Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

keshire

Latest Posts

Page: 17 of 27
Posted in: Saber Hit Range
 keshire
03-03-2004, 7:18 AM
#3
The saber extends from the blade tag stored in the glm to the end of the number stored in the saber def file. So if someone sticks the tag so its partly into the saber model it can effect the length "percieved" Either way its still 40 unit...  [Read More]
Posted in: Help me name my new saber! please!
 keshire
03-02-2004, 12:23 PM
#6
Well if you put a small black line right where the metal seems to overlap by where the bottom gem is it'll stand out more. http://mediaservice.photoisland.com/auction/Mar/2004323187212439288230.jpg Like what I did with this,but don't do it as prono...  [Read More]
Posted in: Help me name my new saber! please!
 keshire
03-02-2004, 12:12 PM
#4
Yep, looks great. But I'd darken the blue buttons, A deeper blue. Keep the highlights light though. Adjust the lighting on the second half of the staff saber, And put a nice dark shadow where the metal overlaps on the bottom of the single saber. The...  [Read More]
Posted in: Help me name my new saber! please!
 keshire
03-02-2004, 11:53 AM
#2
Darth Ceruleus....  [Read More]
Posted in: Tuts, anyone?
 keshire
03-02-2004, 10:20 AM
#4
Also, a very good character modelling tut. Ben Mathis Cylinder modelling (http://www.poopinmymouth.com/process/character_tutorial/character_process.htm)...  [Read More]
Posted in: Tuts, anyone?
 keshire
03-02-2004, 10:18 AM
#3
Not everything is correct but it'll work....  [Read More]
Posted in: ?'s about destroyer vs asteriods(control)
 keshire
03-02-2004, 6:55 AM
#8
I think every one is missing the obvious question. 32-page illustrated !!??!!??!!?? Christ thats alot of info......  [Read More]
Posted in: Animator Help!!!
 keshire
03-02-2004, 5:39 AM
#4
Hey, Wudan. You talk to Corto everyonce in awhile don't you? Did he say anything about the skeleton he was working on?...  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
02-28-2004, 1:19 PM
#5
Especially the staff it was the only place I could put it.:D We hope to have it show the weapons you have that do the most amount of damage and aren't in use. So more than likely you'll always see the sabers holstered. And the rocket launcher if...  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
02-28-2004, 1:05 PM
#3
I'm not the best at setting up and weighting. I was trying to avoid clipping issues. The theory is sound though. http://mediaservice.photoisland.com/auction/Feb/20042282740384657628845.jpg modview with all bolts used....  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
02-28-2004, 12:05 PM
#1
Something OJP has been working on. And hopefully we can ge the backing of some of the popular Model makers. http://mediaservice.photoisland.com/auction/Feb/20042283186642812816056.jpg I added in a couple of new tags. bolt_holster_saber saber2 sta...  [Read More]
Posted in: Which Saber Style "Owns"?
 keshire
02-28-2004, 12:47 PM
#7
Learn to read it. All chained attacks have wind-ups, or pre-attacks. They can't kill you with the first attack. And after that first attack you can basically know what move they're going into next. Leaving you to duck under or jump over certain moves...  [Read More]
Posted in: D/Led Hilts don't work
 keshire
02-27-2004, 10:14 AM
#2
The host has to have the files too....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 keshire
03-02-2004, 5:37 AM
#40
why not have force fall activate when you hold down crouch and jump at the same time? Just a thought. I'd like to see that turned into a dive move actually. jump and then immediatly press crouch to dive. It's one of the things on my to-do list onc...  [Read More]
Posted in: over 80 hilt add-ons for JKA..
 keshire
02-27-2004, 9:20 AM
#18
Also I'm currently working on some stuff with OJP to enhance the weapon experience. http://mediaservice.photoisland.com/auction/Feb/20042274336783273048947.jpg...  [Read More]
Posted in: over 80 hilt add-ons for JKA..
 keshire
02-27-2004, 9:18 AM
#17
Somebody dissin on my choice of blue over yellow stance? It doens't really matter which stance you choose as the staff alternative. Each has their strengths and weaknesses. If I had chose yellow they get the extra damage and yellow DFA. If red ditto...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 keshire
02-28-2004, 12:14 PM
#107
OJP code changes to bolt weapons onto a few new tags when not in use. The model will work no matter what but when using OJP you'll see the weapons holstered. add in a bolt_holster_saber saber2 blaster staff & launcher You can put them whever yo...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 keshire
02-28-2004, 12:02 PM
#105
How about a quick addition? Just a few tags is all. http://mediaservice.photoisland.com/auction/Feb/20042282740384657628845.jpg http://mediaservice.photoisland.com/auction/Feb/20042284738550616697003.jpg...  [Read More]
Posted in: Enhanced WIP: Saber System
 keshire
02-28-2004, 1:27 PM
#40
yep, left/right and up should do fine. the diagonals need to go. But then I'd definately put in the feint attack you were talking about to even it back up on the side of skill versus arcade....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-28-2004, 12:02 PM
#50
http://mediaservice.photoisland.com/auction/Feb/20042283186642812816056.jpg Some screenshots taken of the in-game code. Lookin good. next up will be the rest of the weapons. Added in. If I'm quick enough with some models hopefully this is in by nex...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-28-2004, 7:03 AM
#49
Thats a lot of tags. I guess they can choose to support certain weapons or not. Hopefully we can get around this by offsetting them from current tags. Its a lot less inconvinient that way....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-28-2004, 5:20 AM
#47
I think there was a plan to base it on the most damaging weapon not in use. But honestly I didn't think that far ahead when I came up with the idea. :D...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-28-2004, 3:52 AM
#45
As for a standard, I'm right handed so for me drawing/holstering a weapon from the back would be opposite of what you have pictured. Razor just added the code to place the saber on the tag. The tag has to be manually added to the model. SO...it's u...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-28-2004, 3:49 AM
#44
Currently we have no animation for the holstering/unholstering. BUT...You can experiment by trying different animation entries in the saber definition files under the Draw and put away entries....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-27-2004, 8:26 AM
#41
http://mediaservice.photoisland.com/auction/Feb/20042274336783273048947.jpg...  [Read More]
Page: 17 of 27