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master_thomas

Latest Posts

Page: 11 of 14
I've never heard of or seen any model like that. Body of a fish, size of a gorilla, eyes of an insect, hands of an iguana. Lovely :rolleyes: :barf: Some of those pictures do look higher quality than JK2. I agree with wassup. Looks like a rancor....  [Read More]
Aoshi, I think I heard it's on another modified Quake 3 engine. Where so you get these rumors? Expansion pack? Where did you hear that? :D That can sustain us with fresh jedi knight until Autumn, when it is supposed to be released. I wonder when th...  [Read More]
If it is true, I may find it hard to wait 6 months, but we still have JK2 to keep us happy until then. If it is true, :) :) :) :D :D :D. f it isn't true, :swear:...  [Read More]
Posted in: A small glimpse of what I've done so far...
 master_thomas
03-29-2003, 2:05 PM
#7
And people say that JO is dying? With maps like this, JO is still very much alive! Yeah, take that! Nice, Nice, job, but what are they? One thing looks like a very fancy conveyor belt and the first thing is hard to identify....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-30-2003, 5:06 PM
#33
http://massassi.net/ec/images/10498.jpg Lassev requested that the forcefield had emmiters. This is the bottom central one. There are corner ones on the top and bottom. How do I move the entities through the hangar door? Last I checked, the search...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-29-2003, 9:45 PM
#32
http://massassi.net/ec/images/10490.jpg The hangar from picture two is on the opposite end. http://massassi.net/ec/images/10489.jpg This was my decision. I used gensurf for the ridge and put the trees to make it look like the edge of the forest. The...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-29-2003, 1:57 PM
#30
That's what I meant, but I need a way to make it so either the bottom of the sky brushes aren't visible or make it appear that I'm already at the bottom of the skybox, which can only be done with separate skybox pieces(left, front, right, top). I'll...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-29-2003, 10:35 AM
#28
My plan is to try to use the left, right, and front skybox textures for the sides and the actual sky shader for the top. Similar to the way they were used in Kengo's picture. It may not look as good, but it seems my only choice. I don't want it to fl...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-28-2003, 9:05 PM
#26
http://massassi.net/ec/images/10202.jpg How about this sky? Who made it? Can I use it?I can make a strip of pavement along the door and surround it with that....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-28-2003, 9:00 PM
#25
http://massassi.net/ec/images/10478.jpg See, this is what I want to fix. Kengo, what about the sky Leslie made/ is making for you for Occupance:Ground Assault? Kengo, one thing. If you want to be mentioned in the credits (you already are for your...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-28-2003, 8:10 PM
#24
Kengo, did you dl the first beta? I'm keeping the whole series in open beta to get more testers and my e-mail is terrible(only 2mb or less attachments) The original, which has improve a lot only has one cutscene and too many reborn and not enough...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-28-2003, 6:40 AM
#22
The final cutscene looks similar to the one against desann, but better because it is longer and they aren't on a catwalk Aand slowly turn to the end amd jump off. Pure combat. I switched luke to invincible with the script and the shadowtrooper killed...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-27-2003, 10:15 PM
#21
I have a good battle cutscene between Luke and a powerful shadow trooper. It looks pretty cool, but I need to figure out two things. How to use the camera follow command and if I can enable and disable cutscenes in different scripts. I'll post these...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-27-2003, 7:26 AM
#19
Yesterday I got the room to look right. I modified the cutscene after the breakable. There is a thin breakable panel outside the brush. When you blow it up and stand there, the cutscene starts. You stand there for a few seconds and an explosion break...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-25-2003, 9:29 PM
#18
No work done today:(. Too much school work. So many 7th grade projects at once (yes, I'm in seventh grade. I'm 13 and I'm probably one of the youngest people here). Many of my peers have never even heard of JK2 other than from me!!! Poor souls. I w...  [Read More]
Posted in: WIP Sith Lord (SP)
 master_thomas
03-26-2003, 7:04 PM
#29
Yeah. The blood mod gives it a darker feel. Nice job on Vader's chamber thing. Looks pretty cool. http://bellsouthpwp.net/f/r/frendonb/SithLord/14.jpg Just a question about this picture, what is the bowcaster shot from? It looks like it's from...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
03-28-2003, 11:48 PM
#36
Then how about....................... >:drop2::drop2::drop2: :clap2::clap2::clap2: :thumbs1: :thumbs1::thumbs1: I've always wanted to make a post like that......since 5 minutes ago. to the power of 9 Is that enough?...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
03-28-2003, 8:17 PM
#30
:drop2: I can't wait to see it until it's complete. Not a problem with that room that I can see. How many patches are in that room?...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
03-26-2003, 6:37 PM
#26
I, too, like the old style meets technological advancement. Gives possibilities of history and culture. Maybe a hint of Atlantean(I never played myst:(). I don't have much problem with the skybox. A sunny sky wouldn't fit very much. The greenish clou...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-28-2003, 8:02 PM
#137
I like it too. It reminds me of the new version of "The Imperial March" (Darth Vader's theme) that Zeus put in "The Emperor's Courthouse"(please correct me if I'm wrong, or if the other ones had it) Maybe replace some of the oth...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-26-2003, 7:20 AM
#121
But what I did envisage were the chances of performing a block being dependent on how close your saber happenned to be to the bolt / saber when it is about to hit. But for the actual block itself, the game would auto-move the saber into the correct p...  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
03-30-2003, 12:00 PM
#6
Lassev, you are the first person other than me to post here. The storyline has been revised since the beginning when the readme was written. I find that it is amazingly predictable:rolleyes:. Jan is missing I'll make the emmiters. That should make...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-27-2003, 7:25 PM
#65
http://wso.williams.edu:8000/~jshoer/images/screenshots/talEdit.jpg That does look like a mess in 2D view, but incredible in game. Excellent job. It looks really organic. From the screenshots, it looks like it would already be great for release....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-29-2003, 10:03 PM
#100
http://massassi.net/ec/images/9963.jpg It's been awhile since that picture was posted, but here's a suggestion. For the ridges, use Gtkgensurf if you have it. It's a plugin that comes with gtk radiant. If you don't have it, search the forums for a...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-28-2003, 9:28 PM
#96
Rumours of my death have been greatly exagerated....my PC has been down for nearly a week, then suddenly it started working for no reason, just as I was about to format the hard disk and re-install everything! TRUE STORY Once I had to get a new CP...  [Read More]
Page: 11 of 14