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keshire

Latest Posts

Page: 13 of 27
Posted in: Animation Question
 keshire
04-01-2004, 7:02 AM
#2
This is what I've got so far. http://mediaservice.photoisland.com/auction/Apr/2004413253580164600463.jpg...  [Read More]
Posted in: Animation Question
 keshire
04-01-2004, 6:49 AM
#1
I'm getting ready to set up a ledge grab animation. How exactly should I set up the motion bone or origin? At the hands, waist, or other? Currently with the character stretched out I'm sure he'll have parts outside the bounding box. Any suggestion...  [Read More]
Posted in: New anim Show Case
 keshire
04-01-2004, 3:47 AM
#10
Though, for the ledge-grabs, wouldn't tat require a lot more coding to implement? Very much so. Luckily I have the support of the OJP coders. as long as I get some more block postions for razorace ;)...  [Read More]
Posted in: New anim Show Case
 keshire
03-31-2004, 9:36 AM
#3
Ya, I was thinking about that. If you can get Monsoontide to model the Clone wars Rocket launcher I'll do the appropriate anim to hold it, draw it, run/walk with it. :)...  [Read More]
Posted in: New anim Show Case
 keshire
03-31-2004, 9:21 AM
#1
Some stuff I'm working on Dual Blaster Stuff for MB2 http://mediaservice.photoisland.com/auction/Mar/20043314285494658575703.jpg http://mediaservice.photoisland.com/auction/Mar/20043313258296053702066.jpg http://mediaservice.photoisland.com/auctio...  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 keshire
04-01-2004, 8:32 AM
#21
It'd also be great to have more people on board to get things rolling. With the nature of OJP people are in and out on a fairly regular basis as they work on their own stuff....  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 keshire
04-01-2004, 3:39 AM
#17
Well, for one thing...I don't agree with razorace taking this public, since things should be handled internally before publically, but whatever. There's a reason its called OPEN Jedi Project. This isn't really just Razor's baby anymore. Its suppose...  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 keshire
03-31-2004, 6:16 AM
#2
Well it'd be a better option to bug Phunk about it because I know I wouldn't budge. A name is a big deal when it involves respect for those who contibute. Which is what their beaf is. I'm sure there are those who've contibuted to OJP that wouldn't...  [Read More]
Posted in: New JKA Anims
 keshire
04-01-2004, 7:27 AM
#9
For those that want to grab the files to take a look, Instructions for downloading from the OJP file repository can be found here. http://www.lucasforums.com/showthread.php?s=&threadid=119776 The animation stuff can be found under tools. Also...  [Read More]
Posted in: New JKA Anims
 keshire
04-01-2004, 4:42 AM
#8
It is working. That double fisted anim above is already merged with the main gla. I've already contacted Corto about it to see if he wanted to take a look at it. But he's a busy man. The OJP guys have it, so its just a matter of time before its hoste...  [Read More]
Posted in: New JKA Anims
 keshire
03-31-2004, 12:43 PM
#4
Is that the one where the character lowers the weapon as its firing? I think thats a code issue. But I'll look into it. *edit* TORSO_WEAPONREADY2,//WP_BRYAR_PISTOL, TORSO_WEAPONREADY3,//WP_BLASTER, BOTH_ATTACK2,//WP_BRYAR_PISTOL, BOTH_ATTACK3,//WP_...  [Read More]
Posted in: New JKA Anims
 keshire
03-31-2004, 6:06 AM
#1
Ya, ya, "how many projects are you working on Keshire?" A lot... http://mediaservice.photoisland.com/auction/Mar/20043301061986998214777.jpg http://mediaservice.photoisland.com/auction/Mar/20043301042671171671282.jpg http://mediaservice...  [Read More]
Posted in: what guy do you use to fight with in mp
 keshire
03-31-2004, 10:16 AM
#19
As soon as I can nab a copy of GMax, I start in on custom models. Well, you'll need someone else to rig it up so you can use it in-game. Gmax doesn't support xsi. But there's an XSI lite out for the upcoming HL2 you may want to look into....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-01-2004, 7:28 AM
#7
For those that want to grab the files to take a look, Instructions for downloading from the OJP file repository can be found here. http://www.lucasforums.com/showthread.php?s=&threadid=119776 The animation stuff can be found under tools. Also...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
03-31-2004, 1:04 PM
#6
I passed along my source files to RazorAce and Renegade. so hopefully it'll be upped into the cvs soon. If I had access from here at work It'd be faster. But alas. My ports are blocked. :(...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
03-31-2004, 6:01 AM
#5
http://mediaservice.photoisland.com/auction/Mar/20043301061986998214777.jpg http://mediaservice.photoisland.com/auction/Mar/20043301042671171671282.jpg http://mediaservice.photoisland.com/auction/Mar/20043309106891000764375.jpg http://mediaservice....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
03-31-2004, 4:45 AM
#4
Let me make sure all the bugs are out by making Renegade's expanded Dual Blaster Anims. Then I'll make sure it gets distributed to a good amount of sites....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
03-30-2004, 12:16 PM
#1
Well its about time someone brought this to the fore front. Luckily with the help of the notables in the community. ASK, Corto, RazorAce, etc. I'm Pretty much done with a JKA animatable Skeleton. I'll be needing hosting for the xsi. And if You can...  [Read More]
Posted in: Get imperials to follow you?
 keshire
03-30-2004, 10:11 AM
#8
There's a level four mindtrick and pull, I beleive. Mindtrick 4 does domination. Pull 4 pulls sabers. But I think its only available through the console. Or if your class is kyle....  [Read More]
Posted in: All the MP Hidden Skins Revealed
 keshire
03-30-2004, 12:28 PM
#14
No one ever mentions the jedi master skin....  [Read More]
Why? Because the left hand has not been reweighted and there are therefore animation bugs in JA. Correction, Left Hand tag. It needs to be weighted to the bone made specifically for the left hand saber. Still more people should know this. And as f...  [Read More]
Posted in: OJP: New Animations Project
 keshire
03-31-2004, 8:43 AM
#122
http://mediaservice.photoisland.com/auction/Mar/20043318908445004825801.jpg This was part of the anim package I was working on. They work. They look good. But its the little things that bother me. So this will be done by the end of the week. :) An...  [Read More]
Posted in: OJP: New Animations Project
 keshire
03-31-2004, 5:01 AM
#119
http://mediaservice.photoisland.com/auction/Mar/20043301061986998214777.jpg http://mediaservice.photoisland.com/auction/Mar/20043301042671171671282.jpg http://mediaservice.photoisland.com/auction/Mar/20043309106891000764375.jpg http://mediaservice....  [Read More]
Posted in: OJP: New Animations Project
 keshire
03-31-2004, 3:36 AM
#118
It depends, how do you want me submitting these? The skeleton is best suited to xsi. The animations I can do in a couple of different ways. xsi individual gla's ready for merging, or just keep changing the main gla, and uploading a new one each ti...  [Read More]
Posted in: OJP: New Animations Project
 keshire
03-30-2004, 10:55 AM
#114
I can bring this up now. Because I'm done. Any one who wants the xsi just let me know. http://mediaservice.photoisland.com/auction/Mar/20043301185333045938791.jpg Rough two blaster anim that I used as a test....  [Read More]
Page: 13 of 27