I'm trying to trigger an event once per second. Any ideas?
use a func_timer to trigger it every 1 sec ;) eg : trigger brush -to- func_timer -to- func_door say, should work sweet as, type in the value you want in the entity window for the func_timer and bobs yur uncle, unless his name is steve, then steve is your uncle, unless its dave ( this could go on forever )
SOS, edit, TRIGGER ONCE BRUSH TO TRIGGER THE TIMER, then put that brush rnd whole level or all your spawn points, moment u enter game it will start the func_timer, unless u want the timer to start when sum gets nr it then follow the rambeling above :)
Or just set the START_ON flag on func_timer :p