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keshire

Latest Posts

Page: 12 of 27
Posted in: Block Coverage Discussion
 keshire
04-08-2004, 4:57 AM
#9
hope the animators are ready :ball:...  [Read More]
Posted in: Block Coverage Discussion
 keshire
04-07-2004, 9:40 AM
#3
http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg You beat me to punch on that idea. That's exactly what I was thinking. A couple of sweeping blocks. But I really don't think that I need to do that as there are a few spinni...  [Read More]
Posted in: Block Coverage Discussion
 keshire
04-07-2004, 8:17 AM
#1
http://mediaservice.photoisland.com/auction/Apr/2004473590097327664882.jpg The diagonals and top are the current ones in-game. I added the two side ones, and I have a bottom one but I'm not sure its low enough, and/or if its needed. You'll see tha...  [Read More]
Posted in: Brain Storming new weapon type
 keshire
04-08-2004, 7:04 AM
#7
Kick ass, thanks for the reference pic. :) this ones going in my archive....  [Read More]
Posted in: Brain Storming new weapon type
 keshire
04-08-2004, 5:58 AM
#5
http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg...  [Read More]
Posted in: Brain Storming new weapon type
 keshire
04-08-2004, 4:36 AM
#4
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg I currently have it on a seperate skeleton running its own animations. Those animations are going to match up frame by frame though so it'll mesh seamlessly to the actions o...  [Read More]
Posted in: Brain Storming new weapon type
 keshire
04-03-2004, 10:56 AM
#1
This is just a screenshot of a thoery that's being worked on. Its a lot farther down the line, but I at least want to look at some ideas. http://mediaservice.photoisland.com/auction/Apr/2004435213386709168317.jpg I'm using the rhang bone, lhang bo...  [Read More]
Posted in: How do you make a stance?
 keshire
04-03-2004, 4:50 AM
#2
An idle stance? A new saber style? There is a difference. The style consists of all the moves The stance consists of how you hold your saber. If you mess with the stance you have to live with the fact that the anims may skip because they all tran...  [Read More]
Posted in: New anim Show Case
 keshire
04-08-2004, 6:01 AM
#17
http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg...  [Read More]
Posted in: New anim Show Case
 keshire
04-08-2004, 4:37 AM
#16
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg...  [Read More]
Posted in: New anim Show Case
 keshire
04-07-2004, 10:48 AM
#11
Rounding out the Block positions Part 1 http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg You'll notice I created a square/circle in front. My plan is to do that on all sides. I'll add some more and do some nice blocking...  [Read More]
Posted in: New JKA Anims
 keshire
04-08-2004, 6:59 AM
#34
Yep, that is great. Here's part of my other anim project. http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg Maybe I should get ahold of a GIF maker....  [Read More]
Posted in: New JKA Anims
 keshire
04-06-2004, 1:02 PM
#29
:), once he gets it coded in we'll see what the best solution is. Hang, shimmy left/right, let go, pull up. With variations based on jedi or merc. That's the plan....  [Read More]
Posted in: New JKA Anims
 keshire
04-03-2004, 1:17 PM
#22
I noticed a discussion from long ago that Mike Gummelt discussed releasing the animation xsi files for Outcast So I'm wanting to know if the same can/will be done for Academy. The reason being is that when doing my animations its becoming an increa...  [Read More]
Posted in: New JKA Anims
 keshire
04-03-2004, 4:45 AM
#20
Well if you know how to weight a model then there you go....  [Read More]
Posted in: New JKA Anims
 keshire
04-02-2004, 4:32 AM
#17
hey, isn't that the anim from the intro cut scene to the rancor level? can you make the flip up anime too ?? I must have missed that. It's probably in a different _humanoid.gla... Thanks for the heads up. I'll flip through the other animation file...  [Read More]
Posted in: New JKA Anims
 keshire
04-01-2004, 12:10 PM
#11
Yes my skeleton really works. :) http://mediaservice.photoisland.com/auction/Apr/2004417599380960620014.jpg Here's the ledge grab I was working on. Hopefully Razor or Renegade can do the neccessary code work to get it working correctly in game. Bu...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-06-2004, 5:45 AM
#18
Oops, my bad. *edited msn out* Spam doesn't bother me all that much due to the fact that I've never touched that email account. :) *edit* No I will not join any clans or modding groups. :)...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-03-2004, 12:01 PM
#16
Nope, only thing open would be email/news, http, and messenger. I use msn under Keshire :)...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-03-2004, 6:02 AM
#14
I had a few convo's with you back when JKA was beta on IRC. If you remember. Since then the ports for IRC were blocked at where I work. I need to get the networking guys to give me a break....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-03-2004, 4:48 AM
#12
:), I think it was my own fault. I maybe tried to overwrite the file I was merging....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 keshire
04-02-2004, 4:40 AM
#10
Oh ya, your tool does work. More than likely it'll merge with any skeleton as long as its accurate. One thing I noticed though was that it'll only merge once. After that the _humanoid isn't recognized as a valid animation file by the glamerger. Thats...  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 keshire
04-02-2004, 8:57 AM
#15
More than likely it'll work the way its supposed to in-game....  [Read More]
Posted in: OJP Enhanced Models
 keshire
04-02-2004, 5:33 AM
#44
There already is a SABER_CLAW. But I don't think it works. Other than that, you'll have to wait until the code is expanded upon to prevent that....  [Read More]
Posted in: [News] - AOTC:TC Demo - From Front Page
 keshire
04-01-2004, 10:27 AM
#18
There's also an Acklay you can download. Available from pcgamemods....  [Read More]
Page: 12 of 27