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T7nowhere

Latest Posts

Page: 42 of 49
Posted in: dual-colored saber?
 T7nowhere
03-25-2004, 2:06 AM
#3
Thats a cool idea dj_owen. I hex edited the blue saber model and this is how it looks PIC (http://members.shaw.ca/t7nowhere/files/grenblue.jpg) oh and very easy to do took me about 3 min. :)...  [Read More]
Posted in: lightsabre blades requests here!
 T7nowhere
03-24-2004, 3:31 AM
#5
Originally posted by Obex I posted this in another thread: While we are requesting sabers, my brother is keen on a larger, two handed version of the light saber. maybe a longer, thicker blade that is given the two handed designation with increased...  [Read More]
Yup. multiplayer just ain't gonna happen for KotOR....  [Read More]
@JedI_XtRmIsT hey T7 heres an idea make a weapons and equipment mod. just put the most popular weapon and equipment mods together into onelike put your sabers and DS equipment mod with shimaon's ancient set and my implant and JulesWindu's sabers and...  [Read More]
So far I have many of the best mods together a few of them are incompatible. As it stands now I have been adding npc heads to the player selection screen, the part thats slowing me down is making DS transitions for them. But it is progressing :)...  [Read More]
I have actually been working on that for a couple weeks now. :D It is getting rather big though I think it's up to 40megs. Way too big for me to host it my site :( You can read a little more of what I am planning to do. All-in-one (http://www.lucasf...  [Read More]
Posted in: Need Sith Lightsaber Code!
 T7nowhere
03-23-2004, 1:57 AM
#7
The giveitem cheat usually does not work for module specific items. There is one thing you can try and that is either use the cheat in the area which it is in(Naga sadows tomb) or extract the uti from the module(korr_m39aa_s.rim) and drop it in overr...  [Read More]
Posted in: Where the hell is everyone???
 T7nowhere
03-23-2004, 8:03 AM
#9
From what I have read is that you can't let carth redeme a female reven. Im gonna have to go though the dialog again, but I think it was purposefully leftout. Bioware probly didn't have time to make a third cutscene. Though the way it ends all that...  [Read More]
Posted in: Where the hell is everyone???
 T7nowhere
03-23-2004, 6:44 AM
#7
:D it's amazing what can be found if you dig a little . HA HA HA, HO HO HO. lol...  [Read More]
Posted in: Where the hell is everyone???
 T7nowhere
03-23-2004, 5:58 AM
#5
Well I have mostly been trying out new things, and for a couple weeks there I didn't know what I wanted to make. Right now Im building a sorta All-in-one mod. I am also looking foward to Fred releasing his area editor In KT(I started on an area but I...  [Read More]
Posted in: saber colour changes
 T7nowhere
03-23-2004, 5:51 PM
#8
Originally posted by Jackel T : i could just send you all the textures i ripped from JO saving you the hassle of matching colours for most of them Alright. it probly would save some time. :)...  [Read More]
Posted in: saber colour changes
 T7nowhere
03-23-2004, 10:40 AM
#5
Hey Jackel. I was playing around with that texture you sent me and this is what I came up with. I tried to match the original colors as best I could. I think they tured out nice. My intent is to replace the defualt textures :) these three are all I h...  [Read More]
Posted in: Script Help Again
 T7nowhere
03-13-2004, 1:19 AM
#4
Thats a nice little app. I wonder if there would be a way to get it to read the dialog.tlk sa that it could be used to edit game .dlg?...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-23-2004, 2:45 AM
#74
Finally! we all get to use these robes :) I am a little surprized that you didn't just make it look like there were gloves on the hands even Bioware didn't want to deal with that. I really like the the dark one :) nice work. Oh and I like your new...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-18-2004, 12:09 AM
#52
It would be cool to get the robed from Ajunta Pall's sarcophagus. :) IMO He is a pretty important Sith in the Game. you can find it in module korr_m37aa_s.rim--> blueprint,placeables-->kor37_sithsarc.utp Im looking forward to using your rob...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-16-2004, 5:25 PM
#47
yup. that'll work. OR you could extract the g1_w_lghtsbr01 and change the model Var to 1(which is the blue color) then save it to Override. Either way is extremely easy :D...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-16-2004, 4:07 PM
#45
Well it is easyer ,but if you hex edit a lightsaber mdl the color will be unique to one saber. :)...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-16-2004, 3:21 PM
#43
Originally posted by Prime P.S. I haven't looked myself yet (I'm at work), but does anyone know what is the .uti file that specifies the attributes of the two super lightsaber crystals (Heart of the Guardian is one I think)? Those would be g1_w_l...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-16-2004, 4:20 AM
#40
You can make the robe exclusive to the PC by making it Feat required Force Sensitive property. thats what i did for the DS mask I made.only the PC can have that feat normally. edit: if you wanted to add it to jolee's equiped or inventory list you ca...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-16-2004, 2:54 AM
#37
1.You have this one covered. 2.you don't have to edit appeance.2da What you have to do is pretty much what you did for number 3. what ever robe you want to replace you just have to edit the template uti to point to your texture var. Thing with this...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 T7nowhere
03-12-2004, 2:47 PM
#26
When useing Kotor Tool you should also have a gff editor in the same folder as KT so that you can still open unsupported GFF files(gff's are all the uti.utc,ect.) To edit dialogs and scripts it is best to have Nwtoolset(you need NWN for that) If tha...  [Read More]
I could see the force powers, but they would not highlight so I couldn't pick em. It worked ok when i just changed the npc's first class to a jedi one. multiclass didn't work though. I did only try candorous and Jolee. Don't worry about the saves ge...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 T7nowhere
03-18-2004, 10:24 AM
#68
Hey if you want to make textures incredibly detailed then go for it. :) My system can handle it :D Though you might want to make a lower Res TexturePak when demand for your work increases by people with low end machines....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-15-2004, 4:18 AM
#424
Can you only move exsisting things in the git or can you add stuff too. It will be cool when the editor gets to the point where we can add creatures, placables, trigger areas and way points. Keep it comming Fred that is some great work, without KT...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
03-15-2004, 5:18 AM
#174
Can you only move exsisting things in the git or can you add stuff too. It will be cool when the editor gets to the point where we can add creatures, placables, trigger areas and way points. Keep it comming Fred that is some great work, without KT...  [Read More]
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