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Darth333

Latest Posts

Page: 26 of 109
Posted in: Custom player sounds
 Darth333
12-30-2005, 9:34 PM
#2
To create entirely new custom soundsets and distribute them as a mod, you don't have to overwrite any files. The possibility to change the soundset with KSE was made more to allow the player to make quick changes when changing appearance, per exampl...  [Read More]
StarWarsKnights.com will be releasing a "staff pick" list of mods very soon and we'd be interested in having a sort of "public choice" award...and we need your participation for the latter :) The vote will be done in two rounds:...  [Read More]
Posted in: The mod of the year: the public's choice
 Darth333
12-30-2005, 10:41 AM
#1
StarWarsKnights.com will be releasing a "staff pick" list of mods very soon and we'd be interested in having a sort of "public choice" award...and we need your participation for the latter :) The vote will be done in two rounds:...  [Read More]
Posted in: Same Heads
 Darth333
12-30-2005, 1:24 AM
#5
Yes, this is exactly what they use in the cutscene. The game checks if the pc is male or female to decide which body model to spawn and for the head it uses DuplicateHeadAppearance....  [Read More]
Posted in: Same Heads
 Darth333
12-30-2005, 12:27 AM
#3
void main () { object oNPC= GetObjectByTag("my_npc_tag"); DuplicateHeadAppearance(oNPC, GetFirstPC()); } I used it in the Cheesy Halloween pack mod (d3_surprise.nss) if you want to have a look: http://lucasforums.com/showthread.php?t=1546...  [Read More]
Posted in: PCI-e v. AGP Graphics Card
 Darth333
12-30-2005, 2:52 AM
#2
I imagine you're talking about PCI express and not PCI. You won't find a mobo with PCI-e for a socket A CPU, so you would have to change it too if you change your motherboard. And don't worry, for the same card, there's no noticeable difference in...  [Read More]
Posted in: mjpb3's Bastila PC
 Darth333
12-30-2005, 4:31 PM
#2
Hehe I'm pretty sure there will be happy guys around...Make a Carth one now! :p...  [Read More]
Posted in: okaaay, no nude mods, but...
 Darth333
12-29-2005, 1:49 PM
#3
Concerning the adds, we do what we can but we can't control everything. Unfortunately add companies do not seem to scan their own inventory at 100% and sometimes advertisers sneak in some questionable ads and it's quite annoying for everyone. Edit...  [Read More]
Posted in: Kotor Tool Problems
 Darth333
12-28-2005, 7:09 PM
#2
Check your paths in the file menu: File>Manage paths (by default, the path is C:\Program Files\LucasArts\SWKotOR or C:\Program Files\LucasArts\SWKotOR2 ). Make sure you point to the SWkotor folder. If that doesn't do it, please post in the kotor...  [Read More]
:rolleyes: what's the next step, Doctor?...throw it through the window? :rolleyes: Try cleaning the cache by loading three other games and then Kotor again. It's safer ;)...  [Read More]
Posted in: KotOR3 Lightsabre Colours
 Darth333
12-26-2005, 10:58 PM
#8
Ztalker: change your vocabulary. It's not the first of your posts I edit for similar reasons. If you can't find anything else to say, either refrain from posting or use a dictionary to enlarge your vocabulary....  [Read More]
Posted in: Picture this scene...
 Darth333
12-27-2005, 11:15 AM
#8
I modified my script above as part of it was uneeded. If you look at the npc .utc file, you should see a field called OnDeath. This is where you have to attach your script so it is fired when the npc dies. You will find more on Creature events and...  [Read More]
Posted in: Picture this scene...
 Darth333
12-26-2005, 8:09 PM
#6
You can use the "On death" event of the master. Use something like this in the On Death event: void main() { AssignCommand((GetObjectByTag("my_npc_tag")), ActionStartConversation(GetFirstPC(), "my_dlg", FALSE, CONVERSA...  [Read More]
Posted in:  Cheesy Xmas pack by svцsh &T7
 Darth333
12-24-2005, 8:56 AM
#3
Ahhh that's great! Thanks guys!!!! and happy Xmas everyone!...  [Read More]
Well... Did anyone of you play Guildard or WoW? It also uses and semi-turn based role play system. Rememberm, the rules of Kotor can also function in Multiplayer. You cant lightning someone from kilometers away, and consulars have all kinds of neat...  [Read More]
We're not saying FPS are bad games, Vlad (but several FPS are bad games, just as you have bad RPGs). What's bad would be to introduce FPS elements in Kotor. We're saying that Kotor is a single player rpg based on the d20 system and that we want to ke...  [Read More]
Posted in: Recruiting NPC
 Darth333
12-30-2005, 6:07 PM
#17
PIck another apprearance. There's no corresponding model for the Dark_Jedi_Hi_Male_02 in Kotor 2. Once you've fix that, you shouldn't have problems attacking him....  [Read More]
Posted in: Recruiting NPC
 Darth333
12-30-2005, 5:42 PM
#15
err.. what appearance did you used for your npc?...  [Read More]
Posted in: Newbie struggling to mod TSL!
 Darth333
12-24-2005, 2:45 PM
#11
Read the tutorial carefully. In his lightsaber tutorial, Achilles tells you exactly which tools to use at each step. You can't open these files with just anything. You'll need a hex editor or mdlops. Also check this sticky for the tools: http://ww...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 Darth333
12-30-2005, 4:35 PM
#100
I totally forgot to bring up this thread. Last mod releases for 2005 can be found on our website as usual: http://www.starwarsknights.com/ :D And cast your "mod of the year" votes: http://www.lucasforums.com/showthread.php?t=157658 (don't...  [Read More]
No but I can make one :D Check back tomorrow!...  [Read More]
Posted in: Where can I find mods?
 Darth333
12-30-2005, 5:35 PM
#82
His mods are at pcgm. He has some screenies on his site....  [Read More]
Posted in: Crashes Often
 Darth333
12-24-2005, 2:10 AM
#8
Is this a laptop? Kotor always had some problems running on a laptop. Your video card is a low end card but sufficient for the game. Try turning off some graphic options such as grass, shadows, soft shadows, anistropy and frame buffer. If you still...  [Read More]
Posted in: Crashes Often
 Darth333
12-24-2005, 1:43 AM
#6
Welcome to the forums Ghost_007 :) Could you give us your configuration please?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
12-28-2005, 1:09 PM
#1646
yay! Can't wait to see this marvel! :D...  [Read More]
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