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T7nowhere

Latest Posts

Page: 43 of 49
This thread links to various older discussion threads dealing with specific modding issues. Please browse the four tutorial forums to check if a newer tutorial exists before using the links contained in this thread. Original thread opened for discu...  [Read More]
Posted in: Mod - Canderous S. Quest
 T7nowhere
03-09-2004, 7:40 AM
#13
If you have NWtoolset you can read all the Banters use KT to extract BIFs->templates->Dialog->banter.dlg you will have to put the KotOR dialog.tlk in the mian NWN folder and put the banter.dlg into temp0. If you want to read all the NPC inte...  [Read More]
Posted in: KotOR/TSL Global Variable Comparison Tool
 T7nowhere
03-08-2004, 7:50 AM
#2
this a cool tool. I just loaded up two save games one was my first game DS and the other was I think the 4th LS. There are alot of differences. It does show bit more of how much work it takes to make a game. My only complaint I have about this KSE a...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-12-2004, 9:53 AM
#23
You don't have to use a script you can easily just place as an item on an NPC that will join you or you could place them on an npc that you know you must kill. or you could add a simple giveitem scipt to an npc dialog. either way it is pretty easy to...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-05-2004, 5:15 AM
#2
IT looks good. Are you going to put it as a new robe in-game or do you just intend to have it replace an exsisting robe....  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
03-02-2004, 6:05 AM
#33
IT's an easy thing to miss when there are 58 files in a folder. :)...  [Read More]
Posted in: Lightsaber update + New DS Equipment
 T7nowhere
03-01-2004, 1:51 AM
#28
lol ok done. :) Thanks for helping him out Jackel...  [Read More]
Hmm. You talking to me Jackel. maybe. The thing is I gave Jolee guardian class and he had lots of force powers and he was only lvl 17. I'll try it again and report back. EDIT: :rolleyes: OK I fragged 2 more saves one that I now wish I had Backed u...  [Read More]
Originally posted by Kitty Kitty *edit* Incidentally, I also have a Logitech keyboard (forget which model) which has an additional wheel on the side which allows me to simulate a mouse wheel for like web browsers and whatnot. It doesn't seem to work...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 T7nowhere
03-09-2004, 4:36 PM
#93
I find It odd that noone from that site has even approached the modders here. After all from what I have found this is the only place where anything about how to mod KotOR is discussed in detail. I glanced over the Forums and saw atleast one familiar...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 T7nowhere
03-09-2004, 10:25 AM
#90
Is the mod site still in the works or did this idea Fall into a coma. oh ya. BUMP!...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 T7nowhere
03-09-2004, 8:48 AM
#60
I always disliked the scoundral clothes. It looks more like a uniform than clothes. IMO scout clothes suit the scoundral better. I do like the reskin though. Keep up the good work....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
03-11-2004, 5:52 AM
#60
This one is decent Download.com (http://download.com.com/3000-2352-8675667.html?tag=lst-0-9) There are better, nut this one is free....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-11-2004, 4:36 AM
#412
Originally posted by Weiser_Cain Hmmm, I don't know maybe I'm doing something wrong. Is there a way to access new items created and placed in the override folder with the Character(utc) editor(say with a browse feature at the bottom of the inventory...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-11-2004, 12:25 AM
#409
Originally posted by Fred Tetra Since the maps are 2D and there isn't anyway of getting the elevation (Z) from the models today, I couldn't show the Z value for the map, only for the item. I'll keep you all posted as things progress. So is the d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-09-2004, 6:17 PM
#405
WHOA! Sweet. I have been thinking of how this specific thing could be done and I also thought the best way would be to use the game maps(atleast until there is a way to render an area outside of the game) But sinse I don't know how to program I didn'...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-06-2004, 4:22 PM
#400
:) I knew about that. I guess I just took it forgranted sinse I knew it was there. You mean the upgradetype which referances the upgrade.2da and upgrade types. That is just one more thing that makes upgrading weapons a little more complex. :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-02-2004, 5:42 AM
#392
Originally posted by Fred Tetra Actually, you can't enter anything but lowercase letters in the item slots custom editor, but you can in the grid. I'll fix that in the next release. OOPS :eek: that is what i meant to say. I thought I implyed that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-02-2004, 3:11 AM
#390
I just wanna add a small note for the inventory editor in the utc editor(npc's) If you add a custom Item to the inventorylist It must be typed in lower case letters or it won't work in-game. Thats all :) oh ya and the new Treeview organizer is Aweso...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-11-2004, 5:36 AM
#162
Originally posted by Weiser_Cain Hmmm, I don't know maybe I'm doing something wrong. Is there a way to access new items created and placed in the override folder with the Character(utc) editor(say with a browse feature at the bottom of the inventory...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-11-2004, 1:25 AM
#159
Originally posted by Fred Tetra Since the maps are 2D and there isn't anyway of getting the elevation (Z) from the models today, I couldn't show the Z value for the map, only for the item. I'll keep you all posted as things progress. So is the d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-09-2004, 7:17 PM
#155
WHOA! Sweet. I have been thinking of how this specific thing could be done and I also thought the best way would be to use the game maps(atleast until there is a way to render an area outside of the game) But sinse I don't know how to program I didn'...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-06-2004, 5:22 PM
#150
:) I knew about that. I guess I just took it forgranted sinse I knew it was there. You mean the upgradetype which referances the upgrade.2da and upgrade types. That is just one more thing that makes upgrading weapons a little more complex. :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-02-2004, 6:42 AM
#142
Originally posted by Fred Tetra Actually, you can't enter anything but lowercase letters in the item slots custom editor, but you can in the grid. I'll fix that in the next release. OOPS :eek: that is what i meant to say. I thought I implyed that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-02-2004, 4:11 AM
#140
I just wanna add a small note for the inventory editor in the utc editor(npc's) If you add a custom Item to the inventorylist It must be typed in lower case letters or it won't work in-game. Thats all :) oh ya and the new Treeview organizer is Aweso...  [Read More]
Page: 43 of 49