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T7nowhere

Latest Posts

Page: 48 of 49
Posted in: Recruitable Yuthura mod
 T7nowhere
02-04-2004, 8:16 PM
#9
Originally posted by gameunlimited i made it such that you can get her while she was still in the tomb together with Uthar, if you are close enough to her that is. :) Im glad you did it that way. Fits into the story better....  [Read More]
Posted in: Recruitable Yuthura mod
 T7nowhere
02-04-2004, 12:45 PM
#6
You have one of three choices with her well it's a bit more than that.you have to side with her ,then after attacks you she will surrender before she dies then you have a choice to kill her, turn her to the light(you have to make her your freind to...  [Read More]
Posted in: Recruitable Yuthura mod
 T7nowhere
02-04-2004, 11:25 AM
#3
Sweet! I wanted to make one like this, but Im still learning how to write scripts. Very nice. Now can you do it with Calo and Darth Bandon :)...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 1:41 AM
#17
I will make Darkside Sabers as well I just thought the color fit the Lightside better. I am also thinking of making class resticted item and weapons. So I will be willing to listen to any requests....  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-05-2004, 12:15 AM
#12
Im not actually useing the Template for Malaks Saber . It is one I made from scatch (yes i know thats the hard way but it works) and The crystal is not the one you would find in Malaks I made my own Crystal that I am useing for The Saber so that in t...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-04-2004, 8:06 PM
#8
Originally posted by JacenRPrime Does this mod make Bastila's special lightsaber (cheat only, g_w_dblsbr006) upgradeable too, since it usually isn't upgradable. I didn't even realize that was Bastilai's saber, but no That one won't be avalible yet...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-04-2004, 1:46 AM
#3
I have tommow off. So I should be done at the latest by early Thursday. I don't think i'll need a host, IM trying to get my own site up I have some free web space from my ISP,but I haven't used it yet so I'll see how it works. I will keep you in mi...  [Read More]
Posted in: Malak's Saber mod
 T7nowhere
02-04-2004, 1:11 AM
#1
I just thought I would show a couple pics of a little saber mod I am almost finnished. http://images.fotopic.net/?id=2666888&outx=600&noresize=1&nostamp=1 http://images.fotopic.net/?id=2666887&outx=600&noresize=1&nostamp=1...  [Read More]
Posted in: a request, if its do able anyways...
 T7nowhere
02-02-2004, 3:29 AM
#11
It wouldn't make Reven weak to spare Yuthura.after all would it make sense for the Dark lord of the sith to kill all of his little minions.Some has to train Dark jedi. But ya your right the first this is just to get her in the game.you would have to...  [Read More]
Posted in: a request, if its do able anyways...
 T7nowhere
02-02-2004, 12:03 AM
#9
I have been thinking about this for a couple of weeks now, but I currently lack the skills nessary to pull it off. My idea though is to add Yuthera as a light or dark NPC depending on the story line you are following.(you don't have to kill yuthera...  [Read More]
Posted in: Music Mod
 T7nowhere
02-01-2004, 2:45 AM
#5
Now That would give some much needed atmoshere :D. How are you going to ditribute your mod,I mean If you add music won't the mod be a little large. Adding some Classic Rock does sound cool though. :band1...  [Read More]
Posted in: Music Mod
 T7nowhere
02-01-2004, 1:06 AM
#2
One place in KotOR that needs the music changed is Manaan. I can't stand the music there....  [Read More]
Posted in: Jules Windu's Mods for KotOR
 T7nowhere
01-31-2004, 5:35 PM
#6
very nice . I really like the saber hilt. do you think that a modified version could be made the the normal saber,itstead of haveing it haveing the shiny metal look....  [Read More]
Posted in: Iridorian Mercenary
 T7nowhere
01-30-2004, 8:31 AM
#2
ok I think I found it try appearance type 333. I found a refferance to man26_irimerc in module man26aa_s.rim/m26aa.git he was #3 under creature list. hope this helps....  [Read More]
Posted in: Where is the workbench? I need to upgrade.
 T7nowhere
01-30-2004, 7:12 AM
#1
Does any one now what the workbench is labled? I have seached though templates.bif, modules,Rims,models, and scripts useing Kotor_tool and NWN Explorer.I just can not find it :confused: I think Im blind. :mad: if it helps the work bench is labled...  [Read More]
Posted in: Question. Problem i'm having with kotor tool
 T7nowhere
01-30-2004, 7:22 AM
#3
Are you tring to open them under Rims/global.rim/ if so Don't. just open them under BIFs/2da.bif :)...  [Read More]
Posted in: Uber Mods - No Overrides Required!
 T7nowhere
01-29-2004, 1:40 AM
#5
Originally posted by talon_godspire Uber mods of Yoda and Revan (Both Female). All force powers, all feats, all attributes MAXED!!! Also, has a lightsabre that makes 15000+ damage (on a critical hit). UBER MODS (http://www.holidayhomes.tv/kotor/)...  [Read More]
Posted in: A word of thanks
 T7nowhere
02-01-2004, 3:40 AM
#4
If it was not for the experience and efforts of veteran modders to make KotOR mods this game would be sitting on my shelf gathering dust right now. It wasn't until Fred Tetra brought out his Kotor Tool which has decreased the learning curve for me....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
01-28-2004, 1:31 AM
#10
Yes this needs to be stuck. Thanks Kitty, I was just thinking last night that we needed a thread like this here. :) :)...  [Read More]
Posted in: tpc2tga GUI?
 T7nowhere
02-03-2004, 12:31 AM
#5
Originally posted by Bizz_ Ok, i made my skins how do i put it back in game ? You just have to drop your skins in the Override folder default is C:\Program Files\LucasArts\SWKotOR\Override....  [Read More]
Posted in: KOTOR Arena Released
 T7nowhere
01-27-2004, 1:06 AM
#11
Thats really cool.I started with a King Rancor then the dragon.the rancor was ok it only took a couple adheasive nades then i just unloaded my thermals. :) and the dragon pinned me in a corner that moddle is way to big. What tools did you use to bui...  [Read More]
Posted in: Need help with miles sound tools
 T7nowhere
01-26-2004, 2:28 AM
#3
Originally posted by darthface I have a sound editing program called Cool Edit Pro that opened them fine, however. Good to know. But what is the difference between SW-KotOR .wav files and normal .wav....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
01-31-2004, 6:58 AM
#311
Originally posted by Drakron Its possible to add new fields to 2da files? Since I think the only way we can add custom armor/cloathing meshes is new Modoli and Texi fields. yes you can create new rows just save the 2da as an xml the edit it with...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
01-31-2004, 7:58 AM
#61
Originally posted by Drakron Its possible to add new fields to 2da files? Since I think the only way we can add custom armor/cloathing meshes is new Modoli and Texi fields. yes you can create new rows just save the 2da as an xml the edit it with...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
01-24-2004, 10:26 AM
#42
Ok one thing that I that this program could really use is a search function.often I find myself wasteing time looking for refferance to a file in an other. It would be great if I could just type in a keyword and all files that fall into that field wo...  [Read More]
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