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Inserting Static Placeables

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 beancounter
08-26-2004, 12:32 AM
#1
Is there any way to place a new static placeable into a custom module. I have followed Doom Dealers tutorial and modified the .git file, but my placeable does not show up in game. Even if I change the X, Y, Z coordinates of an existing placeable it does not show up in the game. Any help would be appreciated.
 Darth333
08-26-2004, 12:48 AM
#2
Well, you can always use a script ;) but if you are creating a new module, I suggest you have a look at this post: http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939)

It's for doors but the same applies to any other placeables.

If it still doesn't appear, don't hesitate to PM me :)
 StormTrooper789
08-26-2004, 8:28 AM
#3
What editor do you use, is it GFF Editor or NWN editor? When I used GFF Editor, stuff wouldn't pop up in modules until I switched to NWN Editor. It handles floats very well. Also use CAMedit to fix the camera values too.
 Darth333
08-26-2004, 10:16 AM
#4
Stormtrooper789: as my post mentions, this is normally due to the fact the the Field ID is wrong. When you use the copy/paste function with Bioware's editor, this information is lost but not with the NWNeditor (btw, Beancounter, you will find a link to this editor in the Guide for the Newbie)
 beancounter
08-26-2004, 11:28 AM
#5
Thanks guys for the help. I have managed to get it working. :)
It is pretty impressive that this group has figured all of this out dispite Bioware's lack of help.

Last question, what is the camera list used for. I believe it is used for cutscenes to give different perspectives. Is that correct?
 Darth333
08-26-2004, 11:34 AM
#6
Gff editor corrupts the Cameras in the .git file in that it does not recognizes certain elements. Refer to this old dusty discussion: http://lucasforums.com/showthread.php?s=&threadid=126853) :)
 beancounter
08-26-2004, 11:46 AM
#7
Thanks again. And again in advance for any other questions I may need help for latter on. :D

I guess I need to refine my keyword search for this forum. I did not see that thread.
 Darth333
08-26-2004, 11:49 AM
#8
np, anytime :)
and I admit that the keyword search is not always easy to use...:rolleyes: ...memory is sometimes a better tool :D
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