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svцsh

Latest Posts

Page: 13 of 18
Posted in: this sucks
 svцsh
06-20-2004, 2:35 PM
#20
What image editing soft wear are you using Rivahl? Some versions of Photoshop will not save the tga at 32 bits with one alpha channel. Unless you save it with as a copy then rename the file after. Also make sure there no extra alpha channels ( more...  [Read More]
Posted in: 1st Custom Armor Finished
 svцsh
06-23-2004, 3:15 PM
#25
Massive feed back eh? hehe ;) Excellent work Sep!!! One you’re finest yet. It really shows you put alot of time and effort in to this. Keep it up. Glad I could help my friend, anytime ! :band1 :guitar2 :thmbup1: svцsh...  [Read More]
Posted in: Yet Another Malak Retexture
 svцsh
06-21-2004, 8:41 PM
#12
Originally posted by MattColejk hey thats a hell of alot better than what i found (new Bubble Mech Malak, on PCGM) this is a defently a MUST!! Let me go on the record that this is a mix of my Mech Malak and partlylizardjedi bubble malak and Matt he...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 svцsh
06-20-2004, 10:38 PM
#2
Looks great can’t wait to try it out. :D :bounce1: Good old mind trick brings back memories of jkO and jka Keep up the exellent work Darth333 always a pleasure working with you. svцsh...  [Read More]
Posted in: Visual Effects Armband
 svцsh
06-20-2004, 2:19 AM
#5
Great to see you here Tk :D That is an awesome mod you got there, going to dl one right now :) svцsh...  [Read More]
Posted in: how do i make masks invisible
 svцsh
06-16-2004, 8:13 PM
#2
ALPHA CHANNEL 100 % black on the entire channel. and .txi code: ------------------------------------- blending punchthrough ------------------------------------- no doted lines C & P this to notepad save as the same name as the .tga but man...  [Read More]
Posted in: Atris (White Haired Chick from Kotor II) RESKIN
 svцsh
06-16-2004, 5:33 PM
#3
Great work Ds looking good man :D svцsh...  [Read More]
Posted in: My "Grey" saber
 svцsh
06-18-2004, 6:57 PM
#10
Originally posted by DarkLord Re\/an *edit.. again.. again* in my .txi file it has: blending additive decal 1 did you make a whole new file for that or just mod another??? Ok my advise to everyone here is open the originals and work from there. I...  [Read More]
Posted in: My "Grey" saber
 svцsh
06-17-2004, 1:19 PM
#6
I made black one's the trick is the txi file Code: -------------------- decal1 ------------------- copy and paste this (no dotted lines )in to notepad, manually save the extention as .txi and save it as same name as your .tga Your welcome to tear...  [Read More]
Posted in: paintshop pro 8
 svцsh
06-20-2004, 5:47 PM
#10
This is the age of information and everything can be found online. You just have to look. All I did was open yahoo. And type tutorial for paint shop pro and hit enter. http://search.yahoo.com/search?p=tutorial+for+paint+shop+pro&ei=UTF-8&fr...  [Read More]
Any questions? No but you have some I see ;) Ok the problem is if you use alpha channels on models that never intended to have them this sort of thing happens. What you need to do is change the envmap node in apperences.2da to you guessed it CM_Bar...  [Read More]
Posted in: Using CM_Baremetal? Svцsh or Seprithro check!
 svцsh
06-15-2004, 12:08 PM
#3
CM_Baremetal is the shader used on all metal in the game apart from gunmetal and my cube used on hk and t3 The shader uses the alpha channel to determine where it should replace texture. Think of an alpha channel as a mask everywhere you have any t...  [Read More]
Posted in: Text mods?
 svцsh
06-15-2004, 3:59 AM
#3
gui textures are located in ERFs -> Texture Packs swpc_tex_gui.erf find the image that has all the characters on it a to z and 1 to 0 and extras bring that in to Photoshop. copy the layer and hit ctrl + u chose a colour and hit ok save to over...  [Read More]
Posted in: Real Yellow and Orange Sabers Mod
 svцsh
06-15-2004, 3:54 AM
#9
there's really only so much you can do to make it as orange as you'd like with Photoshop LE 5.0 you can make it day glow orange even in ps 2 ctrl +u crank the saturation :) svцsh...  [Read More]
Posted in: Photoshop!!!!!!!!!! P.S: I'm back from my vacation
 svцsh
06-14-2004, 3:44 PM
#10
Originally posted by PrtyLizardJedi I use Adobe Photoshop 6.0 to retexture, and it doesn't have some features lots of people talk about. 6 is a very solid build of Photoshop, and saves tga.s perfectly. The tga export is buggy in 7 and often you ha...  [Read More]
That’s is fantastic Darth333 you have outdone yourself :thumbsup: This is Excellent !!!!!! and I vote this as sticky :bounce1: svцsh...  [Read More]
Posted in: 6th custom saber
 svцsh
06-12-2004, 3:19 PM
#8
Originally posted by J'ando I was trying to make a red lightsaber with gold sparkles in it but I can't get the "gold" dots to show up right, they're too heavy. Might have to play around with the brush intensity tomorrow, see if turning it...  [Read More]
Posted in: 6th custom saber
 svцsh
06-12-2004, 3:08 AM
#4
Excellent work as always my friend, love the title lol ;) keep the awesome sabers coming. svцsh...  [Read More]
Posted in: hooded robes
 svцsh
06-12-2004, 3:36 PM
#5
I’m glad you like my mask so much theredrodian I recently have fixed the model and will be updating it once I can iron out the export glitches :) svцsh...  [Read More]
Posted in: Help a complete noob? Please?
 svцsh
06-12-2004, 2:55 PM
#8
Originally posted by Eliser to make Malak a robot you would download a zip from Svosh that has 3 .tga files in it, you would export them to that folder and restart Kotor. To get rid of him, delete them and restart KOTOR. All done. Now Eliser why...  [Read More]
Posted in: svцsh's work in progress
 svцsh
06-15-2004, 3:09 PM
#47
From what I can see in his files I just downloaded. There is no disguise used so I think your safe to use his in slot 511 copy the whole row then rearrange mine again it may be easier to use my appearance file and add his robes to it. svцsh...  [Read More]
Posted in: svцsh's work in progress
 svцsh
06-15-2004, 2:06 PM
#45
That’s definitely the problem GhostofAnakin in order for the uti to work the robes have to be in 509 and 510 unless you edit the number used in the uti’s as well for the disguise noode. svцsh...  [Read More]
Posted in: svцsh's work in progress
 svцsh
06-15-2004, 4:59 AM
#43
eyecandy, xenofex, my weapon of choice is ps 8 aka (cs) at the moment but I also use 6. I use illustrator 9 as well because I can still import paths to Photoshop with it. illustrator cs does not and coverts them to pixels I was not happy to find that...  [Read More]
Posted in: svцsh's work in progress
 svцsh
06-15-2004, 2:36 AM
#40
Damn I’m sorry about that it has come to my attention that I miss typed the cheat code for the robes. I was hoping people would not cheat and get them the way I intended them to but to each there own . I have updated the readme and the post for the...  [Read More]
Tk thanks for the awesome tool, I’ll give it a try once I get off the Endar spire. Always testing now a days And great news from Obsidian, looks promising if only they would give us info on model format ;) svцsh...  [Read More]
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