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master_thomas

Latest Posts

Page: 5 of 14
Posted in: Intimidation to the 10,812th power
 master_thomas
04-26-2003, 12:59 PM
#6
:eek:. Wow, that is a bit wasteful of your limited brush count to make something about the size of Kyle, but :thumbs1: nice. Shouldn't the bridge be a little bigger relative to the rest of it? A Death Star wouldn't be too difficult (for someone wh...  [Read More]
Posted in: Cloud City
 master_thomas
04-23-2003, 12:34 AM
#2
Very, very, nice. :thumbs1: How many custom textures are there so far? SP, correct? If so, got a storyline?...  [Read More]
Very nice! :thumbs1:...  [Read More]
Posted in: I like pie.
 master_thomas
04-24-2003, 10:08 PM
#50
I love the dome on the top of the pillar with to corkscrew around it :D. Can you climb up there? It's not too bright. I like it....  [Read More]
Posted in: I like pie.
 master_thomas
04-23-2003, 12:42 AM
#45
Originally posted by wedge2211 I love the floor (catwalk) shader! That's exactly what I was going to say, if I had seen this earlier. Excellent shaders. I hope I can eventually make ones like that....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-27-2003, 1:15 AM
#156
http://massassi.net/ec/images/10815.jpg Here's the light from the window. http://massassi.net/ec/images/10814.jpg Don't mind the fullbright, I used it to show the supports. http://massassi.net/ec/images/10813.jpg Personal work lights....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-25-2003, 8:54 PM
#154
Okay, now the new pic at the angle of the oldest picture. http://massassi.net/ec/images/10793.jpg I also added these http://massassi.net/ec/images/10794.jpg The clip brushes, which caused me a few problems are now well clipped. Do they fit? They loo...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-24-2003, 10:17 PM
#153
I replaced the lighting in the boiler room with shaders. Here's the old picture (this really is an old picture. One of the first on this thread).http://www.massassi.net/ec/images/10423.jpg Here's the new picture. What do you think of the differen...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-24-2003, 6:46 PM
#152
Well, I got the microphone working. I tried my own voice, but it sounds nothing like Luke or Kyle. Kengo, I may need your voice actors....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-24-2003, 12:10 AM
#149
That was recommended at JK2review. I'm not going to try a hand drawn one. I can't draw at all. Screenshot it is....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-23-2003, 11:39 PM
#145
http://massassi.net/ec/images/10771.jpg As I talked about earlier, a Tibanna Gas platform. I need your opinion: Does it look far away, or just small? It really is small to make it look far away, but I don't like the result....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-23-2003, 4:23 PM
#144
Thanks for the link, Kengo. I can count on your site for many of my SP modding needs. To be a productive mapper, you must learn to base your outdoor construction on grid 7. That's how I did the final floor and ceiling placement (60% of my structural...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-23-2003, 12:03 PM
#142
Okay, I was actually just thinking about adding engine noise. The ending cutscene takes place a small amount of time after you hit the button. I'll add an imperial craft and show the jedi jump down the hole. I'll also remove Kyle from the cutscene,...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-23-2003, 12:44 AM
#140
Made my first shader! Emmits white light from the ceiling for a good part of the new section (new versions will come eventually). Oooohh, I'm now a Gungan. A weird amphibious creature from Naboo....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-22-2003, 7:59 PM
#139
I've started the texturing of the new area. Going for a Kejim feel. Not much more to say....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-22-2003, 2:59 PM
#138
Well, the dream sequence is giving me two errors (only 6 brushes and 26 entities, mainly lights). During the vis process, a new window comes up stating that Q3map2 has generated errors and will be closed by windows. Then, it moves right onto the li...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-22-2003, 11:52 AM
#137
I haven't even finished the walls yet, let alone, started detail placement. Don't worry. I'll have details and I've drawn out the nodes on graph paper and I like what I see. I don't really have to spare the details because the nodes will be small and...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-22-2003, 12:37 AM
#135
Still, only 2 people have downloaded (the site was down all day, so I'm not surprised). I will talk little more of my house (the map). Already joined jk2review. I don't feel like doing any imperial installations. I'm going to start the dream seq...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-20-2003, 10:29 AM
#134
Wedge, Kengo, Louis, and anyone I missed, I just saw your jk2review site. It's nice. Can I join? So far, the scripts have been downloaded twice....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-19-2003, 11:11 PM
#133
I turned the caulk to nodraw and now it is still a black and white grid, but now, it's not even a liquid! It's just a nonsolid. Oh well. It doesn't require water anyway....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-19-2003, 11:06 PM
#132
KK, possible solutions buddy--I get the same darn water probs in all my maps and I have to play around 'till I get it working. Here are some *possible* solutions that have worked for me in the past: 1. Don't caulk a water brush. Ever. Who ever came...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
04-26-2003, 1:36 AM
#241
Wow, it's been a long time since I have looked here. Can someone please give me a summary of what has happened since my last post. I'm too lazy to read all that.:rolleyes: If noone wants to give me the summary, don't worry, I'll follo...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-26-2003, 12:58 AM
#115
Summer? AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!! Okay. :lol: Very, very, nice job, Wedge. I love the orange spheres. Really, this is incredible work. You really are an excellent mapper.............................(random compliments on your mapp...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-23-2003, 4:16 PM
#109
Nice! :thumbs1:. FPS: 62 IN THE TUBE? WAHOO! Okay. How many players were there at the time?...  [Read More]
Posted in: Poll For Single Player Scripting for JKII
 master_thomas
04-26-2003, 1:25 AM
#17
Originally posted by Business_Eskimo *does not vote due to the fact that this thread makes absolutely no sense* I agree. JK2 does allow Icarus scripting. Who will care if someone does that on single player. I guess I'm for it, but I'm still confus...  [Read More]
Page: 5 of 14