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Darth333

Latest Posts

Page: 18 of 109
That's weird. I just tested the armband in that area and it works perfectly (205TEL) :confused: I get the xyz coordinates without any problems. I have placeables and decorations too. I don't know what you did but if you repacked the files into a .m...  [Read More]
Posted in: Editing uti file problem.
 Darth333
07-20-2006, 12:00 PM
#2
Try clicking on another field before saving to deselect the one you just edited....  [Read More]
Posted in: Save Game File
 Darth333
06-27-2006, 12:44 PM
#4
What mimic666 said. I'm closing this thread as we already have a sticky for this....  [Read More]
Posted in: How To Delete a Dialogue Tree
 Darth333
06-26-2006, 10:45 AM
#2
Which editor are you using? If you are using Kotor tools editor, try with tk102's dialog editor. I find it much easier to use. Kotor tool's dlg editor is very unforgiving if you make an error or try to save at the wrong moment....  [Read More]
Posted in: Appearence changing
 Darth333
06-26-2006, 1:17 PM
#7
What Jackel said. Be very careful with .utc editing. You can use tk102's findrefs to verify if the file is unique: http://www.starwarsknights.com/tools If the .utc is not unique, then your best bet is scripts. In KotOR 1 you can apply a disguise:...  [Read More]
Posted in: Goodevil calculation
 Darth333
06-23-2006, 10:55 PM
#4
Change the Global Numeric G_PC_Align_Val to the same value as your GoodEvil value....  [Read More]
Posted in: Fixing the "torture scene" on the Leviathan
 Darth333
06-23-2006, 9:30 AM
#2
The source of the scripts that check whether the pc is male or female is available in the BIFs. Check the dialogue for that scene: lev40_saul403.dlg Example: Reply 147-> k_con_isfemale Reply 27 -> k_con_ismale Since those scripts are used...  [Read More]
Posted in: custom planets
 Darth333
06-21-2006, 10:00 AM
#2
Travel to other planets: yes it's possible Kotor 1: http://www.lucasforums.com/showthread.php?t=127001 Kotor 2: http://www.lucasforums.com/showthread.php?t=151295 (those threads were in the sticky tutorials at the top of the forums) Adding new buil...  [Read More]
Posted in: Where do I find the lightsaber sounds?
 Darth333
06-16-2006, 9:57 PM
#3
The lightsaber sounds are located in the BIFs>sounds (you need KotOR tool to extract them). The sounds start by cb_ls_*...  [Read More]
Posted in: Kotor Tool custom items
 Darth333
06-17-2006, 10:06 AM
#6
Look in the KT file menu. File>open GFF files (your files have to be in the override directory). Hope this is what you are looking for :)...  [Read More]
Posted in: Kotor Tool custom items
 Darth333
06-17-2006, 7:50 AM
#4
No, but you have to load your custom .2da file with KT: Tools>open.2da editor>File>Open 2da v2.b file and the .2da format is not the same as the gff format so you can't open .2da files with kgff....  [Read More]
Posted in: Kotor Tool custom items
 Darth333
06-16-2006, 3:35 PM
#2
Put them in your override folder. In one of the menus, there is an option to include the files that are in the Override folder: make sure to check it. For .2da files, you can store them wherever you want: just load KT's .2da editor and browse to the...  [Read More]
Posted in: TSL Bug On Telos
 Darth333
06-12-2006, 9:52 AM
#2
On the pc there is a problem with the dialogue file. When you chose the option "All right, we mean no harm" when you first enter the academy, the dialogue file is suddenly cut and some globals are not fixed and you end up stuck in the acade...  [Read More]
Posted in: Can't run KSE
 Darth333
06-07-2006, 9:47 AM
#2
Is you have a non-english OS, download KSEa instead of KSE: http://www.starwarsknights.com/tools.php...  [Read More]
Posted in: Help w/NON-recruitable/merchant NPCs
 Darth333
06-09-2006, 10:42 AM
#6
After reading Darth333's post I'm sure it's the appearance changes, does that make sense since visionmalek worked? Yes, it makes sense. It could also be something else but the best way to know the cause is to test this first. If the mod works with a...  [Read More]
Posted in: Help w/NON-recruitable/merchant NPCs
 Darth333
06-07-2006, 4:45 PM
#4
If the *.utc 's are packaged into the *.mod file, I thought that they didn't need to be in override? _EW_ You are right. There is no need to put them in the Override folder if they are in the .mod file. @ OB1-KeNOOBIE: you might try to change the...  [Read More]
Posted in: new completed stories-new to mods
 Darth333
06-01-2006, 5:50 PM
#4
any ideas of where i can find simple tutorials for basic modding etc, as i would like to install sutle game variations (clothes, lightsabers etc) that other people have come up with and how to start changing things like that for myself? Look at the...  [Read More]
Posted in: Spawning creature help Kotor II
 Darth333
06-06-2006, 10:26 AM
#13
You could use the SetMinOneHP() function on the player when entering the zombie infested area, and unset it when you leave. That way the player could only be taken down to 1 VP, never below it. You're totally right. The worse is that I used that seve...  [Read More]
Posted in: Spawning creature help Kotor II
 Darth333
06-05-2006, 10:54 PM
#10
the first is to make zombies respawnable for unlimited times (make them endless). Just attach a script that will spawn another zombie to their Ondeath event. When a xombie dies, another spawns. The second problem - is too make script that will tele...  [Read More]
Posted in: Spawning creature help Kotor II
 Darth333
06-01-2006, 1:41 PM
#2
Spawning containers, other palceables and creatures: it's all the same :) Check this tutorial: http://www.lucasforums.com/showthread.php?t=143536. You'll find various script samples to do that. Basically, all you need to spawn a creature is this: v...  [Read More]
Posted in: How to make new maps?
 Darth333
06-01-2006, 10:02 AM
#6
I can't check now but as far as I know the instructions come with Kotor tool. Check the help menu......  [Read More]
Posted in: Problems with IMG tags
 Darth333
05-25-2006, 10:01 PM
#2
Well this is weird. I imagine you were talking about this post: http://www.lucasforums.com/showpost.php?p=2091151&postcount=16 (If my name appears at the bottom of your post it's because I tried a few things to see if it would work but it wouldn'...  [Read More]
Posted in: My art work!
 Darth333
05-25-2006, 1:11 AM
#9
I never though anybody would be begging me to do more artwork! Well ok I'll post some more! :rolleyes: Stealing artwork made by others and registering multiple profiles = bad. Goodbye. :lock: Other threads have been deleted....  [Read More]
Posted in: [K1] TExture Pack V 1.0
 Darth333
06-06-2006, 3:14 PM
#13
Try PMing the author....  [Read More]
Posted in: Where can I find mods?
 Darth333
06-24-2006, 4:46 PM
#105
Just post the address in this thread when it's ready and we<ll add it to the list :)...  [Read More]
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