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master_thomas

Latest Posts

Page: 3 of 14
Posted in: Project Lighthouse (SP)
 master_thomas
05-31-2003, 12:17 PM
#41
Hm, Attack on Yavin one took me three months (though, I spent a good amount of time on others (More like 1 and a half month). It turned out mediocre (like all first maps). So far, this map is so good, it can only come to mediocrity with, like, 5 glar...  [Read More]
Posted in: Project Lighthouse (SP)
 master_thomas
05-26-2003, 2:41 PM
#34
Looks good, Lassev. It has been two weeks since anything was posted here....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-11-2003, 10:28 PM
#198
You see, I'm going to scale everything down soon. The first idea seems cool and easy....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-11-2003, 9:26 AM
#196
Come on, guys, I need some comments. I'm also now accepting ideas for this map, since I've got a creative block right now....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-02-2003, 10:48 PM
#195
Just thought I'd salvage this dying thread with some updates. http://massassi.net/ec/images/11269.jpg The first room. Needs to be scaled down. http://massassi.net/ec/images/11268.jpg The walkway. Needs some work because it seems cramped. http:/...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-27-2003, 1:21 AM
#194
Of course it will be better. I'm not forced to try to copy the architecture of yavin_temple. Instead, I can make my own inventions of detail. Yavin_temple lacked details other than models and had very few things that could look really good if redone....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-26-2003, 6:20 PM
#192
The DF mod team has something to work with. Ideas are already done for them. They just need to put them there. I need to design such things, then put them there. Actually, most first SP maps don't even end. You kill all enemies and stay there until...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-26-2003, 5:23 PM
#190
I just wanted to point out that since I'm now a member of the OTTC and 've finished AoY: 1 and am well into number 2, I will be taking a break from the Attack on Yavin series. No updates for awhile....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-24-2003, 5:59 AM
#189
It's officially out. (They've put it up on they're site). It took less time than I thought. You can find it at pcgamemods.com...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-24-2003, 1:57 AM
#188
Yes, and all the mappers who are incredible architects/builders map multiplayer. Blood asp, Truthful Liar, etc....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-23-2003, 7:30 PM
#186
I just sent it to pcgamemods and it will be up shortly. When it is, I will send it to jk2files....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-23-2003, 12:41 AM
#184
No bugs anymore. Tonight, I'm going to run a final compile. Tomorrow, I will check to see if I missed anything. After that, I will redo the credits and readme. Finally, I will send it to pcgamemods and jk2files....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-22-2003, 6:08 PM
#183
Wohoo! It works!:D Now I just need to tweak the spin and fix a few minor bugs....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-22-2003, 5:51 PM
#182
Oh, so, like 180, 360, 180, 360? That would make sense....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-22-2003, 1:02 AM
#180
It's easy when you ignore the things that you don't understand. Decimate will lower the number of brushes used, I think there's something called random seed, which gives you random patterns. Texture is self explanatory. That's all I figured out. The...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-21-2003, 11:12 PM
#178
Tried looping some 360 ones, but it still won't spin. http://massassi.net/ec/images/11133.jpg Those who downloaded the beta (2), remember the room with the button that opens the hangar? I added some debris, including parts of the now broken displa...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
05-21-2003, 8:27 PM
#177
That would do it. 4320=some number of spins. instead, should I put 360 with a loop command?...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
05-31-2003, 12:11 PM
#69
Wow, that's excellent! I like the light coming for the spheres. Nice shader....  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
05-23-2003, 8:01 PM
#20
It has been sent....  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
05-22-2003, 1:04 AM
#19
Okay, once I get something to rotate (it is giving me trouble) I will release the final. There is no more beta. Someone can close this thread, I guess....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
06-03-2003, 9:33 PM
#141
You know, if you put weapons briefings in the final release somehow, don't include the part about the repeater. The RN is great, but you wouldn't want to tell the players with no knowledge of editing that you really just modified the shots a bit. If...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
06-02-2003, 9:23 AM
#133
Very nice, but I would replace "Angry" with something more like a name. "Hey, Angry! Come over here!" sounds a little weird....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
05-28-2003, 11:55 PM
#120
Long have I tried to convince you to change, long have you said you were too lazy. In response, I have told you that some plugins make laziness less hindering. Now, you're planning to. Finally....  [Read More]
Posted in: Nightfall MP map
 master_thomas
06-12-2003, 9:19 AM
#6
Darken the outside area. It seems too bright to me too. Looks great otherwise. Good Job...  [Read More]
Posted in: My first map (as of yet, not complete)
 master_thomas
05-30-2003, 9:10 AM
#5
Certainly does look good. Good architecture, good texturing, excellent lighting....  [Read More]
Page: 3 of 14