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Mr. Chopper

Latest Threads

Page: 1 of 1
Posted in: NPC Trouble
 Mr. Chopper
03-06-2004, 9:07 PM
#1
Problem: I place an NPC Stormtrooper in my map. He stands still, just turns around and shoots at me. I place a reborn NPC in the same map, and he jumps around, and moves and chases me and stuff. I want the Stormtrooper to do the same thing. I should...  [Read More]
Posted in: Trigger Quandry
 Mr. Chopper
12-13-2003, 4:27 AM
#1
I'm trying to trigger an event once per second. Any ideas?...  [Read More]
Posted in: Major Problem
 Mr. Chopper
12-11-2003, 7:09 PM
#1
How do I install radiant on Linux? I just got it (linux) so I'm very n00b.... :( pls someone help...  [Read More]
Posted in: A different kind of vehcle Q
 Mr. Chopper
12-06-2003, 9:44 PM
#1
Anyone know how to spawn a vehicle with a trigger_multiple..... and have it work more than once?...  [Read More]
Posted in: Stupid Turrets
 Mr. Chopper
11-28-2003, 4:11 PM
#1
Okay, I'm making a siege map, and I want one of the objectives to be to destroy a turret (misc_turret). I know my code is okay, but nothing I link the turret to will fire when it's destroyed. And it specifically says you can do that, in the entity pr...  [Read More]
Posted in: scripting
 Mr. Chopper
11-25-2003, 12:07 AM
#1
Okay I'm an absolute n00b at scripting, so bear with me. How do I write a script that will print a message on the screen with a player's name in it! i.e. "Mr. Chopper wins!" :confused:...  [Read More]
Posted in: Siege Messages
 Mr. Chopper
11-23-2003, 4:37 PM
#1
Okay I'm looking at the hoth map and the hoth.siege code, and I'm trying to figure out where the messages are coming from. i.e. "droid part recovered!", and "Imperials have breached the infirmary!" Where is the actual TEXT for sie...  [Read More]
Posted in: Portal Problems
 Mr. Chopper
11-22-2003, 5:08 PM
#1
How do I keep a lid on the number of portals I have in a map? When I compile it says it's using like 65 MB of memory to do the portals and it's taking forever to compile. Do I need hint brushes to fix this? Where/How do I place them? :confused:...  [Read More]
Posted in: Making Trees
 Mr. Chopper
11-17-2003, 7:47 PM
#1
Okay, how do I do this? I'm using the textures in the yavin folder, and I can make a tree trunk just fine, but it's the leaves that I'm having trouble with......... ideas, anyone?...  [Read More]
Posted in: Func_train question
 Mr. Chopper
11-16-2003, 1:33 AM
#1
I'm experimenting with func_train, and I want the object I'm using to exit the map through one wall, and re-enter the room through the opposite wall. I can only get this to work when using 3 path_corners, but I need more for the effect I'm looking fo...  [Read More]
Posted in: What's the deal w/ water?
 Mr. Chopper
11-15-2003, 5:27 PM
#1
I'm noticing that water isn't created the same way it was in JKII. So how do I go about making usable water?...  [Read More]
Posted in: Texture Adjustment
 Mr. Chopper
11-03-2003, 7:55 PM
#1
What happened with the "surface inspector" tool? I can't fit a texture to a curve now? That's no good!! :mad:...  [Read More]
Posted in: Siege Mapping
 Mr. Chopper
10-17-2003, 4:25 AM
#1
I understand the layout, and the .SIEGE file associated with the map, but the only thing I can't figure out so far is where the heck are the world messages located? :confused:...  [Read More]
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