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T7nowhere

Latest Posts

Page: 45 of 49
Posted in: Nequam's ModernRobesPack_1.0 Enhanced
 T7nowhere
02-22-2004, 7:07 AM
#1
These are Nequam's jedi robe texture pack that I have made into unique items. You will now have access to 4 new robes each, robes appearance will differ based on the sex of the PC Character. Download (http://members.shaw.ca/t7nowhere/files/ModernRob...  [Read More]
Posted in: script question?
 T7nowhere
02-21-2004, 9:16 AM
#5
ok i'll look into that. :)...  [Read More]
Posted in: script question?
 T7nowhere
02-21-2004, 8:51 AM
#3
Thanks for the quik reply gameunlimited, That worked perfectly. Accept is there a way to do it without editing globalcat.2da as in useing one of the others that are there or are they script specific. Don't go to any trouble though, just asking if y...  [Read More]
Posted in: script question?
 T7nowhere
02-21-2004, 8:01 AM
#1
I wrote script that when the PC talks to a certain npc it gives the PC some items.Now my question is what do I need to add to the script that makes it so the npc only give the items once(please keep in mind this is the first script I have made that w...  [Read More]
Posted in: Kotor .MDL format editing problems
 T7nowhere
02-20-2004, 12:31 PM
#2
noone has cracked the models yet. best that can be done is to hex edit. :(...  [Read More]
First thing you should do is download and install Fred Tetra's Kotor tool(be sure to read the readme) here (http://www.lucasforums.com/showthread.php?s=&threadid=122049) You will have access to almost all the the games files. Textures are in the...  [Read More]
Posted in: how to plant player made items in the game
 T7nowhere
02-19-2004, 11:00 AM
#12
ok, thanks that does help me to beggin to understand....  [Read More]
Posted in: how to plant player made items in the game
 T7nowhere
02-19-2004, 9:29 AM
#9
Thanks i'll try and digest that. It sounds simple. ok forgive my ignorance, how do they work :confused: I think I am going to have to learn C/C++ :( CreateItemOnFloor("ItemFileName", location); ok so this is replaced with the name of th...  [Read More]
Posted in: how to plant player made items in the game
 T7nowhere
02-19-2004, 6:58 AM
#6
hey gameunlimited, Im a little confused. What is it that says that those objects are only in the metal box on the ebon hawk. When it comes to scripting I barely have a clue. Also another thing is if I want to make a new container and have an object...  [Read More]
Posted in: how to plant player made items in the game
 T7nowhere
02-18-2004, 11:26 PM
#4
well I have intended to add the items directly to the game, but I haven't taken the time to work out the best way to do it. I like the idea of placeing the sabers in specifc plot points....  [Read More]
Posted in: how to plant player made items in the game
 T7nowhere
02-18-2004, 11:00 PM
#2
You can try to rename my saber to k39_itm_cersaber Which is the name for the sith Lightsaber. It might override the sith saber, I haven't tested this, but I think Shimaon has already done this very thing. For it to work properly the upcrystals.2da wi...  [Read More]
Posted in:  Modern Jedi Robes 0.9
 T7nowhere
02-18-2004, 5:02 AM
#5
hey Nequam, I love your reskins, but I can't Download. I also sent you a PM about useing your skins in a mod....  [Read More]
Posted in: Modding question
 T7nowhere
02-18-2004, 12:24 AM
#6
Another great resource is Bioware's NWN Dev section http://nwn.bioware.com/developers/...  [Read More]
Posted in: Lol what a bug!
 T7nowhere
02-17-2004, 10:35 AM
#4
Originally posted by Lambda Hmm? I went to the same place I got Yuthura mod the first time, and there was news of a patch to fix the bug. But there was no link to download the patch or the mod there... Maybe they'll fix that soon. I think gameunli...  [Read More]
Posted in: New head skin idea
 T7nowhere
02-17-2004, 4:45 AM
#4
That would be really cool if someone could get it to work, but it is probly along the same lines as the unused Force powers, feats, models, textures and other game elements like swoopbike upgradeing. It looks like Bioware had intended to add quite a...  [Read More]
Posted in:  New Female PC
 T7nowhere
02-17-2004, 12:42 AM
#16
Originally posted by lord_blodgett Hmm... I must have logged off too soon. I am currently on Dantooine with a fair chunk of the above mod's. I did try reloading an old save game with Yuthara in it and ran into a possible glitch, which I'm hoping is...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 T7nowhere
02-18-2004, 9:45 PM
#43
I was wondering the same thing. Will modders be able to upload to the site or would we have to email submitt our mods. What type of data base doohickey are you gonna use to keep it all organized. Will there be an option to submit screenshot when appl...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 T7nowhere
02-16-2004, 7:13 AM
#15
Nice site. nothing much there, But nice site :)...  [Read More]
Posted in: A guide to "new area" creation
 T7nowhere
02-21-2004, 11:08 AM
#11
Originally posted by Sunslayer Just an idea for anybody looking to make a new area, a sidewuest for a part charcter that doesn't have one, like Jolee, HK-47, T3-M4, or maybe an additional sidequest for another character would be easy to set on Bespi...  [Read More]
Posted in: Question?
 T7nowhere
02-22-2004, 5:47 AM
#16
I was just wondering if anyone has tried to equipe an NPC with clothes. The reason is I wanted to equipe Jolee with his standard clothes instead of the jedi robe which he would not be wearing if he left the order, but when I edit his utc to add cloth...  [Read More]
Posted in: Question?
 T7nowhere
02-21-2004, 10:59 AM
#13
hey i like commas, I don't mind what you do with my mods if you can think of a way to enhance what I have do then please do, Just state what was changed from the mods original state. oh and I have thought of doing just what you did for both sabers,...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 T7nowhere
02-23-2004, 1:01 AM
#32
Originally posted by Drakron I know, there is a way to add new Model and Tex fields but that means you have to edit all the entries since it will display <null>. I tried doing that and the effort is simply too great and anoying, heck even th...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 T7nowhere
02-23-2004, 12:55 AM
#31
I had looked at the npc jedi robes nemo is wearing after I posted and it is a different model. Thats why it didn't work. The way the differant armors work in the game is that there 10 models that are used for the PC and NPC partymembers then the te...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 T7nowhere
02-22-2004, 4:14 AM
#28
Originally posted by Sunslayer Can anyone explain to me where I'd find the file that contains texture info for the Qel-Droma robes so I can make them white only? The texture for Qel-Droma robes is "PMBI01" is if you want the tan jedi rob...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
02-25-2004, 1:13 AM
#373
I'll add my vote for a dialog editor. Just as long as it's not too much trouble. Actually you probly already have it on your list of things to, so i'll just say Im looking forward to the next update you keep makeing this tool better. Oh ya, And I w...  [Read More]
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