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Darth333

Latest Posts

Page: 25 of 109
Posted in: Script Compiler Error
 Darth333
01-03-2006, 7:06 PM
#2
Make sure you are using the right compiler and that you specify which game with Fred's compiler. But if you want to do this the easy way, you can now compile your scripts directly with Kotor tool :) Go to the tools menu, select the text editor. The...  [Read More]
Posted in: How can Revan or the Exile be a PC in Kotor 3?
 Darth333
01-03-2006, 1:44 PM
#3
We already have a number of threads discussing whether or not Revan should be party members or what rshould be their next role. What should tbe their role: http://www.lucasforums.com/showthread.php?t=157856 Revan vs Exile vs new PC: http://www.luca...  [Read More]
Posted in: A few questions
 Darth333
01-03-2006, 3:31 PM
#6
no, if you don't want any conditions, just leave it blank. If you want to add conditions, just type the name of your script without the extension....  [Read More]
Posted in: A few questions
 Darth333
01-03-2006, 2:47 PM
#4
The Conditional fields determine the availability of a reply/entry You can insert several checks here: sex, skills, appearance, level, accompanying npcs, equipment, plot advancement, available credits etc. Check my posts in these threads to more d...  [Read More]
Posted in: A few questions
 Darth333
01-03-2006, 1:33 PM
#2
I have a few questions 1) I can spawn an NPC, by attaching the spawnscript to a .dlg file. If you talka couple of times to the NPC who has that dialog, then multiple NPCs spawn. Is there a way to prevent this? (I know the best way is to just attach...  [Read More]
Posted in: "For the Republic!"
 Darth333
01-03-2006, 12:56 AM
#4
I have to agree with the others about this thread. There;s not much to start a discussion here....  [Read More]
Posted in: Revan and Exile in KotOR3
 Darth333
01-03-2006, 12:52 AM
#5
As long as it's not option 1 and they're not in the party, I don't care. But I am pretty confident the devs would never chose any of these two options :D...  [Read More]
Posted in: File names
 Darth333
01-02-2006, 9:59 PM
#5
no more than 16 characters and make sure there are no spaces. Only letters, numbers and underscores are allowed. edit: jmac beats me :p...  [Read More]
Posted in: When creating a Journal Entry, where do I...
 Darth333
01-02-2006, 9:49 PM
#3
done ;)...  [Read More]
Posted in: Using Mods
 Darth333
01-02-2006, 11:36 AM
#9
Since we already have a sticky thread on how to install mods, I am cloding this thread. Feel free to continue the discussion over there: http://www.lucasforums.com/showthread.php?t=143422 The first post explains pretty much everything about mod inst...  [Read More]
Posted in: None Fighting Planets
 Darth333
01-03-2006, 12:50 AM
#19
http://img.photobucket.com/albums/v144/Darth333/back_on_topic.jpg...  [Read More]
Posted in: None Fighting Planets
 Darth333
01-02-2006, 11:28 AM
#11
In k1 I really enjoyed Taris: there was a good balance between fights, side quests, mini-puzzles, etc. There was a lot of variety and the quests were not following each other but were interlaced (finding Batila, finding the Serum, finding the "a...  [Read More]
Posted in:  TSL 4 The Ladies
 Darth333
01-02-2006, 10:21 PM
#5
Very nice :D Thanks! ...and here's your cookie: :burg1:...  [Read More]
Posted in: Conversation Editor and dlg files.
 Darth333
01-01-2006, 1:39 PM
#4
The problem is: It's none of the languages which are in that thread. Well, I could change it in the tlk file, but if I want to do it level by level, then that won't work. Well you obviously have the game in one of the original languages: set the lan...  [Read More]
Posted in: Conversation Editor and dlg files.
 Darth333
01-01-2006, 1:16 PM
#2
Are you editing each dlg file separately??? If so, the DLG converter would solve the problem if your language ID is supported: http://www.lucasforums.com/showthread.php?t=145725 But in any event, if you are translating the whole game, it would be b...  [Read More]
Posted in:  Admiral's Uniform for Admiral Onasi
 Darth333
12-31-2005, 4:57 PM
#4
Indeed. Very good idea...that red armor was just awful :whacked:...  [Read More]
Posted in: Dantooine Vrook/Merc Problem
 Darth333
12-31-2005, 9:52 AM
#6
Can you post your script?...  [Read More]
Posted in: mjpb3's Bastila PC
 Darth333
01-01-2006, 1:46 PM
#16
oops sorry if I sounded a bit rude: it wasn't my intention. I posted in a hurry and forgot the smiley in my post above ;) I just wanted to let you know it wasn't a skin problem. I guess the solution would be to use the long underwear model from the m...  [Read More]
Posted in: mjpb3's Bastila PC
 Darth333
01-01-2006, 12:30 PM
#13
yes but there is a chest problem with that skin, you can still see where his top was Svosh mods are always great quality.That's not a skin problem: it's the model....  [Read More]
Posted in: Where are the MDL files?
 Darth333
01-02-2006, 10:37 PM
#17
Sorry but I have to close this thread. Discussions about porting assests from one game to another (it's not only between Kotor and TSL) are prohibited on these boards. Read the forum rules....  [Read More]
Posted in: More Kotor III Rumour News!
 Darth333
01-01-2006, 9:23 AM
#102
Don't forget that Bioware is also doing Mass Effect for the xbox 360....  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 Darth333
01-01-2006, 12:07 PM
#39
No. This utility is not a translator. It will only allow you to display the text from mods made in other languages than your game nstead of getting a blank screen. (example: english mod with german version)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
01-01-2006, 1:08 PM
#1673
I have a phone call scheduled for this week to fix all that :) I'm noting it down to make sure I don't forget....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
01-01-2006, 9:02 AM
#1670
Very nice site Fred & MacLeodCorp!:thumbsup: I'll update the links at swk.com and post a newsbit tomorrow (I'd do it today but I'm not at home until tomorrow afternoon. If another moderator wants to and has the time to do it today, feel free to d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
12-31-2005, 10:00 AM
#1660
I've worked on a few new maps for Kotor Tool; 001ebo - Ebon Hawk interior 002ebo - Ebon Hawk exterior 103per - Peragus fuel depot 105per - Peragus dormitories Once the new web site is up and I have the map download page in place, it should be muc...  [Read More]
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