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keshire

Latest Posts

Page: 14 of 27
Posted in: Changing the rider animation?
 keshire
03-27-2004, 6:34 AM
#4
Yep, with everything he's already added to it. I wouldn't be surprised if this wasn't already corrected. And as far as flying vehicles using the numhands stat. Try the VEH_FLYER class. it was meant for flying animals I believe....  [Read More]
Posted in: Changing the rider animation?
 keshire
03-27-2004, 4:59 AM
#2
Ya, alot of that vehicle stuff is redundant. There should just be one universal vehicle class for all vehicles. Just be sure to add plenty of flags. But I'd recommend using the speeder vehicle class for your project. Just set the hover to zero deno...  [Read More]
Posted in: Converting MP hilts to SP
 keshire
03-27-2004, 4:51 AM
#3
There's alot more flags for the .sab than that. but ya that'll get it in....  [Read More]
Posted in: Lightsaber Forms
 keshire
03-25-2004, 8:45 AM
#3
I think he means more along the lines of just bonuses/disadvantages. But technically that is what the styles do. Blue/Yellow/Red......  [Read More]
RazorAce is redoing all the bot AI code stuff. I'm sure he could use some suggestions as to how they should act in certain situations....  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-26-2004, 4:24 AM
#17
We'd need the source for that. Sp is off limits with this set-up. But if you really wanted too, you could change the skin manually to the saber you want for single player. Sort of a default skin....  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-25-2004, 11:49 AM
#15
http://mediaservice.photoisland.com/auction/Mar/20043253743869028067329.jpg Close-up of the Icon...  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-25-2004, 10:21 AM
#14
http://mediaservice.photoisland.com/auction/Mar/20043251421388266010229.jpg Ignore the text at the bottom I need to add a new string for it. http://mediaservice.photoisland.com/auction/Mar/20043257512711676098872.jpg This was just a template that I...  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-24-2004, 6:04 AM
#13
This is all still in planning phase. Like I said suggestions are welcome. Like how the menu should look How these should be customized so on and so forth....  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-19-2004, 6:19 AM
#7
Yep, I have oodles of resource pics. From those places as well as thelightsaber.com...  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-18-2004, 9:17 AM
#5
Actually that'd give you alittle more control than that. We're talking changing model parts too. Broad or Fencing sword. basket hilt or cross hilt. Pommel or no pommel. But I'm not touching it unless there's sufficient demand for it....  [Read More]
Posted in: Customizable Player Hilts
 keshire
03-18-2004, 7:35 AM
#3
I 'd want it to reduce the amount of sabers people make just to match the colors of the blades. To condense very similar blades into one file. Like all the pistol grip sabers. Think about it. Dooku style saber with different tops bottom and grips....  [Read More]
Posted in: Where's the ffa these days?
 keshire
03-19-2004, 9:16 AM
#23
I'd like to see an admin mod be bold and disable FFA dueling. Dueling should go in dueling mode You don't see people FFAing in Duel mode. Also, I'm liking the way Movie battles and OJP are taking the whole damage thing. Ways are being put into avoid...  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-27-2004, 4:33 AM
#41
Well I guess I can do some trouble shooting. First your not actually naming it "*whatever" correct? all tags should be "bolt_whatever". the "bolt_" part gets stripped when anything gets converted to glm. Otherwise wha...  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-27-2004, 2:49 AM
#39
ya load that sucker up. The xsi is the important part. It keeps the tag names and is compatible with anything that can import xsi. The glm is just an in-game example. viewable with modview. Also I'd recommend not using the JKA carcass. Its givin me...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-25-2004, 8:23 AM
#50
http://mediaservice.photoisland.com/auction/Mar/20043251421388266010229.jpg Ignore the text at the bottom I need to add a new string for it. http://mediaservice.photoisland.com/auction/Mar/20043257512711676098872.jpg This was just a template that I...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-19-2004, 8:30 AM
#47
Also hilt modelling is much MUCH easier than character modelling. You make your model and add a blade tag to it. simple. no weighting no skeleton. So if this gets implemented I could crank out some sabers with a very good amount of options very rap...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-19-2004, 8:28 AM
#46
Ya, its not a valid saber flag in multiplayer. But in the next OJP basic I should have the saber sticking to walls flag in. Enhanced will have it on by default though....  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-19-2004, 6:04 AM
#44
The hilt model counts as a seperate entity for hit detection. Meaning its easier to disarm, because you can disarm people by hitting the hilt. :) And sure that can be done too. But it'd stretch out the textures mighty bad though. You could always ad...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-19-2004, 5:42 AM
#42
I'm sure the hilts and blades will be scaled proportionately with the model when more people get to adding it. But if you mean like a variable length saber then thats possible too. But highly unbalanced....  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-19-2004, 4:47 AM
#40
I haven't gotten much response in the main forum, so I'm wondering what some other's thoughts on customizable sabers are. Any suggestions? Also, I'm thinking that dooku saber needs to be brass....  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-17-2004, 6:37 AM
#37
Haha, since its roughly the same size and shape as the other two you sent me I added it to the other training sabers. Thats 3 shafts and 3 button combo's now...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
03-26-2004, 4:51 AM
#61
More brainstorming on my part. Ignore unless you want to tackle it. Things to do. code in sab_,act_, and add_ skin parts strip the prefix and feed them in by the skin names. such as sab_dooku.skin should be listed as just dooku Custom BladeStyle s...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
03-25-2004, 10:48 AM
#57
http://mediaservice.photoisland.com/auction/Mar/20043253743869028067329.jpg Close-up of the Icon...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
03-25-2004, 10:45 AM
#56
http://mediaservice.photoisland.com/auction/Mar/20043251421388266010229.jpg Ignore the text at the bottom I need to add a new string for it. http://mediaservice.photoisland.com/auction/Mar/20043257512711676098872.jpg This was just a template that I...  [Read More]
Page: 14 of 27