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T7nowhere

Latest Posts

Page: 47 of 49
Posted in: Weiser_Cain's retextures [SPOILERS]
 T7nowhere
02-08-2004, 3:52 AM
#2
1.I like the both Juhani recolorings.did you add more detail to her face? 2.Hk looks ok but he needs more definition. I would add color to his his eyes to make em glow red and add a slightly lower shade to his face so you can see all the details....  [Read More]
Posted in: Mod quest
 T7nowhere
02-08-2004, 2:44 AM
#2
Not yet. It would take a alot of work to make worthwhile ....  [Read More]
Posted in: Darth Vader
 T7nowhere
02-08-2004, 1:49 AM
#2
If you want to use an exsisting armor then it could be done,but without a head. although I am not an artist so wouldn't even attempt anything other than recoloring or replaceing an exsisting texture....  [Read More]
You want to upgrade swords with crystals. Why would you want to do that? when you can just make a sword uprade with vibration cells, bonding alloys and energy projectors. I think if you really wanted to make a sword upgrade with crystals you could,...  [Read More]
Posted in: Would this work?
 T7nowhere
02-08-2004, 2:38 AM
#9
it's not hard to do if you have kotor tool. you just open the baseitems.2da select each lightsaber which is baseitem 8, 9, and 10 then scroll over to where it says reqfeat0 and there will be the number 43 just change that to **** then save to the ove...  [Read More]
Posted in: Would this work?
 T7nowhere
02-08-2004, 1:57 AM
#7
or you can just do it the really easy way and just take away the required feat from lightsabers in baseitems.2da lol i don't know why i didn't think of that first. edit: Ok it does work but you have to remove the feat requirement from all three lig...  [Read More]
Posted in: Would this work?
 T7nowhere
02-08-2004, 1:53 AM
#6
Well you could add Lightsaber Proficiency to an item like a neural band or a belt or anything other than a lightsaber. then just equipe that item and you will have the feat you need to use a Lightsaber. I haven't tried it yet, though im sure it would...  [Read More]
Posted in: Would this work?
 T7nowhere
02-08-2004, 1:31 AM
#3
Originally posted by Weiser_Cain 1 Non-jedi lightsaber feat: so i can pick up a saber and hurt myself(dont ask me why i want this). Actually i think you can, but you would have to make an item that gives you the Weapon Proficiency Lightsaber as a...  [Read More]
Posted in: malaks saber upgrade mod??
 T7nowhere
02-07-2004, 2:43 AM
#2
Ya. I made one that uses the same model as malak's saber, but I made it LS restricted. I will be making another like it except for DS. click here (http://members.shaw.ca/t7nowhere/SW-KotOR%20Modding.htm)...  [Read More]
Posted in: unbalanced sabers?
 T7nowhere
02-07-2004, 2:35 AM
#4
When you think about it the double blade should really have 5 slots sinse it is two sabers in one hilt. I think bioware fixed the doubleblade in the 1.02 so the offhand gets -2 hit points. edit : ya they did fix it - Removed the +2 bonus to the o...  [Read More]
Posted in: New Darkside saber and a new Double blade
 T7nowhere
02-07-2004, 2:28 AM
#7
I used to have winrar,winzip an winace until i realized all i needed was winrar. a zip will always be larger,but with the size of these files it hardly matters. :)...  [Read More]
Posted in: New Darkside saber and a new Double blade
 T7nowhere
02-06-2004, 12:48 PM
#3
Originally posted by Supreme-Lord Ok now if i drop both mods (guardian of light and sith sabers) into override folder, do they conflict each other or not? I noticed that upcrystals.2da has already in my override folder so i cant use both at the same...  [Read More]
Posted in: New Darkside saber and a new Double blade
 T7nowhere
02-06-2004, 12:19 PM
#1
I just Uploaded Two New lightsabers on my My site (http://members.shaw.ca/t7nowhere/SW-KotOR%20Modding.htm) The first Is a power house double Saber designed with a consular in mind. The second is Darkside restricted with a deep red color blade this...  [Read More]
Posted in: New Patch & Mods
 T7nowhere
02-06-2004, 12:28 PM
#7
Well lets hope the only reason Bioware doesn't support Modding is because they don't want to spend the extra time to support modding. Personally the only thing thats keeping me intersested in KotOR now is the modding community. I have played though...  [Read More]
Posted in: "New" Female PC and freebie item mods
 T7nowhere
02-08-2004, 1:39 AM
#12
Originally posted by Shimaon That happens when you use an NPCs model and texture alot... I noticed it with CloakWorks. hmm. ok, but what is the trigger. Is it just simply useing too many npc's skins and models or is it because of leaving the npc's...  [Read More]
Posted in: "New" Female PC and freebie item mods
 T7nowhere
02-07-2004, 5:46 AM
#8
I had a wierd little thing happen when I switched the DS starforge robes for the Reven moddle and texture. When I was in battle the camera would move with my character so when ever my char ducked, parryied or was hit hard the whole screen would shake...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 T7nowhere
02-05-2004, 4:11 PM
#5
Originally posted by Weiser_Cain Thanks for the info so far, I assume just dropping the tga in the override folder will um, override the default texture? Hmm, can i create new duplicate heads and retexture them? I want new hair colors but i don't w...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 T7nowhere
02-05-2004, 12:33 PM
#3
Originally posted by Weiser_Cain 2 I can't for the life of me figure out how to export from the 2da editor(if this is even possible) . There is no longer any need to export 2da's when useing the Kotor tool.You can edit all values and add lines.Wh...  [Read More]
Posted in: Attribute Cap/Force Valor Bug
 T7nowhere
02-05-2004, 10:42 AM
#2
Can you please point out the specific part where it mentions the mod so that maybe i can help and here is a list of mods and mod sites you may find what you want there http://www.lucasforums.com/showthread.php?s=&threadid=122049...  [Read More]
Posted in: Level 20 ++ ?
 T7nowhere
02-05-2004, 4:58 AM
#3
Kitty what files have you tried to edit. I think i edited about 26 2da's up to lvl 30, but the game would only reconize 21 when auto leveling and when I i hit level up the game would crash. I know there is more than just editing the 2da's, but I don...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 7:02 PM
#27
EDIT: Ok here is the thing with the two handed lightsaber thing it is possible to do it but Im going to take it out of my mod for until I can figure out how to get it to work with Force jump. my site (http://members.shaw.ca/t7nowhere/SW-KotOR%20Modd...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 3:58 PM
#24
Originally posted by Ellderon Atually, when I said does it use two hands, I ment, does it have the two-hand restriction (liek the double saber - you can't put anything else in your off hand) The best Anime EVAR!!!!! I didn't think of that, but it...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 4:37 AM
#21
Originally posted by ruptorus your page isn't working Ok try again.I just went to it on my roommates PC. so it should work....  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 4:15 AM
#19
Originally posted by ruptorus i am a co-founder of a site called "Third-Core Networks" and we offer webhosting to folks for FREE. We have quite a large server, actually. I am pretty sure it is about 20GB of free space. You can talk to the...  [Read More]
Posted in: Jules Windu's Mods for KotOR
 T7nowhere
02-05-2004, 2:44 AM
#19
Originally posted by juleswindu I'm writting a 'Custom Lightsaber' HOW-TO, but it will take some time. I hope that it will be finished in a few days. :D Well I was gonna do the same ,but if you want write one I won't bother....  [Read More]
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