The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg You beat me to punch on that idea. That's exactly what I was thinking. A couple of sweeping blocks. But I really don't think that I need to do that as there are a few spinni... [Read More]
http://mediaservice.photoisland.com/auction/Apr/2004473590097327664882.jpg The diagonals and top are the current ones in-game. I added the two side ones, and I have a bottom one but I'm not sure its low enough, and/or if its needed. You'll see tha... [Read More]
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg I currently have it on a seperate skeleton running its own animations. Those animations are going to match up frame by frame though so it'll mesh seamlessly to the actions o... [Read More]
This is just a screenshot of a thoery that's being worked on. Its a lot farther down the line, but I at least want to look at some ideas. http://mediaservice.photoisland.com/auction/Apr/2004435213386709168317.jpg I'm using the rhang bone, lhang bo... [Read More]
An idle stance? A new saber style? There is a difference. The style consists of all the moves The stance consists of how you hold your saber. If you mess with the stance you have to live with the fact that the anims may skip because they all tran... [Read More]
Rounding out the Block positions Part 1 http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg You'll notice I created a square/circle in front. My plan is to do that on all sides. I'll add some more and do some nice blocking... [Read More]
Yep, that is great. Here's part of my other anim project. http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg Maybe I should get ahold of a GIF maker.... [Read More]
:), once he gets it coded in we'll see what the best solution is. Hang, shimmy left/right, let go, pull up. With variations based on jedi or merc. That's the plan.... [Read More]
I noticed a discussion from long ago that Mike Gummelt discussed releasing the animation xsi files for Outcast So I'm wanting to know if the same can/will be done for Academy. The reason being is that when doing my animations its becoming an increa... [Read More]
hey, isn't that the anim from the intro cut scene to the rancor level? can you make the flip up anime too ?? I must have missed that. It's probably in a different _humanoid.gla... Thanks for the heads up. I'll flip through the other animation file... [Read More]
Yes my skeleton really works. :) http://mediaservice.photoisland.com/auction/Apr/2004417599380960620014.jpg Here's the ledge grab I was working on. Hopefully Razor or Renegade can do the neccessary code work to get it working correctly in game. Bu... [Read More]
Oops, my bad. *edited msn out* Spam doesn't bother me all that much due to the fact that I've never touched that email account. :) *edit* No I will not join any clans or modding groups. :)... [Read More]
I had a few convo's with you back when JKA was beta on IRC. If you remember. Since then the ports for IRC were blocked at where I work. I need to get the networking guys to give me a break.... [Read More]
Oh ya, your tool does work. More than likely it'll merge with any skeleton as long as its accurate. One thing I noticed though was that it'll only merge once. After that the _humanoid isn't recognized as a valid animation file by the glamerger. Thats... [Read More]
There already is a SABER_CLAW. But I don't think it works. Other than that, you'll have to wait until the code is expanded upon to prevent that.... [Read More]