardJedi .And I still need help on attaching the scripts (I know how, but it still doesn't work) or someone to do it for me. Can you post the script you are using?...  [Read More]
Posted in: Recruitable Character Glitch!?!
 Darth333
08-26-2004, 10:40 AM
#26
Originally posted by RedHawke Also how did you get Carth into the Unknown World Temple? Inquiring minds want to know! :D It is scripted to have Jolee and Juhani (If she lives) go with you. The Jolee in the Temple requirement is the primary reaso...  [Read More]
Posted in: Kotor Mod Manager
 Darth333
08-26-2004, 1:28 AM
#32
Originally posted by RedHawke Hello Cchargin, Just so you know .ndb files aren't necissary, they are an extra file generated by HazardX's script compiler, along with the scripts actual compiled .nss, and aren't necissary for the mod to run, probab...  [Read More]
Posted in: Extending force power time?
 Darth333
08-26-2004, 3:54 PM
#69
Originally posted by ClumsyClayson Achilles or anyone, in the extended force powers mod. Does k_inc_force.nss go into overide aswell? To compile you need to have k_sp1_generic.nss, k_inc_force.nss and k_inc_debug.nss in the same folder as the compi...  [Read More]
Page: 76 of 109