The model of Canderous, in the picture, I've just imported on Gmax and exported, I haven't touched any vertex.
There is another model that is heavily modified which have the same problem and looks even worse because the way I've modeled it, perhaps I can move some vertices to make it look better but I will still have the seam.
Picture with the problem (
http://img492.imageshack.us/my.php?image=cand024zw.jpg)
The picture shows the model on Gmax (1.), I separated two vertices to show that both vertices are important to the model (2.), if I delete one vertex, faces of the leg around it are deleted too.
I tried to weld the two vertices to make one, it looks perfect on Gmax (3.), but the texture around the place I welded get messed on the game (4.), at first I thought that I could be able to fix it on texture painting but it is not a painting problem, I notice that I can only weld vertices that on the uvmap are on the same positions, otherwise it will shrink the texture between them and paint it around the vertices, so I need make a cut on the mesh... and then this problem of the seam appears.
I hope there is just a buttom or check box somewhere on NWNscript or MDLops that do the trick!