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master_thomas

Latest Posts

Page: 7 of 14
Posted in: Project Lighthouse (SP)
 master_thomas
04-16-2003, 6:56 AM
#5
Great job! :thumbs1:. Nice architecture. Whole level a cutscene? Wow. How long? How is that working out for you?...  [Read More]
Posted in: Vote For A New Awesome Force Power!
 master_thomas
04-14-2003, 3:51 PM
#31
You don't seem to be paying my ideas any mind :(. Detail brushes, are made in the maps. They are not big walls that block the vis process of compilation. They are smaller details, like pillars. You can only pull detail objects below a certain size (...  [Read More]
Posted in: Vote For A New Awesome Force Power!
 master_thomas
04-13-2003, 12:16 AM
#18
Drop a huge crate on two rpg'ers /amsitting! The possibilities are endless, people! Take that, fanboys! It would be hard to implement, maybe, you could specify manipulation keys and while you hold it,(constantly draining force pool) you can contro...  [Read More]
Posted in: I like pie.
 master_thomas
04-14-2003, 9:16 PM
#18
Downloaded the video. Nice job! I took a look at the leader board during the movie "leader: -17" Woah. I'm recognizing this from your other recent showcase thread. Especially the conveyor belt-looking thing that is suspended above the fog...  [Read More]
Posted in: I like pie.
 master_thomas
04-11-2003, 10:46 PM
#7
Well, Truthful Liar, is that what you meant? Pi, because of the curves? Yes. I do like pie lol. Nice shadowtrooper tweaks. (the decals)...  [Read More]
Posted in: lightstaff / dual sabres
 master_thomas
04-11-2003, 10:17 PM
#8
Sounds like a good idea, but the saber stances idea wouldn't work to well. In the movies, they change their fighting style....  [Read More]
Posted in: JA editing tools ETA???
 master_thomas
04-12-2003, 12:11 PM
#14
Originally posted by CanadianSurfer They already said tools will be released early to help the modding community. Yay! :D...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 master_thomas
04-16-2003, 7:02 AM
#119
Could be how he holds it, though that would not be good. Eventually his arm would get tired and trying to successfully block from that position would be difficult....  [Read More]
You have my axe, or vote for that matter. And you have my Sword... lightsaber that is, you wouldnt dare touch my Sword And by bow (bowcaster) And my, uhhhh, there were only three :(. Oh well, uhhh you have my destructive electromagnetic pulse gun...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-15-2003, 3:53 PM
#106
The problem with that is that I'm trying to make it as close to Yavin_temple as possible, except for details in the hangar, which was damaged alot inthe previous battle and was rebuilt. Okay, I drew up some plans for the rest of The Attack On Yavin...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-15-2003, 7:03 AM
#104
Well, I found why Massassi hasn't updated. Any mail from the 11th to 14th, was lost. They're having serious problems, but this is actually good for my map. I can now send a map with the script inside and with the better fps. Your welcome, Lassev. It...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-14-2003, 9:10 PM
#101
Sorry, but I didn't do any work. I got a demo version of JK1 working (like I've said, I've never played it before) and it is great :D. The cutscene is "broken" (that's the name, it is not literally broken). I don't know why that script is...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-14-2003, 3:41 PM
#100
Sorry, Kengo, I already donated to Lassev (gotta give thanks to Lassev for helping to teach me how to use areaportals and hint brushes). Lassev, let this attractive glow, uhhhhh, well, be attractive. Pick the color wisely. Wedge, I have been using r...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-14-2003, 7:00 AM
#96
Yet, in the end, it is undoubtly due to the large amount of saber wielders That will do it. I can take out 2 jedi and 2 reborn and put 4 stormies and 4 rebels (to take up more space) Then, I will delete the tie and an X wing. Models are always a l...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 9:10 PM
#93
I've got good news and bad news. I got the fps good even when all the NPCs are there. Bad news is, the hangar seems too empty now. Any suggestions that will allow me to keep a good fps with good room detail? (it is a large room with 5 Xwings, 1 tie,...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 5:01 PM
#91
Ummm, lassev? I have divided every room and my fps in the full hangar is still 5 (although it seems to run fine at 15, so I don't know if my fps counter is working properly). It is drawing 40,000 tris as I entered. No good. I'm going for 18,000 (lo...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 3:08 PM
#90
Okay, new plans for attackonyavin2. Through the windows, I decided you should be able to see some tibanna gas platforms (as seen in Rogue Squadron 2:Rogue Leader). I'm working on them now....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 2:37 PM
#89
The leaks were the problem (I think). Now, the nodes are divided and the fps is back up to a decent level. I just nead to delete some stormies. About the hint instead of areaportals, lassev, I was just curious....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 12:17 PM
#87
Wahooooooo!!! I got every last leak! ( For full witness of my joy, imagine the climax of the 1812 overture in the background) :) :D :comp9: :roll1: :whtsmile: :spin: :joy: Yeah, I have fps problems there too. I deleted all the non-func_static xwings...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-13-2003, 1:06 AM
#85
Still having problems, probably from leaks (because of these, the nodes are rejoined at different areas via the void and so everything is still one node. I shall now tell you a tale of how this map has shaped me from an arrogant fool, who seriously u...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-12-2003, 12:00 PM
#84
Massassi is still down:(. I've learned that Areaportals should be as tall and wide as the doors, but not as deep (as I suspected)....  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
04-13-2003, 4:55 PM
#55
....I think they would look better if, in the "words," you connected the horizontal lines. Cool stuff Yeah, good idea! That would work nicely. Sort of like Roman Numerals. Speaking of numerals, have you designed numbers yet? Nice fine m...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-13-2003, 12:00 AM
#102
If you were not talking to me in that post, don't bother reading. Originally posted by Wedge2211 I'm working on it, I'm working on it...sheesh... Hey; I just made a short post to ask how things were going for you, Wedge. "Anything" me...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-12-2003, 8:39 PM
#100
So, how's school going? Get anything done? How's fps (I've been trying to improve fps in my levels and have not been having any luck with area portals....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
04-12-2003, 4:44 PM
#105
Kengo! Your back! Been awhile. I was thinking of just posting here to keep the thread from being lost, but when I came, I found you had posted (along with Louis)....  [Read More]
Page: 7 of 14