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keshire

Latest Posts

Page: 19 of 27
Posted in: Hilt Request
 keshire
02-10-2004, 5:38 AM
#8
Ha, awesome. Me and Kensai taught Darth Doughnut well. Glad to see he's passing on the knowledge....  [Read More]
Posted in: Basic Request: New Weapon Classes
 keshire
02-07-2004, 10:14 AM
#14
Coding is something that takes years to make happen I think it more depends on how well you pick up on things like this. I took one college class on object oriented programming that I slept through, just so I could move on to COBOL. (years ago) An...  [Read More]
Posted in: Basic Request: New Weapon Classes
 keshire
02-07-2004, 4:10 AM
#11
If your passionate about a change pick up a few c tuitorials and get to work. Thats what I did for the saber throw. And now the bulk of that work is done and is more than likely to be included....  [Read More]
Posted in: sithspeeder?
 keshire
02-04-2004, 4:57 AM
#10
So far no animal vehicle has attacks. It would be nice though. And as soon as they implement them I'll change the the animation.cfg to include them. And I'm currently working on a good running anim that will make running them down look realistic. As...  [Read More]
Posted in: sithspeeder?
 keshire
02-04-2004, 4:39 AM
#8
Also the beta version of the Acklay by Monsoontide has been released. You may want to take a look at it. ;)...  [Read More]
Posted in: Pcgame mods - can't use
 keshire
02-04-2004, 4:09 AM
#6
There's obviously a problem because there are no comments on any of the mods over the past few days since people have been complaining. Plus some can't log in or post screenshots....  [Read More]
Posted in: root.xsi 3ds max 6
 keshire
01-31-2004, 12:43 PM
#2
I wouldn't mention downloading anything of that nature, especially here. And as far as I know Max 6 doesn't have any plugins written for it for glm/xsi/md3 So its all just a waiting game....  [Read More]
Posted in: burning cd
 keshire
01-29-2004, 11:58 AM
#3
Wow. I mean just wow. Shouldn't this be categorized under common sense? And the answer is no....  [Read More]
Posted in: Changing the vehicle limit
 keshire
01-31-2004, 8:16 AM
#8
Yes they both are a problem. There's and in-game limit and out of game limit....  [Read More]
Posted in: Bughunting (Xmod2)
 keshire
01-27-2004, 11:09 AM
#3
Currently RazorAce is revamping the saber collision code. Being that its part of OJP you may want to get in contact with him....  [Read More]
Posted in: Saber System Redux
 keshire
02-06-2004, 4:31 AM
#28
So, uh, what sort of moves should be in the counter attack button list? kata's ;)...  [Read More]
Posted in: Saber System Redux
 keshire
02-05-2004, 7:51 AM
#24
Ok some quick ideas. Lose the katas. Or make them easily interrupted. Currenty, I think your revamped saber pass-through code causes them to be interrupted when they connect. And I second the counterattack/grapple idea. I would also like to state...  [Read More]
Posted in: Saber System Redux
 keshire
02-04-2004, 8:09 AM
#17
Hmm...I didn't think any of the saber bonuses were used in MP? Your speaking of the ones defined in the .sab's right?...  [Read More]
Posted in: New Saber throw Mechanic WIP/Help/Brainstorm
 keshire
01-31-2004, 6:47 AM
#10
Everything but the collision and damage re-do is done. RazorAce and RenegadeOfPhunk have the code. Hopefully RazorAce can work in the saber throw into his new collison detection code....  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-10-2004, 7:18 AM
#89
Like so... soundOn=yes soundLoop=yes soundOff=yes saberLength=tighter limit saberRadius=tighter limit moveSpeedScale=NO!!!! animSpeedScale=NO!!! knockbackScale=NO!!! damageScale=NO!!! And ditto for the splash flags etc. Also reduce damage for eac...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-10-2004, 7:12 AM
#88
I'm not exactly sure what is & what is not possible coding-wise for eliminating the use of possible cheating-like abilities via .sab files so I was hoping you guys could shed some light on this subject, give me your opinion &/or other comment...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-07-2004, 9:59 AM
#81
And as far as submitting animations to OJP. I believe it should be in xsi format. For each individual animation sequence. If this is open source then the animations should be modifiable too. And I will put my money were my mouth is. If Monsoonti...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-07-2004, 9:53 AM
#80
Corto, I'm in no rush. But I am. Your not the only animator around here. Duncan Bloodriot(I know he checks in every once in awhile) And Myself have expressed a desire to tackle some new anims....  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-07-2004, 6:48 AM
#78
I already made that skelly. It only needs tweaking to be sure it's perfect. I would've released it yesterday, but I didn't have the _humanoid.gla file at work, lol. And when I got home, well I spent all the time I could with my girlfriend, so... Well...  [Read More]
Posted in: OJP: New Animations Project
 keshire
01-31-2004, 11:54 AM
#74
Marker0077 , I think your doing a good job of alienating the people who could help you out. They have no interest in making new animations obviously and would only be helping as a favor. You should treat it as such. Other than that. Feel free to ema...  [Read More]
Posted in: vehicle limit and new vehicle classes
 keshire
02-04-2004, 5:04 AM
#111
Yes that would be a bug. Just press "p" to change views. I'm also hoping someone takes it upon themselves to add in vehicle attacks for the animal class. Melee attacks and hopefully the rancor grab....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 keshire
02-04-2004, 4:06 AM
#55
kind of radar How about instead it just senses uses of the force? When a Force power is used you get a nice blip on the radar. "I sense a disturbance in the force" ;)...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 keshire
02-03-2004, 4:27 AM
#52
I'd bring it [new force powers] more in line with the old 2nd edition AD&D psionics. That is the best use of what I'd call force I've come in contact with. Not the 3E version becuase that is too dragonball z to me....  [Read More]
Posted in: droideka model
 keshire
02-04-2004, 5:58 AM
#105
like how the space vehicles This is in code. VH_FIGHTERS can only be damaged by heavy weapons....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 keshire
01-31-2004, 11:07 AM
#671
Well what kind of word would you like? :) I've been busy training new employees for the past two weeks and still have one week to go. So I haven't had time to sit down and animate. Also I added a new bone for the hand tag which controls the grabbin...  [Read More]
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