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Fracman

Latest Posts

Page: 3 of 14
Posted in: Idea
 Fracman
11-03-2004, 11:41 AM
#4
You seem to forget that there was not really a battle in Talay. Lots of DT were dumped over Talay and they did not face any hard adversaries. Mostly some suprised rebels and civillians. So a Siege would be only Rebels against DTs and this would not b...  [Read More]
Posted in: Jedi Academy translation
 Fracman
11-03-2004, 1:56 PM
#5
Of course, you'll need also briefings.str and objectives.str translated. And one thing: never use just to joined quotation marks like "" as translation. Else you'll get a JA crash with error "stringsize must not be smaller than 0"...  [Read More]
Posted in: Jedi Academy translation
 Fracman
11-02-2004, 3:39 PM
#3
It depends much on where and how the strings are used. In the menus, translation is easy, since they are mostly referred as @STRINGFILENAME_REFERENCE. In the ingame (ICARUS scripted) cutscenes, it depends if the subtitle was simply entered as strin...  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-31-2004, 10:38 AM
#20
If we want a functioning JA mod, there is no other way, we need a proper JA model. If you just change the directory, the model needs new skin names inside the model in order to prevent console errors....  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-31-2004, 1:29 AM
#18
I have been chatting with Hap/ this morning, and in parallel i compared JO and JA Kyles. Only differences: JA has different Skeleton bone tree. Hap will try to get the JO DF Kyle recompiled using JA skeleton....  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-30-2004, 11:15 PM
#16
"This sounds interesting, except those sounds i've noticed." The commandos are indeed used in Secbase already. But now you're saying that the Kyle model is not working properly? *arrgh* Guess what, it's a JO model! Because Hap/ has no JA a...  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-30-2004, 1:43 PM
#13
ouch. indeed real crash. Did you try to compile the JAMP game DLL in debug mode and to debug it with JAMP ? When the crash occurs, you might be able to see the previously called parts of the custom DLL....  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-30-2004, 12:14 PM
#11
I'm reading "read/write" issue... can your debugger tell you on which file? Or is there perhaps an empty string? This might come from something that got removed from SP with respect to MP......  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-30-2004, 12:13 PM
#10
Well, to think being "pretty sure" is not enough. From my software debugging experience in know we must exactly know what's happening if we want to really eliminate the problem. The wall_impact.efx is made of 3 parts (example: blaster) -...  [Read More]
Posted in: Flesh/Wall_Impact
 Fracman
10-30-2004, 10:08 AM
#8
Does it crash with a blinking console error message or disappear totally from task list? Hmm sounds like the wall hit uses a non-mp feature.... In JA, there are a few MP effects, but i doubt test_wall_impact is used... Different weapons have differe...  [Read More]
Posted in: Demo!!!
 Fracman
11-01-2004, 8:09 AM
#42
Heh StormHammer, you forgot that you also have added some stuff... the nice briefing drawings of Mon Mothma and Jan :) Thank you a lot for them !!! :) I tried to have the JA models talking there like in the JA post briefings, but it simply not worked...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
11-01-2004, 11:02 AM
#51
Originally posted by Disco Boy I ran the install program let it go to the default directory and used the shortcut but I just ge regular JA when I start up. I tried playing but I just went to yavin. I've tried fiddling with command lines moving files...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-31-2004, 5:55 AM
#48
Originally posted by redsaurus I'm a mac user who's got the Dark forces mod demo to work. Hold down shift while double clicking the Jedi Academy application or single clicking the application in the dock. Type the "+set fs_game foldername"...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 11:11 PM
#43
Originally posted by Sono What do I know? im a supid mac user that can only handle double click applications with my one button mouse ;) No really, where do I type/place that line typing it in the console wont do, it says that jasp is an unkown com...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 1:12 PM
#39
Sono, thats not how this special setting works... you have to pass it to the exectuable! jasp +set fs_game dark...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 9:34 AM
#36
Shamus, CPU is not the problem in your case, you're right. I'm having only 1GHz CPU and no problems. Make sure you do not have the digital output of your card enabled, that all connectors are properly inserted in their plugs, and possibly lower the...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 7:32 AM
#32
Originally posted by LightNinja i dont know if this can be considered as a bug, but other than that the demo works perfectly after revoming all the .pk3 except the assests xP Where did you install it? And which kind of pk3 did you have before? Wou...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 4:30 AM
#29
Originally posted by Tnarg just registered to post because of this demo... damn, nice work. Heh... thanks :) Originally posted by Tnarg In the sewers map... I'm not sure where it is exactly, but there is a section where you are walking along a seri...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 4:27 AM
#28
Originally posted by Sono Hi! I have a rather large bug to report... I cant play the mod on my mac. [...] Anyone know what to do with this ? Thanks for testing the game on Mac since we were not able to do so ourselves. :rolleyes: Which language...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
10-30-2004, 4:19 AM
#27
Originally posted by fresco EAX is disabled every time I start the demo. This is not a bug, but a feature. Since we had difficulties with some scripted cutscenes, we preferred to disable EAX in the demo. Anyway we don't have the proper EAX files...  [Read More]
Posted in: Installing Files from inside .pk3
 Fracman
10-31-2004, 1:59 AM
#2
You could try NullSofts NSIS together with a plugin called ZipDLL. I'm using NSIS for the DF Mod demo, but i did not try to use the ZipDLL until now. I'm checking if the user has installed JA correctly in order to provide a correct default installat...  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 Fracman
10-30-2004, 1:02 AM
#10
Heh thanks for your confidence, MikeGunther :D Only a few of the team really plan to or are already having game industry jobs. All the others are people "like you and me", either pupils, students, or have already a very interesting but al...  [Read More]
Posted in: Co-Op Gametype Progress
 Fracman
11-02-2004, 2:41 PM
#57
yup...  [Read More]
Posted in: Co-Op Gametype Progress
 Fracman
10-30-2004, 10:56 AM
#55
Of course, no offense taken, neither it was my intention to offend him. My apologies if you two took it wrong. :( We have not tried ourselves what he did simply because we thought - or we were pretty confident it would not work anyway. :rolleyes: I...  [Read More]
Posted in: Co-Op Gametype Progress
 Fracman
10-30-2004, 9:57 AM
#53
Originally posted by Kurgan Now that the DF Mod's second demo is out, I see it doesn't really support coop (loading the maps in MP causes them to crash after a few seconds of spawning). The first demo (made for Jedi Outcast) doesn't load in JA MP e...  [Read More]
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