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T7nowhere

Latest Posts

Page: 44 of 49
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
03-01-2004, 1:40 AM
#26
All the files must go in override. extract them from the rar then select all the files and place them in the override folder for them to work. You can go here (http://members.shaw.ca/t7nowhere/SW-KotOR%20Modding.htm) to see screenshots of the sabers...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-29-2004, 9:00 PM
#21
Originally posted by pie_man101 how would i individually edit the weapon in baseitem.2da? Thnx IF you mean to make a specifc weapon then you would have to create a new base item. so a new base item would be 92. If you mean a weapon class then jus...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-29-2004, 7:30 PM
#19
Originally posted by pie_man101 Ok, T7 I can get all the items in the game, but... is there a way to make say Sith Strength a two-handed saber or jolee's shield one?? Great mods though You can but it is more trouble than it's worth. Unless you ma...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-29-2004, 3:41 AM
#16
I am useing MYIE 2 (http://www.myie2.com/html_en/home.htm) It's based on IE I did at one point have problems DLing from my site, but it was just the browser was miss configued....  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-28-2004, 7:53 PM
#12
That is what Im waiting for before a I play though from the beginning. Im doing what I can to add a little new content...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-28-2004, 7:23 PM
#10
Well if all you want to do is use an exsisting color then you could just use KT(Kotor Tool) (http://www.lucasforums.com/showthread.php?s=&threadid=122049) to extract the texture. so for the normal blue color look under ERFs > TexturePacks &g...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-28-2004, 7:00 PM
#7
Originally posted by Archonon Hi T7, these new mods look excellent, great job. I was wondering about a samll detail though. In your site it says not to change Jolee's color crystal from the saber. Does that mean that you can change the color of the...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-28-2004, 6:28 PM
#5
Colja-ya I can help you do that. What you would need to get started is to find the templates and models that go with your retextures. then it's just a matter of giveing them unique names new stats, a description and decide how you want to get your ne...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
02-28-2004, 10:37 AM
#1
To extract these files you must use winrar (http://download.com.com/3000-2250-10259256.html?tag=lst-0-1)if the file is packed. IF you don't know how it works just right click the .rar and select extract to(folder name) then copy and paste the files i...  [Read More]
Posted in: Sith saber? [Spoiler]
 T7nowhere
02-29-2004, 11:05 AM
#3
The Saber your looking for is k39_itm_cersaber.uti and it's in module korr_39aa_s.rim. As for how to make it use a new texture, you got to use the search it has been explained a few times at least a couple by me. Basicaly you have to edit the saber...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 T7nowhere
02-29-2004, 11:12 AM
#85
Originally posted by tk102 Reminder: site functionality >> site aescethics Let's put an end to threads that devolve into endless "plz send me a copy of your mod too" requests. I agree just get it up and working as soon as possible...  [Read More]
Posted in: Obsolete F-Powers mod?
 T7nowhere
02-27-2004, 10:31 PM
#10
I'll host it for you until you can get a permanent home for it. Send to t7nowhere@hotmail.com...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 T7nowhere
02-25-2004, 8:50 AM
#48
It looks like you used the color sceam of the Endar Spire :) or one of the Tatooine towers....  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 T7nowhere
02-25-2004, 4:23 AM
#46
It looks pretty good, I bet your just iching to get into KotOR's models ;)...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
03-01-2004, 12:50 AM
#55
Ok im thinking I should just pack it as a zip :confused: I guess .rar isn't as widely known as I thought. I like rar because the files are smaller than zip....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
02-29-2004, 8:04 PM
#48
Ya I saw that when I checked to see if I made a major mistake, but I was feeling a little lazy. :) It is fixed now....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
02-29-2004, 6:10 PM
#46
Originally posted by Cabwi Desco understood... sorta A. what readme? B. I have the Sabers+DS_equipement.rar file in my override but everytime i type in one of those four command lines I get one of those blank error grenades! Ok thats really odd Ar...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
02-28-2004, 7:58 PM
#42
If you use Kotor tool all that you need to know is in the readme....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
02-27-2004, 5:58 PM
#40
Originally posted by Cabwi Desco yes but wheer do they appear like where do i get them do they suddenly appear in my inverntory? oh lol, sorry I didn't understand your question. Well fist thing I think I mentioned how to get the sabers in game. As...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
02-26-2004, 9:39 PM
#38
Originally posted by Cabwi Desco how do i get the guardian of the light and the knights staff to work on shiaomans mods? i dont know wre to put them wand where do i get them? You can DL my sabers here (http://members.shaw.ca/t7nowhere/SW-KotOR%20...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-29-2004, 3:32 AM
#385
Ha ha, sloppy sloppy Bioware! Put that in the same category as the duplicitous field indices. Do you think Bioware ever reads any of these forums? I hope someone from Bioware does. This is the first game I have really ever dug into and Im a little...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-25-2004, 12:14 PM
#377
lol, The instruments and guns must have the same holding poses or it is just one of the devs form of a joke. In my roamings though KotOR's files I saw that those instuments are quest items. Which leads me to wonder how many other game elements are u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-29-2004, 4:32 AM
#135
Ha ha, sloppy sloppy Bioware! Put that in the same category as the duplicitous field indices. Do you think Bioware ever reads any of these forums? I hope someone from Bioware does. This is the first game I have really ever dug into and Im a little...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-25-2004, 1:14 PM
#127
lol, The instruments and guns must have the same holding poses or it is just one of the devs form of a joke. In my roamings though KotOR's files I saw that those instuments are quest items. Which leads me to wonder how many other game elements are u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-25-2004, 2:13 AM
#123
I'll add my vote for a dialog editor. Just as long as it's not too much trouble. Actually you probly already have it on your list of things to, so i'll just say Im looking forward to the next update you keep makeing this tool better. Oh ya, And I w...  [Read More]
Page: 44 of 49