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Darth333

Latest Posts

Page: 22 of 109
Posted in: Problem with tar02_carth022.dlg
 Darth333
01-15-2006, 11:03 AM
#4
You can use the view menu for additional display options. I like to use them for quick reference. (You can always look at the bottom of the screen too ) Before deleteing an entry that contains a script that determines its availability or where a sc...  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Darth333
01-15-2006, 10:37 AM
#2
errr...looks like you messed up with conditional scripts. Be careful when you delete entries in a dialogue file. You could try Tk102's dlgeditor: I think it's easier to use than Kotor tool's for this kind of thing. But then again, you have to check...  [Read More]
Posted in: How do I play animations? (Rehashed, I'm sure.)
 Darth333
01-15-2006, 10:31 AM
#2
Unfortunatey, there is nothing like this. tk102'd dlg editor gives you a brief description of the animations. What I often do is that I try to think of an existing scene in the game where they use the animation I want and then I check what the game u...  [Read More]
Posted in: Performance problem on KOTOR I
 Darth333
01-17-2006, 7:15 PM
#12
The 6200 is a low end GPU so don't expect to get much eyecandy... The first thing to try is updating your drivers and lowering your graphic options: turn off Anisotropy, Frame Buffer, Emitters, Grass and Soft Shadows (allthese are enabled according...  [Read More]
Posted in: Performance problem on KOTOR I
 Darth333
01-16-2006, 10:32 PM
#10
My graphics card is a GeForce 6200 and editing the swkotor.ini file did not work. Can you post your specs as indicated in this thread? : http://www.lucasforums.com/showthread.php?t=146050...  [Read More]
Posted in: Performance problem on KOTOR I
 Darth333
01-15-2006, 11:30 PM
#7
The solution is the same: edit the swkotor.ini file....  [Read More]
Posted in: Question: Item Properties and Spawning
 Darth333
01-14-2006, 9:33 AM
#4
yes....  [Read More]
Posted in: The time has come. Execute Kotor III.
 Darth333
01-13-2006, 8:58 PM
#4
We already have a thread about kotor 3 news. If this thread is simply about posting in another forum, then it's quite pointless. The devs at Obsidian or anywhere else won't tell you anything about it...if fact no one who would really know something w...  [Read More]
Posted in: Dialog Option To Appear After The Leviathan
 Darth333
01-13-2006, 4:16 PM
#2
int StartingConditional() { return (GetGlobalBoolean("LEV_MALDREAM")== TRUE); } You can also check k_qa.nss for the global numbers corresponding to each planet. If I remember well the LEV_MALDREAM global is set to true when the player lea...  [Read More]
Posted in: Mira Fashion Advice
 Darth333
01-12-2006, 8:50 PM
#14
If it's a WIP then I can move it back to Holowan and you can start a fresh thread here when ready if you prefer. Or one of us can change the thread title when you release the final version. Just PM me what you prefer :)...  [Read More]
Posted in: Mira Fashion Advice
 Darth333
01-12-2006, 3:58 PM
#6
Very nice :) That's a mod I will use. I like the emblem too even if it's the Empire emblem. - moved to the Emporium -...  [Read More]
Posted in: Quote Trivia Thread Question
 Darth333
01-12-2006, 12:07 AM
#2
As IS explained: redundancy. I don't see why we would have a different trivia thread for each type of question. It fits perfectly in the old general trivia thread....  [Read More]
Posted in: Purpose of Bastila Shan's Web Forum
 Darth333
01-11-2006, 11:19 PM
#2
The forum is for a new site that will be a subdomain of starwarsknights.com, just like the new kotor tool website....  [Read More]
Posted in: Ithorian NPC tutorial
 Darth333
01-12-2006, 7:15 PM
#4
Yes, just use the second script in my post (link given by jmac) and you npc will spawn each time the module is loaded. If you don't wnat the npc to walk towards your pc and initiate convo, then just delete the corresponding lines....  [Read More]
Posted in:  Individual On/Off Saber Sounds for KOTOR
 Darth333
01-11-2006, 3:03 PM
#2
JediShemL: since this mod uses the baseitems.2da file why don't you use stoffe's tsl patcher to make your mod compatible? It would take an additional 5 minutes to do....  [Read More]
Posted in: SWKnights.com layout broken?
 Darth333
01-13-2006, 8:40 PM
#11
There's been some work done on the site today. Does it still says "bad gateway"? I have no problems accessing the site with either IE or Firefox...  [Read More]
Posted in: New NPC Dialogue Trouble
 Darth333
01-13-2006, 9:33 PM
#15
You can send them to me but I won't be able to have a look at them before Sunday....  [Read More]
Posted in: New NPC Dialogue Trouble
 Darth333
01-12-2006, 4:21 PM
#12
The first one looks ok. If it's not your ceruited character, make sure you change all the scripts to k_def_blabla (check another .utc file. I can't give you all the details right now) Your dialogue has to be named: dia_azaln.dlg In the second scree...  [Read More]
Posted in: New NPC Dialogue Trouble
 Darth333
01-11-2006, 6:17 PM
#9
Can you open your .utc file with a gff editor, take a screenie and post it here?...  [Read More]
Posted in: KotOR3 Storyline Ideas
 Darth333
01-13-2006, 9:12 PM
#25
@ Darth InSidious: either post something constructive or don't post. I thought my previous edit was clear. You can dislike the proposed I deas but at least take the time to say why. "because they're crap" is just pure spam and quite rude....  [Read More]
Thanks everyone for your input :) We will now compile all this and make a final poll....  [Read More]
Posted in: Nar shadaa - Game stopping glitch...
 Darth333
01-13-2006, 1:41 PM
#3
I have no idea of what exactly causes this particular glitch and I can't check it now. I played both versions (xbox and pc) and I noticed that the xbox version had several more problems with triggers, especially when you enter a module, save and die....  [Read More]
Posted in: More KOTOR III Possibilty News! (KOTOR MMO Confirmed?)
 Darth333
01-12-2006, 10:31 AM
#111
Thread pruned. @ JediMasterDeath: For future reference: 1. Flaming and name calling is not tolerated here, no matter the reason. If you have a problem with a post or thread, instead of flaming, use the report post button and we will look at the s...  [Read More]
The Kotorfanmedia site will probably be added if the owners agree (It's on my to-do list). However, concerning the third one, we had a link to it a while ago but it has been removed due to some objectionable content....  [Read More]
Posted in: Where can I find mods?
 Darth333
01-16-2006, 2:11 PM
#89
@ thegreatjoshini : your question has been moved to the modding requests forum: http://lucasforums.com/showthread.php?t=158610...  [Read More]
Page: 22 of 109