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IG-64

Latest Threads

Page: 1 of 2
Posted in: How do I make my own website?
 IG-64
06-30-2008, 11:55 PM
#1
I've been trying to figure this out off and on for years. All I want to do is have a web site to put pictures and stuff on. Maybe even use it as a place to put my portfolio on. If I could get www.ig-64.com that would be nice too. I just have no idea...  [Read More]
Posted in: Internet Deveopment.
 IG-64
04-10-2005, 7:35 PM
#1
We get on the internet practically every day. And in my case, all day. :P I've been wondering, what will the internet be like years from now? Well, i've thought of one advancement that I think will come in a matter of time. I think the refresh butt...  [Read More]
Posted in: IG-64 Pack
 IG-64
03-20-2005, 10:21 AM
#1
Linky (http://www.pcgamemods.com/11049/) This is a pack of the stuff i've made, includes an updated (refined) Mario and Luigi, and an updated Stick Man. Never released Mewtwo, Captain Falcon, and Mr. Game & Watch models. GIR models, A kyle over...  [Read More]
Posted in: Terri Schiavo's feeding tube removed.
 IG-64
03-18-2005, 3:53 PM
#1
Click. (http://abcnews.go.com/US/wireStory?id=593802) :/ I had hope for her too. Lets remove the husbands feeding tube....  [Read More]
Posted in: PC Game Engines: The next step.
 IG-64
03-13-2005, 7:19 PM
#1
With the recent advancements in physics, the development of dynamic lighting in the proccess, and details like reflections, I ask what's next for game engines. Some welcome improvements would be as so: Damage system: If I could only patent this id...  [Read More]
Posted in: Light leaking through craks.
 IG-64
02-13-2005, 10:18 PM
#1
http://img92.exs.cx/img92/2337/shot00045xr.jpg Light is seeping through the frame of the wall, I can't seem to fix it no matter what I do....  [Read More]
Posted in: A cool riddle.
 IG-64
12-22-2004, 10:21 AM
#1
Riddle: A father and his son are driving to the ballgame when their car stalls on the tracks. In the distance, a train wistle blows a warning. Frantically, the father tries to start the engine, but to no avail. The train hits the car, kills the fathe...  [Read More]
Posted in: How to work a Misc_Model_Static?
 IG-64
09-26-2004, 5:45 AM
#1
I'm sick of searching on forums where no one says anything about anything, so i'll just flat out ask, how do you work a misc_model_static? I know how to script, but misc_model_statics confuse me, I click the model button on the entity but the model...  [Read More]
Posted in: Smoke/Fog trouble.
 IG-64
09-02-2004, 6:24 AM
#1
I just need some smoke on the bottom of a room, like a smoke machine effect. Accent fog in the "fogs" shader didn't work....  [Read More]
Posted in: GIR From Invader Zim.
 IG-64
08-17-2004, 11:22 AM
#1
Clikay (http://www.pcgamemods.com/6766/)...  [Read More]
Posted in: Idea
 IG-64
08-15-2004, 9:55 AM
#1
How about putting in more name colors? Like purple, and brown, and orange, and gray, and maybe a dark green or something? That would be cool. Btw, is there an ideas thread somewhere for this mod/patch?...  [Read More]
Posted in: How to make a Misc_Model dissapear?
 IG-64
08-10-2004, 10:19 PM
#1
I need to be able to make a misc_model dissapear when you press use, and reappear when you press use again. It's a model small enough not to have any clipping, I am familiar on how to script and how to set up triggers. If someone knows how to set thi...  [Read More]
Posted in: Sounds don't work.
 IG-64
06-01-2004, 8:34 PM
#1
http://img4.imageshack.us/img4/3253/untitled198.JPG any idea why their not working?...  [Read More]
Posted in: Urgent: Need objects to move and turn.
 IG-64
05-31-2004, 9:17 AM
#1
I need objects to move, and turn. These objects are fish, I need them to be able to move around and turn instead of going backwards. I'm not sure how to script this, as i am new to scripting. I need this or my map will be at a standstill....  [Read More]
Posted in: Animated Models.
 IG-64
05-21-2004, 9:41 PM
#1
I really need to know, how do I make animated models for maps?...  [Read More]
Posted in: Texture problems.
 IG-64
05-17-2004, 5:34 AM
#1
I'm having a couple problems: Problem one: I need to cut out a part of a texture and make the rest completely invisible, i've tried alpha channels but I have no idea how to make them work. I've tried erasing on it, but that doesn't work. Problem tw...  [Read More]
Posted in: Spawning.
 IG-64
05-10-2004, 10:50 PM
#1
Is there a way to have seperate spawn points for when you die, and for when you first enter the game? And, is it possible to have breakable things regenerate? One more question, can someone dirct me to a complete mapping tutorial? deisal didn't f...  [Read More]
Posted in: Cylinder trouble.
 IG-64
05-08-2004, 1:01 PM
#1
I made a curve cylinder, but when I compiled it one half of it was not round, like in radiant. So I made a cylinder out of brushes instead, but I need to be able to go inside it, and I can't figure out how to flip the normals of brushes. I tried maki...  [Read More]
Posted in: Custom Skyboxes.
 IG-64
05-05-2004, 5:34 AM
#1
I'm making a map, and have custom skybox textures. I dont know how to add these to my map. Ive read richdiesal's tutorial on skyboxes, but it says nothing about custom skybox textures. Thanks....  [Read More]
Posted in: Help, No Shading.
 IG-64
04-23-2004, 9:54 PM
#1
Actually, I want no shading. To where it's just a solid color. I want no shadowing effects on it. I found the shader properties And another question for a diffrent model is. How can I make a part of it glow? Like, use dynamic glow. You can see an e...  [Read More]
Posted in: Stick Man.
 IG-64
03-28-2004, 6:13 AM
#1
My first model, playing as a stick man is more fun than you would think. It just seems to make everything more funny and amusing. It was basically a test for all the fundamentals of modeling so it has bot support and custom sounds. I still don't kno...  [Read More]
Posted in: MD3 problems
 IG-64
03-14-2004, 9:12 AM
#1
OK, I got the MD3 exporter for max 6 and i'm having a few problems: I can import them to radiant fine, but it doesn't read the texture I assigned it, ending up in a "shader not found". And, I think its possible to animate an MD3 but I can...  [Read More]
Posted in: How do I import custom textures into radiant?
 IG-64
03-11-2004, 12:46 AM
#1
Speed needed, thanks in advanced....  [Read More]
Posted in: What the!?
 IG-64
03-06-2004, 7:47 PM
#1
My dad got a picture scanner for christmas and we just recently installed it. With the first picture I commented on the quality saying he had a very nice scanner... Now I know just how right I was. This morning I scanned a piece of paper and decided...  [Read More]
Posted in: My Drawings
 IG-64
03-06-2004, 4:33 PM
#1
Here are my drawings from looking at SSBM: Bowser (http://photos.mossgreen.net/html/upload/Bowser.jpg) Donkey Kong (http://photos.mossgreen.net/html/upload/DK.jpg) Captain Falcon (http://photos.mossgreen.net/html/upload/Falcon.jpg) Fox Mcloud (http:...  [Read More]
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