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master_thomas

Latest Posts

Page: 2 of 14
Posted in: Colosseum WIP
 master_thomas
07-07-2003, 7:13 PM
#65
The yellow DFA is when in medium stance, you flip over the person and swing down at them....  [Read More]
Posted in: Colosseum WIP
 master_thomas
07-01-2003, 5:53 PM
#41
Nice job, Clu. Just played it. This is an awsome map. I would redownload (if for some reason I needed to) this if I had to delete every other thing on my computer (except for the stuff required to play it). Gluteus Maximus, nice name :lol:....  [Read More]
Posted in: Colosseum WIP
 master_thomas
07-01-2003, 5:52 PM
#40
Nice job, Clu. Just played it. This is a great map. Gluteus Maximus, nice name :lol:....  [Read More]
Posted in: Project Lighthouse (SP)
 master_thomas
06-23-2003, 12:26 AM
#52
The loss of every trigger_once in a level sounds horrible. One problem is that it starts out in MP mapping mode, which can screw up SP-only entities, like waypoints, point_combats, and trigger_onces....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-21-2003, 8:36 PM
#219
Well, I'm back from my vacation, which was full of pain, boredom and returning to my house, which was full of flies. :( I thought about the Bespin section. I decided the banquet room where Han Solo tried to shoot Darth Vader, some carbonite chamber...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-12-2003, 12:08 PM
#218
Lassev, I did go through a major design change and I need to plan that out, but I suddenly have trouble mapping Bespin. I felt like doing something in which I wasn't bound to get it look like somthing that already exists. Everything in AoY2 is figure...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-12-2003, 2:46 AM
#215
I had one free day. Yesterday, I wanted to work, but I need some time to plan on the extended Bespin section of AoY2, so I started work on AoY3. It's coming along nicely, but I only have 46 entities and 117 brushes, so there's not much to take pictur...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-08-2003, 1:17 AM
#214
Okay, I'm not going to get any work done until the Monday after next. This week I'm going to be very busy and the next, I'm going on vacation....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-05-2003, 9:17 PM
#213
I haven't done any work on the map lately, (last two days were pretty busy) so no. It might be the cause of the weird area portal problem....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
07-02-2003, 2:13 AM
#211
http://massassi.net/ec/images/11699.jpg Details are filtered. This pointfile goes through the floor at a 90 degree angle. Am I missing something???:confused:...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-26-2003, 1:39 AM
#208
http://massassi.net/ec/images/11561.jpg Pipes http://massassi.net/ec/images/11562.jpg Hey, Business_Eskimo; was this what you had in mind earlier?...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-25-2003, 2:21 AM
#207
Well, there was a three hour difference. I encountered the error, and put how I fixed it. Sorry I haven't posted the pictures. I'll get them tomorrow....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-23-2003, 5:13 PM
#205
Never mind. I fixed it. The culprit was a door, which had nothing wrong with it that I could notice....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-23-2003, 2:59 PM
#204
Oh no. My most hated error. SV: Set Brush Model: NULL. How can I fix it?...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-23-2003, 12:20 AM
#203
I've resumed work and completed resizing (actually, I rebuild the Bespin section). Pictures tomorrow....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-14-2003, 1:12 PM
#202
Okay, but I was hoping for some ideas for the imperial section, which makes up most of the map....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
06-12-2003, 11:32 PM
#200
Okay, but I'm taking a break until June 25th....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
06-23-2003, 2:47 PM
#156
I'm thinking that my gun-shot-dynamic-light mod would look good with the RN-115 Assault Blaster Rifle....  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
06-23-2003, 12:23 AM
#153
Looking good Kengo....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 master_thomas
06-30-2003, 9:34 PM
#495
I just feel upset that his months of work should go to such waste. It was going to be the best SP map ever made for Jedi Outcast. He spent so much time and effort for a map that is never going to be released. It's so sad. :(...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 master_thomas
06-30-2003, 6:07 PM
#491
:( Oh man, I was looking forward to this map so hopefully. I got really happy when I thought you were going to release it soon. Oh well, I guess there are still lot of other good maps coming out soon. Man, this is sad. :(...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 master_thomas
06-30-2003, 9:34 PM
#245
I just feel upset that his months of work should go to such waste. It was going to be the best SP map ever made for Jedi Outcast. He spent so much time and effort for a map that is never going to be released. It's so sad. :(...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 master_thomas
06-30-2003, 6:07 PM
#241
:( Oh man, I was looking forward to this map so hopefully. I got really happy when I thought you were going to release it soon. Oh well, I guess there are still lot of other good maps coming out soon. Man, this is sad. :(...  [Read More]
Posted in: WIP: Cinematic for JKII
 master_thomas
07-10-2003, 10:37 PM
#7
That's really good :thumbs1:. How long have you been scripting in Icarus?...  [Read More]
Posted in: Without furthur ado.
 master_thomas
06-29-2003, 4:13 PM
#2
Wow, Truthful Liar. That is...just....amazing....  [Read More]
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