Ok, I followed richdiesels mapping tutorial for water(clicky (
http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn1.html)), but I had a problem with it. I created my pool great, but when I started choppin it up with clip it royally screwed up. Here's pics of what it looks like now...
http://www.geocities.com/bongobob7686/shot0000.jpg)
http://www.geocities.com/bongobob7686/shot0001.jpg)
It doesn't show the water animation on the top, and it doesn't act like water either. I downloaded the example map file from the end of the tuts, and it didn't wok either. It showed the animation though, but it didn't act like water. Here's what the brushes look like...
http://www.geocities.com/bongobob7686/map1.bmp)
http://www.geocities.com/bongobob7686/map2.bmp)
those are of course raised to show the textures. any help here?
Well I can't see any screens there Bongo. Did you use Caulk NON_solid? And ONLY Caulk the top and bottom of the brush?
don't you mean apply water to the top and bottom only?
Do you have AIM? I could use your help. Anyone, contact me on AIM, I am BongoBob7686.
Apply system/caulk_water to the entire brush then cover the top face with the water texture you want to use. It works every time and it follows the rule of texturing visible faces only.
i don't have caulk_water(1.4.0 won't even start on my machine :( )
Is there anyway that someone could send me this to use in 1.2.9?
EDIT:I somehow fixed it. I don't knopw how, but it worked. I'ld still accept the caulk_water texture/shader.
did you say you chopped it with clip?
water brushes can only be square...
also i use 1.3.12 i dont understand all this talk about 1.4 whats the difference :confused:
Oh!! Geez my mistake....:p
Yes Wade is correct. In JA water_caulk is the way to go. Works great. And NO..you can't chop up water brushes unless they are 90 degrees or rectangular in shape. As long as the sides are perpendicular. Any other shape of water brush will most likely turn solid.
"Any other shape of water brush will most likely turn solid." - not if you always cover the entire brush in caulk_water then texture visible faces only with a water shader.
If you use the clip tool on brushes that will become water then after clipping, select the entire brushes and re-apply the caulk_water as the clipper tool may be caulking the splits.
Interesting Wade. Doing that in JK2 has always resulted in solid water for me. This is obviously not the case for JA.
I'm so glad I skipped JO and went straight to JA from EF, the amount of times I hear JO being mentioned in association with a problem or hard way of doing something is amazing! :)