Is there any way to place a new static placeable into a custom module. I have followed Doom Dealers tutorial and modified the .git file, but my placeable does not show up in game. Even if I change the X, Y, Z coordinates of an existing placeable it does not show up in the game. Any help would be appreciated.
Well, you can always use a script ;) but if you are creating a new module, I suggest you have a look at this post:
http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939)
It's for doors but the same applies to any other placeables.
If it still doesn't appear, don't hesitate to PM me :)
What editor do you use, is it GFF Editor or NWN editor? When I used GFF Editor, stuff wouldn't pop up in modules until I switched to NWN Editor. It handles floats very well. Also use CAMedit to fix the camera values too.
Stormtrooper789: as my post mentions, this is normally due to the fact the the Field ID is wrong. When you use the copy/paste function with Bioware's editor, this information is lost but not with the NWNeditor (btw, Beancounter, you will find a link to this editor in the Guide for the Newbie)
Thanks guys for the help. I have managed to get it working. :)
It is pretty impressive that this group has figured all of this out dispite Bioware's lack of help.
Last question, what is the camera list used for. I believe it is used for cutscenes to give different perspectives. Is that correct?
Gff editor corrupts the Cameras in the .git file in that it does not recognizes certain elements. Refer to this old dusty discussion:
http://lucasforums.com/showthread.php?s=&threadid=126853) :)
Thanks again. And again in advance for any other questions I may need help for latter on. :D
I guess I need to refine my keyword search for this forum. I did not see that thread.
np, anytime :)
and I admit that the keyword search is not always easy to use...:rolleyes: ...memory is sometimes a better tool :D