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keshire

Latest Posts

Page: 15 of 27
Posted in: Customizable Player Hilts
 keshire
03-17-2004, 6:01 AM
#1
Customizable Player hilts. JKA handles hilt models much like player models. you can have several meshes in a glm and you can turn surfaces on/off through the skin files. I just got done setting up a saber For InsaneSith that has two sabers in one...  [Read More]
Posted in: Saber hilts won't work? :(
 keshire
03-17-2004, 5:42 AM
#4
The host of a server has to have the hilts. The saber has to also modify some menu files to be selectable in single....  [Read More]
Holes tend to appear when you start adding stuff all willy nilly without thinking about how they'll work in conjunction with the other stuff you added all willy nilly. I wouldn't trust an admin mod that was all sparkle and no substance. 2 cents...  [Read More]
Posted in: Community Cooperation
 keshire
03-17-2004, 3:08 AM
#11
Wait, I thought you said the guys at AOTC were crazy? :)...  [Read More]
Posted in: Community Cooperation
 keshire
03-16-2004, 3:32 AM
#5
I'm always on board. Keshire, I do a little bit of everything, And I do a little work for any that ask or whatever strikes my fancy. * We need to be able to openly discuss moding designs and issues so that we can come up with the best solution poss...  [Read More]
Posted in: SABERS - Properties
 keshire
03-17-2004, 6:09 AM
#12
If they are indeed different with-in the single player game. Then it'll be defined in the single player SDK. Which we don't have nor will we ever have. But it won't be in the MP SDK because all the bonuses and what not are defined in the .sab's...  [Read More]
Posted in: SABERS - Properties
 keshire
03-16-2004, 9:20 AM
#10
They are actually called single_1-9 and dual_1-6 That should point you in the right direction....  [Read More]
Posted in: realistic saber combat mods
 keshire
03-13-2004, 7:08 AM
#7
We're on .2 beta 5 fatigue, able to Fake attacks, manual blocking, fun, fun, fun,...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 keshire
03-09-2004, 9:18 AM
#22
Yep, you'd only need the code for major overhauls. Storywise, you have plenty to work with as it is. You could take the sucker off road and do startrek if you'd like....  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-13-2004, 10:18 AM
#29
Post an email, I have it for whoever wants it. MAX 4.2, XSI, and GLM choose your poison. It'll have to wait till monday though because I'm on my way out of work....  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-13-2004, 9:27 AM
#27
Mmmh, i think you misunderstood me, i meant send him the model , the glm to try it ingame because he have the mod/code; not to finish it or to work more, just for try it and see if the new tags work good and all. But if you have to do more work than...  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-13-2004, 2:34 AM
#24
Send it to me to work on? No thank you, I've got enough on my plate as it is....  [Read More]
Posted in: OJP Enhanced Models
 keshire
03-10-2004, 7:33 AM
#17
http://mediaservice.photoisland.com/auction/Mar/20043106908375210840502.jpg http://mediaservice.photoisland.com/auction/Mar/20043101720318860713349.jpg Chewie with Launcher and Blaster tag only....  [Read More]
Posted in: OJP Visual Weapons Model Format *all please read*
 keshire
03-09-2004, 9:50 AM
#5
Heh, the bolt_ part gets stripped when you compile it. it turns into *holster_whatever....  [Read More]
Posted in: OJP Visual Weapons Model Format *all please read*
 keshire
03-09-2004, 9:04 AM
#3
http://mediaservice.photoisland.com/auction/Mar/2004393478342260865377.jpg I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models. I also gave it too Razor Ace to up to the OJP repository. Uses: bolt_h...  [Read More]
Posted in: OJP Visual Weapons Model Format *all please read*
 keshire
03-09-2004, 8:05 AM
#3
http://mediaservice.photoisland.com/auction/Mar/2004393478342260865377.jpg I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models. I also gave it too Razor Ace to up to the OJP repository. Uses: bolt_h...  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
03-10-2004, 8:35 AM
#34
http://mediaservice.photoisland.com/auction/Mar/20043106908375210840502.jpg http://mediaservice.photoisland.com/auction/Mar/20043101720318860713349.jpg Chewie with Launcher and Blaster tag only....  [Read More]
Posted in: More Hilt problems.
 keshire
03-17-2004, 5:50 AM
#14
Too many poly's. There's a limit of 1000 per mesh. Add a uvw map modifier. Add a uvw unwrap modifier. That is your skin map....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 keshire
03-11-2004, 12:04 PM
#75
# Speed up the attack/interrupt system. Right now, coming out of basic JA, i'm doing more unintentional interrupts/feints than attacks. This is very annoying. # No more auto dodging. I'm glad someone finally introduced a block button, but automatic d...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-17-2004, 5:49 AM
#36
Sure iI have some time. Go ahead and email it to me....  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-17-2004, 4:59 AM
#34
Ya, I noticed modview didn't want to distinguish between the different skin files like player models do. So you have to manually turn off the surfaces to see what the end product will be. But at least it works like its supposed to in-game. I've also...  [Read More]
Posted in: Hilt Showcase and WIP...
 keshire
03-17-2004, 4:26 AM
#32
So did you like the way I had them set up in 1 glm? Technically this would be a Customizable Player hilt. Just 2 shafts and 2 button combo's though leading to four different sabers if you so chose. They should all match up though....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
03-17-2004, 6:26 AM
#55
I wouldn't touch staff/dual switching with a million mile pole. Balance gets thrown out the window when you do stuff like that. I would like to see breakage be re-implemented though. As for customizable hilts, the not changing hilts till re-spawn s...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 keshire
03-16-2004, 11:15 AM
#52
Something Else I want to throw out there. Customizable Player hilts. JKA handles hilt models much like player models. you can have several meshes in a glm and you can turn surfaces off through the skin files. I just got done setting up a saber Fo...  [Read More]
Posted in: droideka model
 keshire
03-11-2004, 4:33 AM
#143
All this code isn't just exclusive to the Droideka. It's overall improvements to the walker vehicle class. So its useable by all vehicles....  [Read More]
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