Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth333

Latest Posts

Page: 17 of 109
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
07-29-2006, 10:54 PM
#1
============================================== :saberr: FORCE POWER FLOATING LIGHTSABERS v.2.0 (07-29-2006) :saberb: ============================================== Screenies: http://img.photobucket.com/albums/v144/Darth333/7a39f792.jpg (you may have...  [Read More]
Posted in: Strange new force power...
 Darth333
07-29-2006, 6:56 PM
#5
While the icon is missing in that screenshot for some reason, this is my "force choke anyone" power. There is a version that uses stoffe's tsl patcher at LucasFiles.com: http://www.lucasfiles.com/?s=&action=file&id=1185 (note: thi...  [Read More]
Posted in: Problem with SWKnights RSS?
 Darth333
07-28-2006, 11:20 AM
#2
Thanks for reporting that stoffe. It should be fixed now :)...  [Read More]
Posted in: Level Builder
 Darth333
07-27-2006, 1:46 PM
#3
For the tools, check this thread: http://www.lucasforums.com/showthread.php?t=143421...  [Read More]
Posted in: What am I doing wrong here?
 Darth333
07-26-2006, 10:55 PM
#2
Hehe I seem to recognize this script... Where did you attached the script? It's either that or a problem with your .uti fileas the script seems ok (I've used it without problems). Edit: duh! It looks like the problem was with the resref of your obje...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 Darth333
07-27-2006, 3:42 PM
#11
The following should work: void main() { object oClothing = GetObjectByTag("my_object_tag"); object oNPC= GetObjectByTag(my_npc_tag"); //insert the tag of the npc giving the object AssignCommand(oNPC,ActionGiveItem(oClothing , GetPCSp...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 Darth333
07-27-2006, 9:57 AM
#6
hum...actually Redhawke was right (and Pavlos too). The new script functions added to TSL will not work with KotOR 1. Per example, you can grant a feat to an npc with a script in TSL with the function GrantFeat () but this is not possible in KotOR 1...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 Darth333
07-25-2006, 10:18 AM
#6
(edit: oops looks like stoffe already took care of this part as I was typing). It seems that you are missing void main() at the beginning. You need to declare this function in all your scripts except the scripts that determine which reply will come n...  [Read More]
Check the third post in this thread: http://www.lucasforums.com/showthread.php?s=&threadid=143536 Editing the entire module is overkill just to add a few items/containers....  [Read More]
Posted in: WIP Ryyk Blade
 Darth333
07-24-2006, 4:14 PM
#21
Nice work Inyri! About the stripe others mentioned, I can't say it really bothers me. Maybe if it would be a bit thinner but it's really no big deal (and who am I to comment on this? My modeliing skills are terrible) . It looks pretty good as it is!...  [Read More]
Posted in: im having trouble with a module i made
 Darth333
07-22-2006, 2:20 PM
#2
When you say you made a module, did you packed your .ifo, .are, .git and other module speicifc files in a .mod file? Note that dropping the mod file in the override folder will result in a crash. You have to put it in the modules folder. Unless yo...  [Read More]
Posted in: Problem with KT.
 Darth333
07-22-2006, 2:18 PM
#4
Well if KT opens fine ms framework is definitely not the problem. An error report may help. Btw, which item are you trying to edit? What are you trying to do?...  [Read More]
Posted in: The Jedi Archives
 Darth333
07-22-2006, 8:51 AM
#4
To avoid this, I edited the forum rules by adding this paragraph (ChAiNz.2da's idea ): ^^^ based off of RedHawke's post ;) ~ CZ Finally, in order to avoid unwanted situations where a moderator would move your [FIN] thread while you are still puttin...  [Read More]
Posted in: How to make a journal entry?
 Darth333
07-23-2006, 9:34 AM
#7
If you are talking about how to add a journal entry with KGFF, I've edited the tutorial by adding a post by tk102 at the end: http://www.lucasforums.com/showthread.php?p=1741889#post1741889 I remember this issue being brought up a few times but I al...  [Read More]
Posted in: How to make a journal entry?
 Darth333
07-22-2006, 9:18 AM
#3
If some parts of the tutorial are unclear, I can add more details but as RH said, we have to know what you don't understand exactly. I don't know how you are working but I suggest reading the tutorial with your global.jrl file and a .dlg file opened...  [Read More]
Posted in: How to post your fanfic here?
 Darth333
07-21-2006, 6:07 PM
#1
As you can see we have a brand new forum reserved for finished fanfics: The Jedi Archives. Hopefully this will make reading and finding fanfics somewhat easier than it was until now. Mach will probably also find it useful to make his reviews! I gu...  [Read More]
Posted in: making a placeable in dantooine?
 Darth333
07-21-2006, 1:30 PM
#11
Just add the number of lines you need to the above code. Example: if (!GetIsObjectValid(GetObjectByTag("jorranbox"))) { CreateObject(OBJECT_TYPE_PLACEABLE, "jorranbox", Location(Vector(0.00,0.00,0.00), 0.0)); } if (!GetIsObjec...  [Read More]
Posted in: making a placeable in dantooine?
 Darth333
07-20-2006, 11:40 PM
#5
Stoffe already took care of that for you with this: location lLoc = GetLocation(GetObjectByTag("npc_jorran")); vector vPos = GetPositionFromLocation(lLoc); vPos.x += 1.5; vPos.y += 1.5; It will place the container near Jorran (1.5 m fr...  [Read More]
Did you tried Kotor tool to compile your scripts? 1. Go to the tools menu 2. Select the text editor. 3. Then in the text editor window, go to the script menu, select your game (kotor 1 or kotor 2) 4. make your script, save with a .nss extension....  [Read More]
What stoffe said. You have to modify the blue parts in d3_saber_force.nss to match your new spells.2da lines: int FORCE_POWER_D3_SABER1 = 282; int FORCE_POWER_D3_SABER2 = 283; int FORCE_POWER_D3_SABER3 = 284; #include "k_inc_debug" #in...  [Read More]
The DAP mod is available at LucasFiles: http://www.lucasfiles.com/?s=&action=file&id=1310...  [Read More]
Posted in: Can't access pcgamemods.com
 Darth333
07-20-2006, 10:00 PM
#141
This discussion about pcgm's hiccups is becoming pointless. Just be patient. In the meantime, you can use this thread if you're looking for a specific mod: http://www.lucasforums.com/showthread.php?t=167699 :lock:...  [Read More]
Posted in: Which console do you most want to succeed?
 Darth333
07-22-2006, 9:47 AM
#41
I will likely not buy a next gen console. I have an xbox and it does very little apart collecting dust. I prefer the flexibility of a PC which also allow me to easily tweak my games to my liking. However, to answer the poll, I'd say the Wii. It's the...  [Read More]
Posted in: The Critic's 2 cents
 Darth333
07-28-2006, 2:51 PM
#350
Thanks for the reviews Mach...and Happy Birthday! :gift:...  [Read More]
It seems that it works for the xbox as well but you need a modded xbox....  [Read More]
Page: 17 of 109