I used to use JKradiant a while back, not too much but enough to be familiar with it.
Using the latest version of GTKradiant (13) I have a few questions...
1) What's up with the surface inspector? I'm having real trouble adjusting textures on patches, just wont let me do it. I must be missing something with how to use surface inspector.
2) I went to test my map, and in the most recent compile, I couldn't see any of the curves and some of the light entities were not removed from my last compile. Is there a specific compile type I should run if I want to get a general look at my map, with 1/2 decent lighting and curves?
Thanks,
Jason
1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S".
2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, so I couldn't tell ya. :(
1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S".
son-of-a... K thanks!!!
2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, so I couldn't tell ya.
hmmm... I guess I'll try this. But, as a general question, does anyone else have their favorite compile? Or what are the advantages to certain compiles?
Thanks in advance...
J
nomaly for a faster compile with lights i do the fast - light one