Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

keshire

Latest Posts

Page: 18 of 27
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 keshire
02-24-2004, 9:11 AM
#15
Bout time they finished this. What did they do put it on the back burner for awhile? They left all kinds of remnants in the pk3's hinting towards this....  [Read More]
Posted in: More Hilt problems.
 keshire
02-25-2004, 10:02 AM
#7
Skinning. Question 1) Is your model mostly cylinder in shape? then add a cylinder uvw map. then uvw unwrap Adjust to suit. (hint...click a point and then the plus button several times to highlight individual pieces of the mesh) take a screenshot...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-24-2004, 3:05 AM
#22
Yep, I did my best to capture all the good details in the hi-res shots. 640x480 that photo-island gives just doesn't do them justice. And thanks for the screens on PCGM...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-21-2004, 3:39 AM
#16
http://mediaservice.photoisland.com/auction/Feb/20042203395645832084394.jpg My last one for awhile. based on http://www.thelightsaber.com/ContestEntries2003/31a.jpg...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-20-2004, 4:12 AM
#14
http://mediaservice.photoisland.com/auction/Feb/20042196353745007157197.jpg...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-19-2004, 9:36 AM
#11
I'd do it myself, but the java applet keeps timing out. I've been packing my zips with 1024x768 screenshots though. I don't know why the applet keeps timing out on me it happened after the site had problems a week or two ago....  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-19-2004, 7:05 AM
#9
Recently I've been on a saber-a-day marathon. http://mediaservice.photoisland.com/auction/Feb/20042198022077223795351.jpg http://mediaservice.photoisland.com/auction/Feb/20042197907819256602090.jpg http://mediaservice.photoisland.com/auction/Feb...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-19-2004, 7:04 AM
#8
damn you beat me to it... hahaha... Ya, by months and months. There's actually four blades on that staff but I have it using only two. Everything I've got pictured is available either at pcgamemods or JK3Hilts (http://jk3hilts.evilzz.net/) Old on...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-14-2004, 8:03 AM
#2
;) http://mediaservice.photoisland.com/auction/Feb/20042148381760902749073.jpg...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
02-14-2004, 5:13 AM
#1
http://mediaservice.photoisland.com/auction/Feb/20042148202305901060325.jpg http://mediaservice.photoisland.com/auction/Feb/20042142016552756786997.jpg http://mediaservice.photoisland.com/auction/Feb/20042141682932909507535.jpg http://mediaserv...  [Read More]
Posted in: my first topic.....a model :D
 keshire
02-12-2004, 6:47 AM
#2
Your going to have a hard time fitting that to a skeleton. It needs to be in a davinci pose as per the humanoid skeleton....  [Read More]
Posted in: Copyrights
 keshire
02-11-2004, 8:10 AM
#14
Interesting I wondered were ultimate hilts went. And after all those screenshots I took. damn. All this over a HOBBY no less. As an aside if anyone ever wants to use any hilts that I've ever made feel free to use and abuse them. *edit* Why is it th...  [Read More]
Posted in: Hilt Request
 keshire
02-14-2004, 4:00 AM
#17
Well I already submitted it. plus I modelled it after one of the regular hilts as a size reference. But if you want me to scale it I can. give me an address to email it too....  [Read More]
Posted in: Hilt Request
 keshire
02-13-2004, 7:04 AM
#14
http://mediaservice.photoisland.com/auction/Feb/20042139805672482306143.jpg Kamin Blue Claw (http://www.pcgamemods.com/4259/)...  [Read More]
Posted in: Hilt Request
 keshire
02-12-2004, 6:45 AM
#12
http://mediaservice.photoisland.com/auction/Feb/20042128619191939215818.jpg That's fine I made one of my own how does it look? Any changes? I'll up a skinned one here in a half hour. *edit* Skinned http://mediaservice.photoisland.com/auction/Feb/...  [Read More]
Posted in: Hilt Request
 keshire
02-11-2004, 3:55 AM
#10
keshire_the_chaotic@yahoo.com Doesn't look too complicated so I'll take a look at it. Plus I'll set up the .sab for the thinner blade it seems to have. send it in md3 or glm please...  [Read More]
Posted in: Battle Of Endor Siege WIP
 keshire
02-11-2004, 11:08 AM
#65
Falling log idea breakable rope object connected to a log. Should be able to script it to drop when the rope is broken. Catapult is more than likely going to have to be a vehicle. Duncan's lobbing effect for his hailfire droid's missles is pretty...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-14-2004, 3:54 AM
#110
We're waiting on a suitable skeleton. It shouldn't be long, both me and Marker were working on one, but corto left a message at his forum saying he was done but for a few minor tweaks....  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-12-2004, 4:46 AM
#101
Like I said. the game balance changing flags in the .sabs shouldn't even be there. In fact they weren't until the patch. Pull out the scaling and splash flags and that should solve any problem you have. This should be done for the base game if you a...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-11-2004, 7:49 AM
#95
I know you like to cover your ass and all, but I really think this is all unneccessary. If somebody wants to make the changes they want, they're going to find a way to do it despite any checks you put in place, especially if these changes are all s...  [Read More]
Posted in: OJP: New Animations Project
 keshire
02-10-2004, 11:47 AM
#91
The adding of the other attacks to all stances is rediculous, unneeded and unbalanced. In my opinion. But I'd leave in the option of turning off certain commands. And as far as limiting what they can change. I've always wondered if you can encrypt...  [Read More]
Posted in: Enhanced WIP: Saber System
 keshire
02-27-2004, 3:23 AM
#37
Adjust g_saberanimspeed 1 is the game's default but I'd adjust it .75 I think razor has it set to .25 for testing purposes....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-26-2004, 9:01 AM
#40
Yep this method has a lot of plusses and functionality. saber/gun on each side of hip, leg, etc staff/rocket launcher draped across back. We just need a standard right now. So far Razor suggested holster_saber holster_blaster I think we need a h...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-26-2004, 6:55 AM
#38
I just had an idea occur to me. Can we create a new tag to be added to new models to that we can bolt weapons and hilts onto? Like bolt_holster? Then model makers could set where the holster is themselves. It's possible that we could make this retro...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
02-12-2004, 4:51 AM
#36
Let's bump this back up to the top now that the discussion is in full swing concerning it....  [Read More]
Page: 18 of 27