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Mr. Chopper

Latest Posts

Page: 2 of 2
Posted in: Portal Problems
 Mr. Chopper
11-22-2003, 6:38 PM
#3
I've already done that, and I think it's done about as much good as it's going to... :(...  [Read More]
Posted in: Portal Problems
 Mr. Chopper
11-22-2003, 5:08 PM
#1
How do I keep a lid on the number of portals I have in a map? When I compile it says it's using like 65 MB of memory to do the portals and it's taking forever to compile. Do I need hint brushes to fix this? Where/How do I place them? :confused:...  [Read More]
Posted in: Making Trees
 Mr. Chopper
11-18-2003, 12:47 AM
#3
I would, but when I place the models and test the map, I'm only seeing the trunk, not the leaves. :confused:...  [Read More]
Posted in: Making Trees
 Mr. Chopper
11-17-2003, 7:47 PM
#1
Okay, how do I do this? I'm using the textures in the yavin folder, and I can make a tree trunk just fine, but it's the leaves that I'm having trouble with......... ideas, anyone?...  [Read More]
Posted in: Func_train question
 Mr. Chopper
11-17-2003, 12:49 AM
#4
Nevermind, I figured it out. I was cloning my path_corner entities instead of creating new ones, and radiant somehow got duplicate targetnames and such. Weird....  [Read More]
Posted in: Func_train question
 Mr. Chopper
11-16-2003, 6:17 PM
#3
hmm ok... I'll have to find some kind of workaround, then. I want to have "blocks" that will exit one wall of a square room, and re-enter through the opposite wall....  [Read More]
Posted in: Func_train question
 Mr. Chopper
11-16-2003, 1:33 AM
#1
I'm experimenting with func_train, and I want the object I'm using to exit the map through one wall, and re-enter the room through the opposite wall. I can only get this to work when using 3 path_corners, but I need more for the effect I'm looking fo...  [Read More]
Posted in: What's the deal w/ water?
 Mr. Chopper
11-15-2003, 5:40 PM
#3
I mean making a caulk (or nodraw) brush, and then texturing only the top and bottom of it with a water shader. It hasn't been working for me, so I was wondering if maybe the procedure had changed a little....  [Read More]
Posted in: What's the deal w/ water?
 Mr. Chopper
11-15-2003, 5:27 PM
#1
I'm noticing that water isn't created the same way it was in JKII. So how do I go about making usable water?...  [Read More]
Posted in: New Seige maps?
 Mr. Chopper
11-14-2003, 8:39 PM
#2
My group is making a siege map based on the endor mission (from ROTJ). :)...  [Read More]
Posted in: Texture Adjustment
 Mr. Chopper
11-03-2003, 7:55 PM
#1
What happened with the "surface inspector" tool? I can't fit a texture to a curve now? That's no good!! :mad:...  [Read More]
Posted in: error
 Mr. Chopper
10-31-2003, 5:56 PM
#3
Wrong. I'm getting the same error and I KNOW I installed it right....  [Read More]
Has anyone found a fix for this yet?...  [Read More]
How am I supposed to resize it, when I'm getting the errors the instant I open radiant?...  [Read More]
ME TOO!!! :mad:...  [Read More]
Posted in: Siege Mapping
 Mr. Chopper
10-17-2003, 4:25 AM
#1
I understand the layout, and the .SIEGE file associated with the map, but the only thing I can't figure out so far is where the heck are the world messages located? :confused:...  [Read More]
Posted in: How to compile?
 Mr. Chopper
10-01-2003, 4:31 AM
#2
Check this out (http://www.lucasforums.com/showthread.php?s=&threadid=112394) :)...  [Read More]
Posted in: Creatures in MP
 Mr. Chopper
09-30-2003, 2:17 PM
#5
I would think they'd work in all MP gametypes, since scripting is now allowed in MP. But what do I know.:rolleyes:...  [Read More]
Originally posted by Lil Killa It's not out yet.. Just tell GTK/JK2radiant that your JA base is your JK2 base and your set. I just copy all my JA assets over to my JK2 base folder an it has worked fine for me.. Um yeah, when I try this I'm getting...  [Read More]
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