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master_thomas

Latest Posts

Page: 10 of 14
Posted in: WIP _______ Mine
 master_thomas
04-03-2003, 8:31 PM
#3
It depends on the site your uploading from. Some sites, like geocities don't allow you to remotely upload pictures and moonfruit, which I use (wierd name), gives your whole site the same URL so you have no address for your picture. Put it on the ma...  [Read More]
Posted in: WIP. You gotta start somewhere.
 master_thomas
04-01-2003, 10:01 PM
#4
Well, while franticly making maps for both NRG and DF2E I did manage to squeese a little time into starting this map. This map I did lose twice, due to computer problems. but here it is for the third time, that might be why I don't have as much detai...  [Read More]
Posted in: Do you think JK3 is a hoax?
 master_thomas
03-30-2003, 9:46 PM
#4
I think it's real. They do screenshots of what looks like a rancor and a jawa, the player customization menus, and other new features. Many pictures. Besides, they aren't stupid. Imagine how much trouble they would get into if this was a hoax. Th...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-04-2003, 10:06 PM
#56
GAAAAAAAAHHHHHHHHHHHH! DOOR PROBLEMS!!! The beginning door and a new door won't open anymore! :( WHY NOW??? I HAVEN'T TOUCHED THEM! <pounds table repeatedly and eventually calms down> When they are fixed, Beta2 will be released. After thr...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-04-2003, 8:51 PM
#55
This picture is compressed and was taken n nolight compile. Here it is. http://massassi.net/ec/images/10584.jpg A hailfire missile droid (missile launching(duh) Separatist vehicle from the Clone Wars. One of these fired one of the first shots of th...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-04-2003, 4:04 PM
#54
Well, I have added a lot. My brush count has gone into 1100's, I've added two cutscenes, added the towers and sniping post, a new room, forcefield emmiters; many things. One more beta because I'm unsure of some of it. I plan this to be a big series a...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-04-2003, 6:47 AM
#52
Okay. Lassev. Thanks for the input. Poll count so far: Poll1 a.0 b.1 c.0. Poll2 a.0 b.1 Poll3 a.0 b.0 c.0 d.0 e.1...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-03-2003, 8:53 PM
#50
I had quite a fright. For awhile, every time I tried to play the map, I got a "This program has generated and will be closed by windows" error and the game crashed. I've cleared both problems (also the rotation mistake) up. Now, I need yo...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 9:17 PM
#49
http://www.massassi.net/ec/images/10548.jpg http://www.massassi.net/ec/images/10549.jpg :) These I'm proud of. Kyle in my battle cutscene. http://www.massassi.net/ec/images/10547.jpg Ooops. This, I'm not. This is three X-Wings and the Raven's Claw....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 7:51 PM
#48
Well, the xwings move fine, but there is something strange about the Raven's Claw md3. The little box for the model that's used for centering is a foot too low:(. Is there a model without this problem? Expect build 2 soon. :)...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 7:51 AM
#47
:D:D:D I accomplished two things in one compile. Kyle fights in the battle now. Also, the models move now, but I need to lower the final ref_tags because they move through the wall :rolleyes:.:D:D:D...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 7:26 AM
#45
Hey, I'm a Tusken now. (unenthusiastically)Yay. The Claw moves but I got the time wrong, so another few seconds will work....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 7:09 AM
#44
Well, the Raven's claw moves. Not where I want it to, though. I'll check my script and ref_tags. Once those are finisished, I'll check for leaks, and then, I will update the credits and release beta build 2....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 6:59 AM
#43
I am waiting for the compile and wanted to say that this method is nearly identical to the camera move command. (move( tag"claw" ORIGIN). The only difference is that this is in an "affect"...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-02-2003, 6:46 AM
#41
2. Give the func_static a script_targetname instead of a targetname. OF COURSE!!! My lack of experience lead me not to have known of the script targetname. Thank you!!! Now to try that....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-01-2003, 9:48 PM
#39
I'm keeping "PARM" out of this. How can I do this? It's not working. My script looks just like their's(except replacing garbage_hauler and scow with claw). I must be missing something in the map. It's a func_static, the model looks fine, I...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-01-2003, 7:38 PM
#38
I searched for the script that made the garbage hauler enter the bay. The method used there was different and seems less complicated so I'm using this one....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-01-2003, 5:19 PM
#37
I know this first level is short, but I'm stuck because I'm basing it on yavin_temple. Lassev, is that the same as the tutorial at massassi at the scripted elevator thing? I just set the parm's to the names of the ref_tag and move by getting that pa...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-31-2003, 10:28 PM
#35
Thanks lassev :D While I waited I started a side project. My own house 'cause it's easy. Whenever I need reference shots, I just look around me ;). You open the door, which is shown in a cutscene, which plays for a minute and a half and then it ends...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-03-2003, 10:29 PM
#88
Let's get to the basics. Plants. Everyone knows plants are organic. Otherwise, look for fungi, and it seems to fit. Plus, if you want to build it out of brushes, a 'shroom's all curves;). Dead Vong, well, that would make sense, but remember: Lost, ad...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-01-2003, 10:15 PM
#83
Put me up their with Altus_Thrawn, or I recommend(although I'm still new to mapping and haven't released a completed project yet) open beta. It's much easier. Maybe, when you're ready, put the beta version up for download and open a beta testing thre...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-31-2003, 10:34 PM
#79
What about total, including the hint, caulk, skybox, etc? 5 fps? :freakout: Ouch. Think about playing that online on a server where your ping would average 140(I have some like that). <shudders>. Break the map up as well as you can. Lower vi...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-30-2003, 9:35 PM
#76
That's where the region tool becomes almost necessary. To find the count, I think, filter patches, invert selection, unfilter patches. I think the patches count on the brush count and the selected brushes aren't....  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-30-2003, 8:54 PM
#74
:drool1: Nice double helixes. How many of these textures are custom? It looks like almost all of them. I hope you don't get any stubborn errors like AKPiggot got on Party Crasher. It seems likely with all those patches:(. Do you have the exact coun...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
04-01-2003, 10:28 PM
#101
Any updates? Been awhile. PC down again? This post is mainly to keep this thread from being lost in the sea of mapping WIPs. Can you give us a z-axis(overhead) map to give us a feeling of the size? http://massassi.net/ec/images/10345.jpg http://m...  [Read More]
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