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Mr. Chopper

Latest Posts

Page: 1 of 2
Posted in: NPC Trouble
 Mr. Chopper
03-07-2004, 4:35 AM
#4
Ok, progress. I got the script written, and I think/hope it'll work for the npc.... here it is. flush ( ); affect ( "hyttrooper", /*@AFFECT_TYPE*/ FLUSH ) { set ( "set_walking", "true" ); set ( "set_behaviorstate&q...  [Read More]
Posted in: NPC Trouble
 Mr. Chopper
03-07-2004, 12:03 AM
#3
You're right, he did.... and I already have a script. But I don't know how to make it interact with the stormtrooper npc.... that's my problem right now. Though I probably missed it, I didn't see in the tutorial any examples of linking scripts to npc...  [Read More]
Posted in: NPC Trouble
 Mr. Chopper
03-06-2004, 9:07 PM
#1
Problem: I place an NPC Stormtrooper in my map. He stands still, just turns around and shoots at me. I place a reborn NPC in the same map, and he jumps around, and moves and chases me and stuff. I want the Stormtrooper to do the same thing. I should...  [Read More]
Posted in: Trigger Quandry
 Mr. Chopper
12-13-2003, 4:27 AM
#1
I'm trying to trigger an event once per second. Any ideas?...  [Read More]
Posted in: o.0 This is odd...
 Mr. Chopper
12-14-2003, 12:48 AM
#5
I'd check your other 2D views in Radiant and make sure they aren't floating around in space somewhere. :P...  [Read More]
Posted in: Major Problem
 Mr. Chopper
12-11-2003, 7:09 PM
#1
How do I install radiant on Linux? I just got it (linux) so I'm very n00b.... :( pls someone help...  [Read More]
Posted in: Music in Maps?
 Mr. Chopper
12-09-2003, 2:22 AM
#2
If your music is in the music folder, then you should have: music /music/blahblah.mp3...  [Read More]
Posted in: A different kind of vehcle Q
 Mr. Chopper
12-09-2003, 1:13 PM
#6
Nope, didn't work....... still looking for a solution :(...  [Read More]
Posted in: A different kind of vehcle Q
 Mr. Chopper
12-07-2003, 7:13 PM
#3
No,I mean I hit the trigger and it spawns one vehicle, just like I want. But if the vehicle blows up or whatever, I can't trigger another....  [Read More]
Posted in: A different kind of vehcle Q
 Mr. Chopper
12-06-2003, 9:44 PM
#1
Anyone know how to spawn a vehicle with a trigger_multiple..... and have it work more than once?...  [Read More]
Posted in: Repawning Ships and Swoops?
 Mr. Chopper
11-28-2003, 6:41 PM
#2
http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm...  [Read More]
Posted in: Stupid Turrets
 Mr. Chopper
11-29-2003, 7:45 AM
#3
I found an even better solution. Make a system/nodraw around the turret "block" in radiant, make it func_breakable, give it the same health value as the turret..... voila, works lovely. :)...  [Read More]
Posted in: Stupid Turrets
 Mr. Chopper
11-28-2003, 4:11 PM
#1
Okay, I'm making a siege map, and I want one of the objectives to be to destroy a turret (misc_turret). I know my code is okay, but nothing I link the turret to will fire when it's destroyed. And it specifically says you can do that, in the entity pr...  [Read More]
Posted in: Teleportation Problem
 Mr. Chopper
11-28-2003, 12:31 AM
#2
Did you link them correctly/at all ? First the brush must be selected, then the target_teleporter, and hit Ctrl+K....  [Read More]
Posted in: making brushes transparent and passable
 Mr. Chopper
11-26-2003, 6:16 PM
#2
system/nodraw, or system/caulk_nonsolid would be your shaders of choice. :)...  [Read More]
Posted in: Map Woes!
 Mr. Chopper
11-26-2003, 1:35 PM
#4
Okay then you have an actual light leak. Go under the 'misc' menu, and you'll see one option that says 'next leak point', or 'previous leak point'. You can use both of these to find out exactly where your map is leaking. The other, and more accurate...  [Read More]
Posted in: Map Woes!
 Mr. Chopper
11-26-2003, 2:53 AM
#2
The error message window should tell you what number it is. i.e. "Entity 80 Brush 0: Leak". You take that information, and in Radiant, go to Misc->Find Brush, and enter the number of the entity where it says "Entity". It'll tak...  [Read More]
Posted in: Who turned out the lights!!!
 Mr. Chopper
11-26-2003, 1:56 AM
#2
I'm assuming you've placed light entities..... if not, then start dropping them. If so, check their intensity values....  [Read More]
Posted in: Map Leaked?? what?
 Mr. Chopper
11-25-2003, 2:53 AM
#3
What that means is that you have light inside your map leaking out through some hole, into "outer space", as I call it. Your map has to be sealed shut, so to speak. The red line represents the light's path through your map. You can either t...  [Read More]
Posted in: scripting
 Mr. Chopper
11-26-2003, 3:59 PM
#6
Well I know how to do THAT... :P I just can't figure out how to find the player's name and print it on the screen....  [Read More]
Posted in: scripting
 Mr. Chopper
11-25-2003, 12:07 AM
#1
Okay I'm an absolute n00b at scripting, so bear with me. How do I write a script that will print a message on the screen with a player's name in it! i.e. "Mr. Chopper wins!" :confused:...  [Read More]
Posted in: minor questions...
 Mr. Chopper
11-24-2003, 6:53 PM
#2
1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S". 2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, so I couldn't tell ya. :(...  [Read More]
Posted in: Siege Messages
 Mr. Chopper
11-23-2003, 4:37 PM
#1
Okay I'm looking at the hoth map and the hoth.siege code, and I'm trying to figure out where the messages are coming from. i.e. "droid part recovered!", and "Imperials have breached the infirmary!" Where is the actual TEXT for sie...  [Read More]
Posted in: Recoving my map....
 Mr. Chopper
11-23-2003, 7:36 AM
#2
Nope, sorry. You can always try an undelete utility, you may have deleted it and not realized it....  [Read More]
Posted in: Medieval map's lighting problems
 Mr. Chopper
11-23-2003, 7:34 AM
#2
Make your fire, then make a light entity near it to give the impression of a glow. You'll have to change the color of the light too ('K' key while light is selected)....  [Read More]
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