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master_thomas

Latest Posts

Page: 6 of 14
Posted in: GoldGuy Animation For JA
 master_thomas
04-16-2003, 8:37 PM
#18
It was very good, but I wouldn't get my hopes up on that being the real animations. They always seem to add things that could be in for the Gold Guy animations. Bounty Hunter had Jango Fett wrap him in the whip cord and fly off with the jedtpack drag...  [Read More]
Posted in: GoldGuy Animation For JA
 master_thomas
04-16-2003, 8:27 PM
#17
double headed light saber Are we talking about siamese twins? Sorry, I looked at that and it was funny. I'll look now. Sounds good....  [Read More]
Posted in: Burned out character wounds?
 master_thomas
04-19-2003, 9:17 PM
#26
I may be wrong, but didn't the dismemberment in JK2 only occur at the model joints? For the truly full dismemberment to work, there must be a huge number of joints. That could be bad for fps....  [Read More]
Posted in: Burned out character wounds?
 master_thomas
04-19-2003, 8:58 PM
#24
T3rr0r, that's sick. I like it :evil2:....  [Read More]
Posted in: Project Lighthouse (SP)
 master_thomas
04-17-2003, 7:21 PM
#11
Excellent skybox. I agree with Kengo, though. There should be a little more light....  [Read More]
Posted in: Are JK2 maps compatable with the JK3 game?
 master_thomas
04-16-2003, 3:47 PM
#9
Originally posted by OneWingedAngel I was reading an article about Jedi Academy, and it said that it was going to use the JK2 engine. So if this is true, does that mean that the maps can be used for both? Three words: I hope so. I'm starting a s...  [Read More]
Posted in: Availability...Winter 2003?!
 master_thomas
04-16-2003, 8:56 PM
#31
Originally posted by StormHammer Curiouser and curiouser. Perhaps the Raven Devs are using Force Speed after all... :eyeraise: Originally posted by GhostLotus MY GOD! Is it indeed possible.....we've been MINDTRICKED????!!! Well, what do you think...  [Read More]
Posted in: I like pie.
 master_thomas
04-19-2003, 8:16 PM
#39
Wedge has a reference thing on his site on simple creations, but nothing like that. I made my first successful simple patch mesh. An entire bathtub. Not much, but hey, it's a start....  [Read More]
Posted in: I like pie.
 master_thomas
04-17-2003, 7:19 PM
#35
That's probabaly the most well-worded thing I have ever read on these forums Lassev, you're a natural born poet Second most well-worded thing I've ever seen on these forums. I saw one thing in the swamp about how great video/computer games in gener...  [Read More]
Posted in: I like pie.
 master_thomas
04-16-2003, 8:24 PM
#27
Nice. I wish I could make corkscrews like that. Why do all the mappers that are excellent with architecture map MP? We need more SP levels. (of course, I may be biased. I only map SP) I know it's much harder and more time consuming, and fps is more o...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-19-2003, 10:54 PM
#131
So far, one person has downloaded the scripts. My house is becoming highly detailed and is all one node, but retains an fps of 50. MAybe when I add some models, it will go down. Made a detailed lamp base. Once you get the hang of the simple patch m...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-19-2003, 8:14 PM
#130
Here are the scripts. Put them in a pk3 in the base folder. Sorry there are some extras, but I'm in a bit of a hurry. Made my first good simple patch mesh! For my house, I made an entire bathtub (no faucets) out of a single patch mesh....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-19-2003, 8:08 PM
#129
What extra effects? All that should be there (I think) is the bryar one. Argghhhhh, another missing script? I must have forgotten to save the file. If fightingkyle was there, the canera would have focused on the npc_kyle during the battle. Just a...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-18-2003, 9:29 PM
#124
Missing script (I'm so embarrassed). Hey, to fix this, can you guys, lassev, and Business_eskimo, and anyone else who downloads this build create the script? First, check in the scripts folder in the pk3. Look for brokencutscene. It is either in pl...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-18-2003, 1:24 PM
#122
Actually, now that I think about it, a faulty area portal caused something similar. Any character or shot within the area portal (it was deep) was invisible, but that stopped a while ago. Tell me, Business_Eskimo, how many stormies and reborn are the...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-18-2003, 10:37 AM
#118
That is a weird problem that I have not encountered. I tried lots of times to get the menu easier to read....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-17-2003, 7:56 PM
#115
http://massassi.net/ec/images/10698.jpg How's this for non-linear design? The floors and ceiling took ten minutes, but I'm still doing the walls....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-17-2003, 7:13 PM
#114
Originally posted by wedge2211 Look for the button marked "Print Screen" or "Prnt Scrn" or somesuch on the keyboard, pressing that copies the current screen to the clipboard. Then go into any image editor and hit Ctrl+V. Unless...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-16-2003, 6:45 PM
#109
Louis, I already replied there, but the missing script was discussed here. Spring Break! I'm going to try to get the microphone tomorrow so I can make my own sound files. I may need voice actors, but I'll see how I fare with goldwave. How can I get...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
04-16-2003, 7:49 AM
#107
Well, in 6.5 hours, my 11 day Spring Break will start. :D. Lots of free time. I've been having trouble with the walls of that new section. I did an entire level worth of complex floors and ceilings in 20 minutes, but the walls are hard to keep track...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
04-18-2003, 2:57 PM
#60
Excellent; just, excellent. I saw the video and it is very nice looking during play, but there seems to be a bit of a lag (this is probably just because of the movie itself). Nice job....  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
04-16-2003, 3:34 PM
#15
Massassi had technical issues and The Attack On Yavin was never uploaded and won'[t be until I resend it. I won't until I help the fps and put the script in its place....  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
04-16-2003, 3:32 PM
#14
For some reason a script is missing. There's a short cutscene that plays and the bottom blows up. Just bring up the console and enable cheat mode (helpusobi 1) and then "use battle". Then, use noclip through the elevator. I don't know why t...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
04-19-2003, 8:02 PM
#107
It's not too bad. The platform lighting is uneven and the view from the tube (I don't know what to call it) is a bit dark, but still looks excellent. Hey, I just made my first decent simple patch mesh of a bathtub. You have made everything (except e...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
04-17-2003, 8:06 PM
#107
How's it going (your life, and the map)? This post serves the same purpose as the others in this thread. I enjoy salvaging posts that are not dead, but will be. I had an embarrasment with my first post and I don't want to talk about it. Sematriclen...  [Read More]
Page: 6 of 14